If your defense is still building & you get a attack from someone than it is your poor strategy & POOT MATH.
Additionally this is a war game not candy crush saga. You always have choice to go to offense instead of staying in defense. It is the world wide basic rule that attackers always have advantage instead of the one who are hiding in their walls.
Collective efforts can kill 20-30M offense easily so there is no need to cry about. This game is based on strategy & you have to have one.
If you do know that the defense is more than double than you already know the ratios, build accordingly.
In addittion to that the example you quoted above, In tournaments you get 1 offense & 2 defense units, such as 1 grand canon & 2 elephants. 5 Frigates & 10 gunboats and same goes for all.
Do not QUOTE if it is not necessary & using words such as crap etc is not nice and against our forum rules. watch for them.
Right. Poor strategy you say? So is it poor strategy when we must continuously rebuild our defenses (which does take boatloads of time) and while they're in training we must log off the game to tend to real life, or should we be required to stay on the game until each unit finishes training so we can send them to harbor? You're joking, right? Attacks do happen while you're not logged into the game, therefore any units that were being trained and completed gets wiped out at that time. We cannot be on this game 24/7, and lower level players must use a lot of resources just to build and level up their havens...this is usually done while logged in. But you already knew that.
A war game. Tell me, do all war games only use offensive units? No, they rely on both offense AND defense. But with this setup it's geared toward offense only, so there's very little strategy available to balance that playing field. Instead, you all keep saying build double the defense to compensate the over-powered offense. And we do, and they still die way too easily. This is not because of poor strategy, this is because the game places very little strategic balance toward defense. It's mainly geared toward offense. All we are saying, is give defense a chance.
Collective efforts. Now here is a good one... Tell me how that one pans out for new players, or low-on-the-totem-pole Brotherhoods who are being attacked by the upper crust BH's? When these lower level players are struggling just to upgrade and build units, they're also supposed to send massive defense to their members too? Did you not forget the limitations with rum consumption with the more units trained? Does that not reduce the rum production, hindering trying to upgrade the haven enough to be able to go on an offensive? And then you tell us to build accordingly? There be a wee bit o' flaws t' yer logic, matey. You've made your post sound like everyone should be playing as if they were level 70+. Please take into consideration of new players and small Brotherhoods who are still struggling to catch up with the big players.
POOT MATH. Well, the good news is that Plarium fixed this game so no one has to be a coiner in order to advance, and since they also fixed it so that offense rules and dominates, and since you mods and admins are only telling us to build double the defense and not considering any changes to balance the playing field, there's absolutely no reason to further invest our time and resources into defensive units and just build up massive offense instead...since that's what you're basically and intervertantly telling us to do, in a nutshell. So be it. I've done the math, thank you.