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What's the point of ATK amulets?

What's the point of ATK amulets?

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25 апр. 2022, 19:1325.04.22
25.06.20
6180

What's the point of ATK amulets?

I cannot think of a single situation in which I'd ever use an ATK amulet over a CDMG one. Is this just another example of a noob trap?

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25 апр. 2022, 19:2925.04.22
19.12.19
5960

Bomb champs 

25 апр. 2022, 19:5125.04.22
25.06.20
6180

Good call. Other than bomb champs? 

25 апр. 2022, 19:5225.04.22
19.12.19
5960
kramaswamy.kr

Good call. Other than bomb champs? 

Useless 😆 

harleQuinnModerator
25 апр. 2022, 21:0525.04.22
24.02.19
7211

For silver. That's what they're for.

25 апр. 2022, 21:0925.04.22
16.11.20
1056
Trips

Bomb champs 

lord shazar requires 100% crit, is it still better to ignore crit damage and gear attack?

25 апр. 2022, 21:2125.04.22
19.12.19
5960
evilized6666

lord shazar requires 100% crit, is it still better to ignore crit damage and gear attack?

The bombs damage is based purely on atk, his A1 will obviously benefit from the CD but I think if you are building him for arena its all for the bombs. I don't use mine at all, I probably have cd amulet as I built like 2 years ago...will have to go look in vault 

25 апр. 2022, 21:4125.04.22
19.12.19
5960

Though the more I think about it, the CD may still be better...idk.  I am more pissed i am thinking this much about a champ I don't use lol

I am interested in some opinions for those using in arena/tag.  Maybe in a cardinal comp? 

25 апр. 2022, 21:4325.04.22
25.06.20
6180

I was thinking maybe comboing him with the new guy. Cardinal + Serris + Gaius + Shazar?

As long as Cardinal has the two-turn shield, you should be able to revive, get the bombs up, and then have Gaius die to detonate them? Just in case Shazar alone isn't enough to wipe out those high-HP Duchess comps.

5 май 2022, 17:0205.05.22
22.05.21
87

I use few of them with double rolls and one triple roll on CDMG, not sure if double rolls are worth it though?

It is shame that all amulet substatstats are flat value, so the only valuable of them ends up being CDMG and accuracy..still I don't know if math wise it is worth to use them like that, depends what your total attack vs CDMG ratio is I guess?

5 май 2022, 21:0305.05.22
29.02.20
608

ATK  amulet  on  my  Raglin,  Lol.  not  much  else  I  agree

6 май 2022, 13:3506.05.22
6 май 2022, 13:37(отредактировано)
30.06.21
283

I would use ATK amulet over a Crit.Dmg amulet if, say, the ATK amulet had a bonus like revenge accessories, and if it had better substats vs. The Crit damage amulet. Like an ATK amulet with triple roll Crit Dmg. And ACC + RES on it versus a crit dmg amulet w/ flat stat ATK, DEF and HP.

Also, the 40% Crit DMG is always better than the 265 max ATK you can get from ATK as main stat.. however, depending on base values of this stat effects the tradeoff from either ATK, or DEF/HP and the amount of crit %. A maxxed ATK amulet with crit% rolled at a value of 19% might be better than having 21% more crit% with zero added ATK although I think this could only occur on a champion with rediculous, probably impossible ATK values and crit% values. So probably irrelevant.

6 май 2022, 14:2106.05.22
25.06.20
6180
Spangmastaflex

I would use ATK amulet over a Crit.Dmg amulet if, say, the ATK amulet had a bonus like revenge accessories, and if it had better substats vs. The Crit damage amulet. Like an ATK amulet with triple roll Crit Dmg. And ACC + RES on it versus a crit dmg amulet w/ flat stat ATK, DEF and HP.

Also, the 40% Crit DMG is always better than the 265 max ATK you can get from ATK as main stat.. however, depending on base values of this stat effects the tradeoff from either ATK, or DEF/HP and the amount of crit %. A maxxed ATK amulet with crit% rolled at a value of 19% might be better than having 21% more crit% with zero added ATK although I think this could only occur on a champion with rediculous, probably impossible ATK values and crit% values. So probably irrelevant.

Reaction / etc are obviously exceptions to the rule :) But even in that subset, the same question applies, albeit more difficult to evaluate due to the smaller set of data. When would you ever use a reaction ATK amulet over a reaction CDMG one?

You say "ATK amulet with triple CDMG roll" - and yet, even in that extreme scenario, the CDMG amulet will be better. The miniscule amount of ATK you get is not worth the loss of CDMG. A triple CDMG roll will give roughly 22-25% CDMG, vs a level 16 CDMG amulet gives 40% CDMG.

Likewise, a 40% CDMG amulet with all four rolls on flat HP, will still be better for a damager champ, than a 265  ATK amulet with 22% CDMG.

Simply put, flat ATK is almost completely worthless. Even 265 flat ATK. Most ATK champs have base ATK of 1500. For those, 265 ATK represents the equivalent of 17% ATK. Even for the support champs with lower base ATK, at the absolute extreme end of say 700 base ATK - you're still only looking at 37% ATK. And, given CDMG is much harder to obtain than ATK, I'm pretty sure most people would gladly take 40% CDMG over 37% ATK.

I'm sure you can construct the absolute extreme case of 265 ATK, quad roll on CDMG, with ACC + RES as the other two substats, compared to 40% CDMG, quad roll on HP, with DEF + ACC +RES, and say "okay in that specific scenario" - but that is such an extreme exception it's not even worth considering. Just about any reasonable 40% CDMG amulet will be better than even a quad-rolled CDMG ATK one. 

6 май 2022, 16:0806.05.22
6 май 2022, 16:11(отредактировано)
22.05.21
87

It is what I would like to find out, according to hellhades damage is calculated

Total Attack x (1 + Crit Damage%) x Skill Multiplier With Books x Mastery Effects x Buffs, Passives, Affinity Multipliers 

We can drop everything else apart from attack and cdmg to make it more easy as rest gets multiplied only after.

So let's say we have someone having 5000 attack and 200% cdmg

that's 5000 x (1+2) = meaning he will do 15 000 damage, we will leave skill multiplier, defense reduction, masteries etc to make it simple, those depend on this initial calculation anyway

Lets say we put 265 attack amulet with 23% cdmg as substat (triple roll)

that's 5265 x (1+2.23) = 17 006

Let's say we put 40% CDMG amulet with no attack substat instead

that's 5000 x (1+2.4) = 17 000

So basically attack amulet with triple roll CDMG does same damage as 40% cdmg artifact with no attack substats if you have already high attack.

Now let's say you might want to use it on some support like Sinesha, having less initial attack, let's try 2.5k attack with 200% cdmg

2500 x (1+2) = 7500

We put 265 attack amulet with 23% cdmg as substat (triple roll) 

2765 x (1+2.23) = 8931

And 40% CDMG amulet with no attack substats

2500 x (1+2.4) = 8500

So yup, it doesn't make sense unless your base attack is low.


I'm relieved this topic made me actually look it up as there literary is no point using them unless you get triple and quad CDMG rolls with rest substats being good.

Thanks.


7 май 2022, 11:2807.05.22
7 май 2022, 11:50(отредактировано)
30.06.21
283

IX6 have a defense champion with 4553 DEF. And 196% Crit with a 40%Crit Amulet on. 

Her A3 has a multiplier of DEF x 6.

4553 x 2.96 x 6 = 80,861. This is excluding skill tomes, masteries, Etc.

Lets put on a maxxed DEF amulet without any crit. -

4818 x 2.56 x 6 = 74,004.

Now lets add a triple roll crit to the Amulet =

4818 x 2.80 x 6 = 80,942.

I realize this is unlikely and if you've got 6 star maxxed amulets of anything, chances are your not going to have to decide which of the two to equip.

HOWEVER


Lets do the above formulas with a hypothetical lesser amount of DEF with same situation.


Take 2000 DEF, x 2.96 x 6 = 35,520

Adding maxxed def amulet is = 

2265 x 2.56 x 6 = 34,790.

Lets add 5 %crit to that

2265 x 2.61 x 6 =35,467.


One more thing before I go, having more DEF would further multiply the total defense value into damage calculation when champion is under 60% [INCREASE DEF] buff. Same w/ ATK for 50% [INCREASE ATK] Buff.

Ultimately I was not being as practical as I should have been which is my usual style but love a good challenge.

Point being that  Plarium intended these flat stat amulets to be for new players since we know that there is a certain point in the total ATK to Crit% curve where Max ATK main stat is atleast proportional to Max % crit amulet main stat.  

*EDIT* Theres surely players out there with either all ATK no crit, or all crit with low ATK that could benefit from using ATK amulets 🤣

7 май 2022, 12:4407.05.22
30.06.21
283
kramaswamy.kr

Reaction / etc are obviously exceptions to the rule :) But even in that subset, the same question applies, albeit more difficult to evaluate due to the smaller set of data. When would you ever use a reaction ATK amulet over a reaction CDMG one?

You say "ATK amulet with triple CDMG roll" - and yet, even in that extreme scenario, the CDMG amulet will be better. The miniscule amount of ATK you get is not worth the loss of CDMG. A triple CDMG roll will give roughly 22-25% CDMG, vs a level 16 CDMG amulet gives 40% CDMG.

Likewise, a 40% CDMG amulet with all four rolls on flat HP, will still be better for a damager champ, than a 265  ATK amulet with 22% CDMG.

Simply put, flat ATK is almost completely worthless. Even 265 flat ATK. Most ATK champs have base ATK of 1500. For those, 265 ATK represents the equivalent of 17% ATK. Even for the support champs with lower base ATK, at the absolute extreme end of say 700 base ATK - you're still only looking at 37% ATK. And, given CDMG is much harder to obtain than ATK, I'm pretty sure most people would gladly take 40% CDMG over 37% ATK.

I'm sure you can construct the absolute extreme case of 265 ATK, quad roll on CDMG, with ACC + RES as the other two substats, compared to 40% CDMG, quad roll on HP, with DEF + ACC +RES, and say "okay in that specific scenario" - but that is such an extreme exception it's not even worth considering. Just about any reasonable 40% CDMG amulet will be better than even a quad-rolled CDMG ATK one. 

.

7 май 2022, 16:4407.05.22
25.06.20
6180
Spangmastaflex

IX6 have a defense champion with 4553 DEF. And 196% Crit with a 40%Crit Amulet on. 

Her A3 has a multiplier of DEF x 6.

4553 x 2.96 x 6 = 80,861. This is excluding skill tomes, masteries, Etc.

Lets put on a maxxed DEF amulet without any crit. -

4818 x 2.56 x 6 = 74,004.

Now lets add a triple roll crit to the Amulet =

4818 x 2.80 x 6 = 80,942.

I realize this is unlikely and if you've got 6 star maxxed amulets of anything, chances are your not going to have to decide which of the two to equip.

HOWEVER


Lets do the above formulas with a hypothetical lesser amount of DEF with same situation.


Take 2000 DEF, x 2.96 x 6 = 35,520

Adding maxxed def amulet is = 

2265 x 2.56 x 6 = 34,790.

Lets add 5 %crit to that

2265 x 2.61 x 6 =35,467.


One more thing before I go, having more DEF would further multiply the total defense value into damage calculation when champion is under 60% [INCREASE DEF] buff. Same w/ ATK for 50% [INCREASE ATK] Buff.

Ultimately I was not being as practical as I should have been which is my usual style but love a good challenge.

Point being that  Plarium intended these flat stat amulets to be for new players since we know that there is a certain point in the total ATK to Crit% curve where Max ATK main stat is atleast proportional to Max % crit amulet main stat.  

*EDIT* Theres surely players out there with either all ATK no crit, or all crit with low ATK that could benefit from using ATK amulets 🤣

I'm not entirely sure what the point of this was. I specifically said ATK amulet, not DEF :)

DEF amulets clearly have a use, because there are tons of champs whose goal isn't to just do damage. ATK amulets on the other hand, are intended for damager champs, and therefore can be directly compared to CDMG ones.

You're also really taking that extreme end of the example that I was saying. Triple or quad rolls are exceedingly rare, and rolling an ATK amulet to 16 just to hope for a triple or quad CDMG roll on an ATK amulet, instead of just using a CDMG amulet, feels kinda silly to me. Not to mention you don't get the benefit of having those rolls go to ACC instead.

As to your last point - making items whose goal is to be used for new players is fine, but if that's the case, remove them from the item pool after you cross a certain level.