ref ANGAR: Completely in agrement.
Its a Legendary... even more, its a VOID legendary.
The buff was supposed or expected to revamp him to be very good. The kit still is underwhelming as you state. Its not working and its not the 1st time they modify him.
I was going to say they "try" but at this moment it doesnt even seem they are trying to buff him.
It sounds more a nerf or switching something from trash to garbage... why would they ven do that? at least 2 or 3 times they have "attempted" to get him better (its supposed to be the intention) and they fail again...? rly? how can they fail again... shouldnt be so hard...
Once in a generation, the greatest summoners of Teleria must arise and test themselves against a series of daunting challenges set by the Arbiter. Those who emerge victorious from this crucible shall reap rewards beyond imagining. But even those whose power has not yet bloomed to its fullest potential will find that undertaking the Arbiter’s tests will not be without benefit.
Read the full patch notes below to learn what Update 1.13 has in store for you:
Battle Pass is a new feature that encompasses a variety of Daily and Weekly Challenges that all players of Level 5 and above will be able to access. Completing these challenges and gathering Battle Pass Points will allow you to increase your Battle Pass Level. That, in turn, earns rewards that include resources, Shards, Champions, and even unique avatars to distinguish your player profile.
Keep in mind that Battle Pass Challenges and Rewards are only available when a Battle Pass Season is active. If you forget to collect your points and rewards manually, don’t worry - they will be applied to your account automatically (except XP Boosts, which will go to the Inbox for 100 days).
There are two types of Battle Pass:
- Core. Available to all players automatically. With the Core Battle Pass, you can earn Battle Pass Points by taking part in Daily Challenges - and you can win Core Battle Pass Rewards. You cannot get Rewards for Weekly Challenges or claim Gold Battle Pass Rewards.
- Gold. Needs to be purchased at the Shop, allows you to do everything the Core Pass does, but also allows you to complete Weekly Challenges and win the awesome Gold Battle Pass Rewards. On top of that, it also gives you a special Season-long Raid Boost that gives you extra Silver and XP from all Battles.
Daily Challenges are open to everybody. You get 4 new Challenges every day, which reset at 00:00 UTC and are replaced by new ones - regardless of whether you completed them or not.
Weekly Challenges give you the chance to earn even more Battle Pass Points and win even better Rewards. You’ll even get an extra Reward if you manage to complete all the Weekly Challenges.
Weekly Challenges become available each week in the order set during the Battle Pass Season. You will still be able to complete Challenges from the previous weeks for as long as the Season is active. Remember - you can only collect Weekly Challenge Rewards if you have the Gold Pass!
Check out the in-game guide for further information!
Faction Wars: Dwarf Crypt
The Children of the Stone march to war once more! Guided by an ancient map found in the depths of the Royal Vault and the tales of powerful Glyphs, the Dwarves have come ashore the recently-surfaced island city of Xartaka. Marshal your Champions and battle your way through a brand new Crypt to earn even more rewards in the Faction Wars!
New Buffs & Debuffs
Champions introduced in Update 1.13 have several exciting new effects in their arsenal!
Poison Sensitivity is a debuff that increases the damage taken from the Poison debuff by the recipient. Can increase the damage taken by 25% or 50%.
Decrease C. RATE is debuff that decreases the Critical Rate of the recipient. Can decrease C.Rate by 15% or 30%
Decrease C. DMG is a debuff that decreases the Critical Damage inflicted by the recipient. Can decrease the damage inflicted by 15% or 30%.
Strengthen is a buff that decreases the damage inflicted on the recipient. Can decrease the damage taken by 15% or 25%.
Increase ACC is a buff that increases ACC of the recipient. Can increase ACC by 25% or 50%.
Increase C. DMG is a buff that increases the Critical Damage dealt to the recipient. Can increase the damage inflicted by 15% or 30%.
Clan Boss Changes
As of Update 1.13, the Demon Lord will start ignoring Unkillable and Block Damage buffs from Turn 50 (CB's Turn, that is). Our tests show that teams built around those buffs will still dish out enough damage to match any other composition and will be capable of earning enough points for a Transcendent Chest quickly.
The reason for this is as follows - there are teams specifically tailored to be constantly kept under high-end defensive buffs such as Unkillable and Block Damage during the battle. This allowed them to outperform teams of every other composition by a huge margin - we are talking about three times the damage in the best case scenarios on both sides.
While this has to change, we acknowledge the effort and time that goes into crafting a team of this calibre and performed thorough tests to ensure they remain on par with other top contenders.
This change should eliminate the unintended disparity between various teams used in the Clan Boss battles and will still lead to excellent results. We will keep a close eye on how these teams perform post-1.13 and ensure that the changes have gone through without any unforeseen issues.
Additionally, players who’ve already received their Rewards for beating the Demon Lord on the certain difficulty during one day, won’t be able to receive this Reward again on the same day in another Clan. This is done to stop the abuse of ‘Clan Hopping’.
Multi-battles have seen a significant buff in this Update! Now they will work as follows:
- No Raid Card. 30 Multi-battle attempts.
- Raid Card. 100 Multi-battle attempts. +20% XP, +20% Silver
Additionally, we are launching a special event in which Multi-battles will be usable in Dungeons for an entire month! This event will be available to all players, Multi-Battle attempts will be shared between Campaign and Dungeon Battles. The overall number will remain the same as described above: 30 for all players and 100 for Raid Card Holders.
- Google Play and Game Center Accounts are now viable to be connected to Raid: Shadow Legends
- A new alert pop-up has been added to the Tavern and Champion Fusion, warning players about sacrificing Champions who have Artifacts or Accessories equipped
- A number of Passive Skills received visual animation
- Artifact Upgrade animation increased by 50%
- Added Champion rating for Faction Wars
The silver raid pass is falsely advertised both here and in game, the in game description indicates 70 multiple battles however the first day I purchased I received 30, the second day I received 55. So in both instances your lying to your community, this is against app store TOS and consumer laws. Your company over the past 4 months has made some really shit decisions, and this whole patch has brought nothing but angst to an already volatile and hostile community. What can we expect from all this shit as a resolution?
PLZ reponse me this question!
First , i love this game ,spend a lot spirit and money for this .
And when u make a team do 2 keys deal over 70.2M damage(get ultra nightmare clan box reward) .
Why we spend a lot spirit and money for building that?
I can finished boss for 2 clan(get 4boxs rewards)
(without unkillable ,Invincible team)
Is there something wrong?
So RAID fixed unkillable team ,this is right decision ,but my them dead with them. (Unkillable ,Invincible team)
My Ultra nightmare clan box since 4 → 2 every day.
It`s very unfair ( (I never hoping bosses as like Unkillable teams)
You need a lot strong hero,a lot strong items,a lot legendary skill books for the team to make it (2 keys deal 70.2M damage)
Now no difference about 2 keys or 3 keys or 4 keys clan boss player.
And the keys still on sale? still be a reward?( Is it a joke?)
What i got to do about of last 2 keys every day?
Do nightmare clan boss? Why should i do that?
It`s RAID told us don`t make your team too strong...
Players don't have to be more stronger
(no more needs strong hero,items,skill books).
It`s meaningless ....
from 1.13 my septimus DOESN't increase debuffs on boss... it's like a 10 % wtf + u said that septimus ll attack with his 2nd spell on auto(u lied on discord 50 + times)... srsly what is happening ?
i did 2 keys in UNM in a row and i couldn't apply ATK DOWN for 5-6 rounds with Jareg 320 ACC and i'm using a counter attack team, so more chance to apply + SEPTIMUS !!!!!!!!!!!!!!!!!!!!
WHEN U TRYED TO REPAIR YOUR PATCH U DESTROYED OTHER THINGS FROM THE GAMEEEEEEE