intruder and ghost level fault

13 Replies
User
15 December, 2018, 7:37 PM UTC

Hi,


why are the ghost or intruders levels not at the place where they should be?

Level 5 next level 4.Or level 6 near level 4 and 5.

All intruders and ghost are in a jumble.

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User
15 December, 2018, 8:48 PM UTC

I had wondered the same and  if it was deliberate or accidental, and had planned on asking about it. Something  like this happened  at least once before.

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User
16 December, 2018, 10:01 PM UTC

Hi,


Plarium are anybody at home????

When you solve this?

Look at this picture, why are so many ghost and intruders there? And with many differnt levels at the same place?

Make a game what have not so stupid bugs!!!!!!!!!!!!



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Administrator
17 December, 2018, 7:59 AM UTC

Hello, KHUNTERJ! 

Thank you for informing us. This request has been forwarded to our technicians to further investigation. 

Have a good day!

Bearer of the highest Knowledge
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User
26 December, 2018, 11:32 AM UTC

Hi,


what goes wrong with you Plarium???

Again this bug!!!

It is possible to solve this problem with intruders and ghost????

More and more a joke this game!


Solve the bugs!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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User
28 December, 2018, 3:26 AM UTC

We do not know if this new distribution of invaders and ghosts is a deliberate or accidental change, yesterday there  was 5 invaders on the map today its back to 4.


They seldom tell us this kind of thing, they didnt even anounce that there was going to be Snowikings, though we might have guessed that there would be some .
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User
31 December, 2018, 9:39 AM UTC

Hi,


Plarium do you work on this bug or do want leave it ?


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User
1 January, 2019, 10:14 PM UTC

I don't think that it is a bad thing. In the middle of the map you still get your level 5 and 6 invaders and ghosts.

 It is good that towns that are not near the middle of the map still have the opportunity to attack high level invaders and ghosts without having to relocate their towns.

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User
3 January, 2019, 6:30 PM UTC

I was thinking the same as S-PI.  My little clan has players at various skill levels that want to stay close to each other. We are looking for an area with a good mixture of high level invaders, ghosts, and resources.

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User
3 January, 2019, 8:35 PM UTC

If this is now the standard distribution, and not a program fault, the downside would seem to be an even greater shortage of available numbers of level 1 invaders.

Players with the fewest skills, who rely on their local abundance, already suffer from long distance incursions by those with greater skills and more choices.

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User
8 January, 2019, 8:20 AM UTC

Hi,


is it possible to get an answer Plarium????

Is this now a bug or not!!!!!!!!!!!!!

If is not a bug it SUCKSSSSSS and is not good for this game!

Is it a bug it Sucks too that is not solved after so many time!
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User
8 January, 2019, 9:27 PM UTC

It looks like this mix of levels is the way forward.

I think last year there a few forum posts about getting the mix done as many weaker towns with good Hero's cound attack high level invaders and ghosts without moving to the forest or near it then getting wiped out.
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User
9 January, 2019, 1:50 AM UTC

I do not recall any such post here, was it on facebook?

Unless you are talking about tile hits,you should only get wiped if you are near the big hitters (or anywhere for that matter) and your shield is down,and you shouldnt be sending lots  of troops to tiles in a kingdom , without a no tile hit policy, nor during kingdom battles,unless you are asking for trouble.

So it doesnt seem a good reason for a new  invader distribution pattern.


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User
10 January, 2019, 12:09 PM UTC

Hi,


what is it now??

A bug or not!


I await an answer from Plarium.
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