Basic Guide: Champions Overview (Archive)
Greetings, Warriors! In the game of Raid: Shadow Legends, Champions are your main fighting force. It is these mighty warriors that form your teams both for PvE and PvP challenges, and it is them you must strive to upgrade, equip with the most powerful Artifacts and rank up to unlock their full potential. This guide will provide you with a quick look at Champions and explain some of the basics.
To view your available Champions you need to tap the “Champions” button on the main game UI. A window will open that will allow you to review the Champions that you have collected as well as a complete index of all Champions in the game, their equipment, skills and much more.
- Champion’s Element, name, and current Rank;
- This is the Faction that your Champion fights for;
- The Rarity of the Champion (Common, Uncommon, Rare, Epic, Legendary) and Attack, Defense, Support)
- Experience bar and the current level of the Champion;
- Artifacts, Skills and Masteries tabs that can be switched between;
- Champion’s stats.
Some of that information, namely their Rarity, Element, current Level and Ascension status (can be determined by the Champion’s Rank stars colouring purple instead of gold) from the Champion’s portrait.
Elements
The first thing that you should know about Champions is that each and every one of them is attuned to a certain Element. These include Magic (blue), Spirit (green), Force (red) and Void (purple). Each Element is represented by an icon on the Champion’s portrait. As an example, the Champion above is attuned to the Force.
Much like a game of Rock-Paper-Scissors, each Element has another one that is stronger and weaker than it is. As displayed by the scheme above Magic is stronger than Spirit, in turn, Spirit is stronger than Force, and Force is stronger than Magic. Only Void as the rarest and most powerful element stands above all and is not affected by advantages or disadvantages of the other Elements.
When in battle, you will often see that the arrow above your target’s head changes colour, depending on which Champion is selected. This is determined by the Elements that the current Champion is attuned to.
- Red Arrow: the Champion’s Element is weak against this target. The damage that he or she deals will be reduced by 20%, the Critical Rate will be reduced by 15%, and the attack has a 35% chance of being a Weak Hit, which can never place a debuff on the target unless its description specifically states that it overcomes the effects of the Elemental weakness and decreases damage by further 30%;
- Yellow Arrow: there will be no bonuses or penalties for the damage or effects that your Champion’s attack deals to this target.
- Green Arrow: the Champion’s Element is stronger than the target’s. The Critical Rate of the attacking Champion increases and there is a 30% chance of inflicting a Strong Hit, which deals 30% additional damage.
Rarity
The power of your Champions is also determined by their Rarity. There are five grades in total:
- Common. Gray frame around the Champion’s portrait. Simple warriors who are often used as “fodder” to gain experience for more powerful Champions in the Tavern. However, some of them do have skills that can become useful to your team composition.
- Uncommon. A green frame around the Champion’s portrait. More powerful than the Common variety, these Champions are still quite easily accessible and cannot measure up to their more powerful alternatives. Yet their skills can be deadly in their own right when used strategically.
- Rare. A blue frame around the Champion’s portrait. Rare Champions will make up the bulk of your fighting force, especially during the first stages of the game. Their basic stats are inferior to those of the Epic and Legendary Champions. However, it would be a grave mistake to underestimate them. Many of the Rare Champions possess powerful attack, defense or utility skills that will be essential to gaining victory.
- Epic. A purple frame around the Champion’s portrait. These elite fighters possess increased base combat stats and often have very impressive skills in their arsenal.
- Legendary. A golden frame around the Champion’s portrait. These are the most powerful Champions a player can have and thus are often a coveted prize. They have the highest base stats from among all Champions and their skills are often among the most powerful in the game.
Types
There are four types of Champions, which follow the simple principle of “What it says on the tin”:
- Attack. These are your main damage dealers and focus on bringing the fight to the enemy.
- Defense. These Champions have a variety of defensive skills that can be used to protect their team.
- HP. The name of this Champion type is derived from the term “Health Points”, and they do have plenty of those. These fighters excel at absorbing incoming damage and protecting their allies. In the commonly used game terminology, you could call one of them a “tank”.
- Support. A somewhat broad group that includes both healers and Champions that specialize in buffing your team and/or debuffing the enemy.
Stats
The Champion’s Stats determine his or her effectiveness in battle in a variety of ways. There are 9 in total:
- HP, or Health Points. This is how much damage the Champion can take before he or she is defeated.
- ATK, or Attack. A Stat that is most commonly used to determine the damage that different attacks that the Champion unleashes. Keep in mind that base ATK does not determine the exact damage that will be dealt as it is affected by different multipliers, other stats in some cases and the target’s DEF. Some Champions also have Skills that base the damage they deal on other Stats.
- DEF, or Defense. This Stat helps the Champion mitigate incoming damage. Certain Champions or Skills, however, depend on this Stat as the primary contributor to the damage they deal.
- SPD, or Speed. Simple enough, the Champion’s “Turn Meter” fills up faster when this Stat is higher. It also determines who gets the first turn at the very start of the battle.
- C.RATE, or Critical Rate. This shows the Champion’s chance to deliver a Critical Hit, which in turn deals increased damage in accordance with the next stat.
- C.DMG, or Critical Damage. This Stat affects the multiplier of all Critical Hits that your Champion delivers. At its base, C.Damage stands at 50% but can be raised to deliver truly terrifying precision strikes.
- C.HEAL, or Critical Heal. This Stat affects certain healing skills that can Crit, providing a greater percentage of restored health.
- RESIST. This Stat signifies the Champion’s ability to shrug off the effects of a Debuff.
- ACC, or Accuracy. As opposed to Resist, ACC is needed for the Champion’s attacks to apply any negative effects to the target.
Skills
You can review your Champion’s Skills via the Champion Index “Skill” tab. By clicking on the icon of the Skill that you are interested in you can bring up a pop-up of the Skill description and levels. We will talk about upgrading Skills later on.
Skills are broken down into the following categories:
- Active. The Skill needs to be activated in order to take effect. All skills but the basic attack each Champion has will go on cooldown after activation and will not be available for the designated number of turns.
- Passive. The skill is either always active or automatically activates when designated conditions are met.
- Aura. This skill is only active when the Champion possessing it is selected as the team’s Leader.
We will additionally look into Summoning, Upgrading, Ascending and equipping your Champions with the best possible Artifacts in separate guides.