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definitive skeleton healing too high

definitive skeleton healing too high

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Sep 7, 2022, 00:3209/07/22
06/19/22
0

definitive skeleton healing too high

Hello. In this moment i have a match in arena.... the time of this match is 45 minutes...  and the count of turns almost 1500 ... so y will be defeated because the healing of enemy definitive skeleton is too high ... i think that buff must be nerfed... the 80% of my matches on arena was the same . sorry, my inglish is poor.

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harleQuinnModerator
Sep 7, 2022, 03:0809/07/22
Sep 28, 2022, 02:35(edited)
02/24/19
7317

Bring in a champ that has a heal reduction debuff if you need to. so that he can't heal anymore.

If you don't have one, you get Rocktooth from Felwin's Gate in Campaign and use him for that until you get a better champ with Heal Reduction.


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Sep 7, 2022, 07:4509/07/22
09/14/20
941

If the healing of your opponent is too strong...you might also consider that your attacking champion is too weak...

dthorne04Moderator
Sep 7, 2022, 08:4209/07/22
12/30/20
5462

Like Quinn said, answers do exist, even if you might be early on in the game. 

UDK is quite strong and can be annoying for those who don't have the specific answers during the early game, but he doesn't need to be nerfed. 

Sep 7, 2022, 10:3209/07/22
06/05/22
433
harleQuinn

Bring in a champ that has a heal reduction debuff if you need to. so that he can't heal anymore.

If you don't have one, you get Rocktooth from Felwin's Gate in Campaign and use him for that until you get a better champ with Heal Reduction.


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i


Gotta disagree here. Don't invest in bad champions just to solve a small issue you're having right now. In the early game, the answer is usually to add MORE POWER to the things you're already doing well, not to dilute your resources.

harleQuinnModerator
Sep 28, 2022, 02:3509/28/22
02/24/19
7317
Urlibu FTP

Gotta disagree here. Don't invest in bad champions just to solve a small issue you're having right now. In the early game, the answer is usually to add MORE POWER to the things you're already doing well, not to dilute your resources.

Ultimate is good at ignoring everything, especially damage... so good I use him in Gold tag and Plat pushes. 

Nothing wrong with building one of these to 5 stars to shut Ultimate down, then eventually, when you don't need him, you use as food to finish out a 6 star. He can totally shut down Ultimate's regen set and self heal long enough for players to put him down. 

Rocktooth is also good at completing the Spirit Keep quests when you're struggling early to finish those quests/missions.

If someone has a good Heal Reduction champ, for sure go with that. If not, building champs to 5 can be worth having the ability to shut down healing in Arena and in Spirit Keep.