no.not p2w, hack to win
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Except they are optional?????
Your argument is if you put in real world dollars then the game is P2W. I personally don't like this definition because you cany pay for something like skins and not get any advancement. It also completely ignores that you can be paying for something you would otherwise get for free if you actively played or spent time in the game.
A better definition of P2W, is that there is a point where you can't progress any further without spending real world money. I don't really see this as the case except for maybe tournament tokens so spending money is optional as all mechs and weapons can be unlocked eventually. Nothing is exclusively spend money or you can't have it in the game.
100% P2W. Tell me, how long would it take me to unlock, say carbine 12s and buy them with A coins I had to grind for? 6 months, longer? Is this rescue guy for real? Why don't you offer any progression path other than A coins? Why isn't there a way to progress ( upgrade mechs and weapons to additional star rating) using in game credits? Why?
Except they are optional?????
Your argument is if you put in real world dollars then the game is P2W. I personally don't like this definition because you cany pay for something like skins and not get any advancement. It also completely ignores that you can be paying for something you would otherwise get for free if you actively played or spent time in the game.
A better definition of P2W, is that there is a point where you can't progress any further without spending real world money. I don't really see this as the case except for maybe tournament tokens so spending money is optional as all mechs and weapons can be unlocked eventually. Nothing is exclusively spend money or you can't have it in the game.
My argument is not that if you can put real world $ into a game to unlock something then it's p2w. Don't put words into my mouth.
You're being ridiculous. By your definition no game is p2w. I can't think of a single game which you can't theoretically unlock things without spending real world cash. But plenty of games make it not realistic to do so. It's pretty agreed upon by the war robots community that game is p2w. Why? Well you can THEORETICALLY unlock everything available in the game without spending money. THE PROBLEM IS it's NOT REALISTIC to do so, especially for the META robots and weapons. I'd ask you if you thought progress was locked behind paywall with guardian specialization spree, but I can tell from other forum responses you don't. Because according to you, we can unlock the a-coins without spending money, THEORETICALLY , even THOUGH it's NOT REALISTIC.
My argument is not that if you can put real world $ into a game to unlock something then it's p2w. Don't put words into my mouth.
You're being ridiculous. By your definition no game is p2w. I can't think of a single game which you can't theoretically unlock things without spending real world cash. But plenty of games make it not realistic to do so. It's pretty agreed upon by the war robots community that game is p2w. Why? Well you can THEORETICALLY unlock everything available in the game without spending money. THE PROBLEM IS it's NOT REALISTIC to do so, especially for the META robots and weapons. I'd ask you if you thought progress was locked behind paywall with guardian specialization spree, but I can tell from other forum responses you don't. Because according to you, we can unlock the a-coins without spending money, THEORETICALLY , even THOUGH it's NOT REALISTIC.
Sounds like unreleasitic is more inconvenient.
Can you elaborate on what exactly makes it unrealistic? Is it time, activity level, participation, resources? What exactly makes you feel like it is attainable but also like you would have to reach the moon to attain it?
Sounds like unreleasitic is more inconvenient.
Can you elaborate on what exactly makes it unrealistic? Is it time, activity level, participation, resources? What exactly makes you feel like it is attainable but also like you would have to reach the moon to attain it?
Are you kidding? It's the resources. The fact that I'd have to add a whole 2 stars to guardian to complete the event. Hundreds of thousands of credits. Hundreds of blueprints. And thousands of a-coins. All of that AT MINIMUM! I'd have to obtain that all in 3 days. Or if I somehow had the resources saved up, they'd all have to go to guardian, at the expense of other mech upgrades, leaving them all far behind guardian.
How is this even a question? How can that be in any way realistic? "More like inconvenient"? Give me a break.
For proof its P2W just look at tve exp path. You play enough to "unlock" weapons and mechs to only have to use a horrendous amount of a-coins to "Get" them. Look at the carbine 8 for example, once you have played long and hard to get the exp to "unlock " the gun you then have to spend 8275 a-couns to get it. So what did we need to play for, the privilege to spend $70 on a-coins to use it? When every little drip of a-coins is used trying to rank up mechs/weapons(which is also pricey). if you put something on the exp path, once you get the exp tounlock it it should be yours, you can still have weapons and mechs that are special limited time that can be a-coins only. Stop punishing the loyal players by monetizing the exp path
Honestly, it doesn't really matter if it's money or cheating, as a whale myself in any game I take a liking to really, the capacity is more often than not tantamount to the same unbalanced, game ruining bs...
If there were some form of handicap, better made matching filter, or some such, I'd say there's more than a small difference..
But in this game, with such a limited scope and scale to the actual game itself in its content, few hundred USD, a week of playing, and you have weapons/mechs that have outright unfair mechanics..
IE any form of homing weapon, can even fire some of the devastating, unbalanced things over or around obstacles we should not be able to, and they do obscene damage, even at low ranks..
One can wipe out numerous opponents between reloads with just a -single- weapon equipped, and they can do it from impossible positions or ridiculous distances...
Also the mech differences are vastly unbalanced.. No one starting out a couple days is gonna handle a even half fully upgraded -tiny- little lancer... See em do it all the time, abusing it's jump or similar with a single, extremely powerful weapon, and never once get themselves exposed for any possible retaliation.. Especially if they're an organized team.
To summarize, cheaters are definitely an issue in this game, but so is how vast the difference between a p2w and f2p/spent a little $ people.
Have you ever peeped the review archives fully? Do so some time if know how, it'll shock you, when something becomes obvious about it's rating... If you don't know how to, I'm not saying, I don't encourage such behaviors, only did so myself because I had a sneaking suspicion about a few things.
Even though I'm a whale, I don't play unfair myself unless I'm playing very serious for whatever reason, for the reason stated below in last two paragraphs of this post ...
I'm not some unskilled youngling gamer, it may sound arrogant, but I got skills at any game I pick up, and I know I do..Just as it is for many of you who will read this...
Cheating is easy to stop... temporarily, before they find another way to be unskilled posers doing so solely because of just that: lack of skill... So if anything.. I more pity the brats, personally.Both the p2w who abuse that power, and the cheaters, because both are the above: unskilled wannabes..
Afterthought: I agree with one thing you posted 1000%... I'm an old man at 75.. Time is far beyond priceless.. It appears infinite, but is actually very much so finite... A player can spend all that time to barely be able to compete with what they gained in a day or two, and often only to quit out of boredom for doing it not long after.. So, in no way is it balanced..
(That was well said, and undeniable, that's why I edited this in.)
2021-10-10, Pay to Win, Fake!
Me “Wolfi” is a common user. I spend some money in this game to get a good basic position to increases from there!
I play “War Robot” for over 2 years. So, I know this kind of game well! I am near to left that games for the same reason I left “War Robot” before: “I do not want to be the target for the wallet-warriors”!
Look at the current running tournament! Bounty is 1200 a-coins 50000 c-coins and 14 golden coins!
1. Position with “10.500 Points” is a player who has low basic Robots! For sure are "fake players"!
2. Position to 10.100 Points to position 7 with 5200 points. All of them are fakes, or have powerful Mech’s that, depending on the number of games he did play, can only when to pay for, etc.! Definitive the "Pay to Win - Wallet Warrior"!
I as a common player earn for 1 tournament Match 80- to 280 Points. You play and win a match not alone! To get more than 200-250 points you need to do it well and have the luck to be in a good team!
Chance 1:10 to get > 250 Points! The average is 150 Points! 10000/150=66! To get this position I have to play 40-60 tournament Matches. Tournament Tickets a be limited!
That means these "Wallet Warriors" who pay a lot for powerful Mech's pay also for tournament tickets.
That means for all common players it is nearly impossible to compensate for that, what the wallet-warrior pay for! Because they catch all bounty and get stronger...!
The Dev. says there is an algorithm that manages that the player teams are more and less equal.
This tournament today is proof that this is NOT True!
To the developer of this game:
Make a league only for that “Pay to Win wallet-warrior” in which he can shot with money to fill your pocket.
Change your “algorithm ” to “fair play”!!
Kick the "Faker" out of this game!!!!
Or you can play your game alone...!
Hey! If you've noticed any suspicious player behavior in battles, please feel free to notify us via the "Report Cheater" button. It's available in the player's profile. To find players from previous battles, taHey! If you've noticed any suspicious player behavior in battles, please feel free to notify us via the "Report Cheater" button. It's available in the player's profile. To find players from previous battles, tap on the Friends icon in your Hangar and select "Recommended" tab. Thank you!p on the Friends icon in your Hangar and select "Recommended" tab. Thank you!
RE HACKERS. We need to know what cheater behavior looks like if you want me to report it. You are the game manufacturer, show us the cheats so we can spot them. I think you all care about your player base enough to do that.
Mostly, I am getting tired of being stomped 17-4 in match ups. I dont know if it is the player cheating or your crappy ass match making system putting me up against a team or players with indivisual mechs with 300+ power on me. I dont care about the P2W (which it definitely is, no matter how hard you scream at the players) if the matches are remotely even. Which as I play more and more even matches happen less and less.
RE P2W Strait up bold faced lie on your argument of P2W. The mission this week is for disc launchers, I dont have them, I can't buy them with in game currency. I have to spend 99(CAD) in order to have them to participate in your "gaME EveNTs THaT reWArD ACtiVE PlaYErS" I have to pay real money. I find your selfrightous dismissal of the issue ignorant toward your player base. Your belief that it is not P2W is true, as just proven it is Pay to Participate in the events that reward active players.
I like your game, I dont like being gaslit by the makers.
Just came here to add to this once again because of recent events. It's really cool to be met with denial the game is pay to win from a moderator (and I mean really intense denial) only to have a weapon added to the game, locked behind luck or money, and then resources be restricted for those who weren't lucky enough or aren't willing to part with $70 for this game. The week's 300 a-coins to be exact, or the really scarce resource that free players already struggle to get. In an event that's one of the few opportunities for pocket change players to get cheap resources. And now paying players have yet another opportunity to obtain the weapon while it's not on the progress path. This time in a "deal" combined with a mech on which the weapon punches above it's weight. But people who skipped paying $70 for the weapon itself and bought this instead still don't get the 300 a-coins.
Yeah the game isn't pay to win. It's not at all. Pay to win is when a game indefinitely locks progress/ items behind a paywall, or some BS like that. Not when paying players literally have an advantage in matches. Not when the game restricts resources to frustrate players into paying. Not when the alternative to paying is unreasonable grind. It's ONLY when progress/ items are indefinitely locked behind a paywall, disregarding this form of monetization hardly exists in video games if at all. By the way could someone possibly name a game that does that?
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