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zephyr's ability cooldown

zephyr's ability cooldown

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Apr 11, 2023, 15:2304/11/23
03/05/23
19

zephyr's ability cooldown

So you're telling me zephyr has a 8 second ability cooldown by default???? the duration is 3 which is almost half of the cooldown, and the shock radius is 30 meters, all in a support mech, Not to mention you can add implants that reduce that cooldown. I think zephyr should get a cooldown nerf to like 10 or 12 seconds. Buff the HP, speed and energy capacity all you want, just please don't make zephyr into an attacker mech, it's in support for gods sake.

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Apr 11, 2023, 15:2504/11/23
Apr 11, 2023, 15:25(edited)
11/10/19
126

So my Zep gets destroyed in 1 hit, 99% of the time. I have to sneak around, and you're saying it's too powerful? Oof! 😆


Apr 11, 2023, 17:5804/11/23
03/05/23
19
Djin

So my Zep gets destroyed in 1 hit, 99% of the time. I have to sneak around, and you're saying it's too powerful? Oof! 😆


a zephyr that attacks when ur not ready or distracted is the worst kind, put some arcs, missile racks or even thoes damn disk launchers and ur toast, getting stunned is no fun i'll tell you that

Apr 11, 2023, 18:1604/11/23
11/10/19
126

THAT'S the point. I use shotgun 8 on my Zep.

Apr 11, 2023, 18:3504/11/23
03/05/23
19

ik it's the point, zephyr may have less health than a lot of mechs but the cooldown on his ability is nuts, and you can descrease it even further with rare implants, and you know, wheres the balance in a spamable aoe 30 meter radius stun 

Apr 11, 2023, 19:4704/11/23
12/19/22
95
Averagest_Gamer

ik it's the point, zephyr may have less health than a lot of mechs but the cooldown on his ability is nuts, and you can descrease it even further with rare implants, and you know, wheres the balance in a spamable aoe 30 meter radius stun 

I hear what you're saying, but the same can be said for several mechs.  Look at Guardian or Surge.  Heck, Surge is just a Zephyr with dash and a few seconds of invulnerability right afterward.  I guess my point would be, there are better mechs to complain about than Zephyr.  I hate dying to it, but there are several that are probably more unballanced than that one.

Apr 28, 2023, 09:2704/28/23
03/05/23
19
GothIxkin

I hear what you're saying, but the same can be said for several mechs.  Look at Guardian or Surge.  Heck, Surge is just a Zephyr with dash and a few seconds of invulnerability right afterward.  I guess my point would be, there are better mechs to complain about than Zephyr.  I hate dying to it, but there are several that are probably more unballanced than that one.

Surge doesn't get invulnerability, it's stealth mode

Apr 28, 2023, 14:3304/28/23
08/29/22
32

you do realize that Zepher used to have an ability duration of 6 seconds

Apr 28, 2023, 15:5304/28/23
08/04/22
218

Zephyrs been nerfed enough

Apr 28, 2023, 16:1904/28/23
03/05/23
19
Lark

Zephyrs been nerfed enough

zephyr is just one of the mechs that i have a negative word about , but weapons are a bigger problem.

Apr 29, 2023, 18:5704/29/23
Apr 29, 2023, 19:01(edited)
09/05/22
204
Averagest_Gamer

ik it's the point, zephyr may have less health than a lot of mechs but the cooldown on his ability is nuts, and you can descrease it even further with rare implants, and you know, wheres the balance in a spamable aoe 30 meter radius stun 

The cooldown is more than surge. The duration is less than surge. His health is less than surge. His speed is less than surge. Zephyr doesn't boost, he doesn't have a shadow drive. What is good about Zephyr compared to surge? He is like trash version of surge. Sure his freeze pusle is powerful, but compare it to some other abilities. Usually zephyrs pusle does nothing at all because it's so quick, and they're so easy to kill. It sounds like you have a problem avoiding them. They using mechs like guardian, or surge, or tengu. They can all dodge freeze pusle. Also try using missile racks, they fire even when frozen, and stay away from zephyr. Also, Brickhouse is a support mech and he is buff.

May 8, 2023, 22:1105/08/23
07/04/21
69
KabiKabi

The cooldown is more than surge. The duration is less than surge. His health is less than surge. His speed is less than surge. Zephyr doesn't boost, he doesn't have a shadow drive. What is good about Zephyr compared to surge? He is like trash version of surge. Sure his freeze pusle is powerful, but compare it to some other abilities. Usually zephyrs pusle does nothing at all because it's so quick, and they're so easy to kill. It sounds like you have a problem avoiding them. They using mechs like guardian, or surge, or tengu. They can all dodge freeze pusle. Also try using missile racks, they fire even when frozen, and stay away from zephyr. Also, Brickhouse is a support mech and he is buff.

Tru Fax.  My Zeph is a POS com,pared to all of the "Daddy's credit card bought me a maxed out Surge w/ a maxed out 4 implant pilot".  They have a puls time and cooldown so tweaked there is basically no time when they aren't dashing andd freezing you, THROUGH BLOODY WALLS!  Not to mention rocking 2 maxed out Arc 12's.  Oh yea, ANY mech stands a chance of living through that when betwqeen dash and pulse they have 65M range.


This combo has RUINED 2v2 IMO.