(Patch Notes) (07.04.2020) Update 1.14
Update 1.14 is now live, and we have a range of cool QoL (quality of life) improvements, some long-awaited buffs, and a number of other changes and bugfixes for you! Check out the patch notes below for the details:
Quality of Life
A new system of filters is now available in the Inventory Menu. Tap the Filter button to open the Artifact Manage and select one or more of the following filters to sort your Artifacts:
- Primary Stat
- New (only displays Artifacts that haven’t been previewed yet)
- Equipped (displays Artifacts equipped by your Champions)
You can remove the filter by tapping on it again. Note that if there are no Artifacts in your inventory that fit the chosen settings, the results will come up empty.
This should make search for specific combinations of Artifact Type and Stats a lot easier! If you have further suggestions to improve this feature, we always welcome your feedback.
Champion Collection Capacity Increase
To accommodate the ever-growing number of Champions, we are going to further increase the overall capacity a single player can have. To do that, we are doubling the number of slots in the Champion Collection - from 100 to 200. You can unlock additional slots at any point for Gems or Silver through the ‘Champions’ menu!
Clan Boss Counter
Clan Boss Battles now feature a counter that displays the Demon Lord’s turn - to make it easier for players to plan their strategy - and the damage that your Champions have dealt to the Demon Lord thus far.
All Crypts will have difficulty decreased starting from Stage 8, ensuring that more players, especially f2p players, are able to tackle this challenge and secure additional prizes and Glyphs.
Speaking of Glyphs! We are doing some improvements to the drop rates of those as well. Your chances of getting a Rank 2 Glyph from Crypt Stages 10 to 12 have been decreased in favour of Rank 3 and 4 Glyphs, while Crypt Stages 13 and 14 no longer have Rank 2 Glyphs whatsoever.
Platinum Tier: Battle Limits (Same Opponent)
As of this update, players in the Platinum Tier will face some limitations when fighting the same opponent. After 10 battles - victories and defeats both - a cooldown is introduced, preventing the player from attacking the same opponent for 15 minutes. This cooldown is not affected by refreshing the Arena List and will remain in effect until it runs out. The list of opponents affected by this clears out once every 24 hours.
This change is implemented to limit the farming of weaker opponents and even the playing field between Platinum Tier players.
Clan Boss (Revive changes)
Starting from turn 50, the Demon Lord will apply a Block Revive debuff to all Champions he kills - this is a continuation of the changes we made to the Clan Boss Battles in Update 1.13 to ensure a greater variance of Clan Boss team compositions as opposed to having one or two necessary ‘builds’.
Leech and Veil\Perfect Veil
Leech now heals the attacker by 18% (up from 10%).
Champions under Veil and Perfect Veil additionally reduce incoming damage from AoE Skills by 7,5% and 15% (respectively).
We hope that these changes will help further increase the value of numerous Champions. For example, Champions like Ma’Shalled is even more valuable to the healing output of [Leech] almost increasing - on top of his other buffs! At the same time, Duchess Lilitu had undergone some changes to ensure the passive AoE damage reduction does not get out of hand, but thanks to [Veil] and [Perfect Veil] changes she will still remain a viable Champion.
Like other crowd control debuffs, Fear is no longer subject to Increase Debuff Duration or Spread Debuffs effects. This applies to the Master Hexer and Sniper Masteries as well, they no longer increase the chances of applying Fear or True Fear debuffs.
The following Masteries will now affect or include Fear or True Fear:
- Mighty Endurance
- Wisdom of Battle
- Harvest Despair
- Fearsome Presence
- Merciful Aid
- Fusion menu now displays Champions who are required for a specific Fusion but are locked away in the Champion Vault, making it easier to see whether or not you have the required components
- Another batch of Passive Skills received visuals and animation
- Inbox UI has been changed
- Relentless Set no longer provides an Extra Turn if the Champion has already received an extra turn by other means (Their own Skills or the skills of their allies).
To clarify, Champions can still get multiple turns via the Relentless Set. However, where before the engine calculated both extra turns from Skill usage and Relentless proccing at the same time, 'saving' those turns to be used immediately after the first one, now it only calculates the extra turn from the Relentless Set or the Champion's Skill at a single given instance. Once that extra turn has been obtained, the engine no longer attempts to calculate additional extra turns.
But if the Champion gets an extra turn from their Relentless Set and then uses their Skill for another extra turn, it will work exactly as intended and vice versa.
- Fixed a bug that previously prevented the duration of Poison effects on the Clan Boss from being increased via Champion Skills
- Other minor bugs fixed