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Melee t6 capacity

Melee t6 capacity

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Sep 20, 2018, 20:3409/20/18
08/09/17
41

Melee t6 capacity

Hi,


Didn't know where to put this so decided to put it here since I think it's a game error.


I was thinking that it must be an error and Plarium accidently made melee troops the ONLY ones where t6 and t5 have exactly the same capacity. No other troop type is like that. In my opinion it's not fair against melee users (yes I am one).


Has it been done deliberately? If yes then why? If not then will it be fixed?


Thanks,

Kazberro



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2k
Comments
9
Comments
Sep 21, 2018, 01:2609/21/18
02/21/18
1221

This point has been raised before.

Can you explain why you think its unfair?
Sep 21, 2018, 08:4109/21/18
04/07/17
1350
It seems that this is a mistake if it is true ... no reason why one troop type out of the five would not have an increase in capacity.
Sep 21, 2018, 09:0609/21/18
Sep 21, 2018, 09:07(edited)
01/11/17
4649

kazberro said:


Hi,


Didn't know where to put this so decided to put it here since I think it's a game error.


I was thinking that it must be an error and Plarium accidently made melee troops the ONLY ones where t6 and t5 have exactly the same capacity. No other troop type is like that. In my opinion it's not fair against melee users (yes I am one).


Has it been done deliberately? If yes then why? If not then will it be fixed?


Thanks,

Kazberro



Hello, KAZBERRO!

This situation is not a game failure, it is part of the game's functionality. It has been introduced to maintain balance in the game.

Please don’t hesitate to contact us if you have any questions while playing the game. 

Have a good day!



Sep 21, 2018, 22:4909/21/18
08/09/17
41

Dear Ivar Marksman,


What balance you're talking about? The balance would be there if siege players (an example) wouldn't have to spend twice as much resources/time and money to be  where melee player is with their troop knowledge. That would be balance and not decreasing melee's t6 capacity just to make it look more "fair". Just my opinion.
Sep 22, 2018, 06:5909/22/18
07/09/15
240
if it was balance, the 2nd t-6 to be unlocked in the t-6 tree(ARCHER) would have a handicapped payload also.  But, it increases inline with the other t-6.  IT definitely needs development review.
Sep 22, 2018, 11:5709/22/18
04/07/17
1350
I would also be interested in how this supposedly does "maintain balance" ... the logic escapes me ...
Sep 22, 2018, 12:3109/22/18
09/22/17
365
Maybe it was a deterrent from everyone and their brothers specializing in melee troops before the shamans came out... No reason for it now, of course.
Mar 31, 2019, 17:1403/31/19
05/08/17
296

turbomaster74 said:


if it was balance, the 2nd t-6 to be unlocked in the t-6 tree(ARCHER) would have a handicapped payload also.  But, it increases inline with the other t-6.  IT definitely needs development review.

It is actually the opposite the payload for the T6 Archer is even greater than it should be as it should have the same capacity as the T5 Siege but in fact it's payload is even greater than the T5 Siege, They have done exactly the same thing with the T6 Killer and T6 Cavalry capacity too, The T6 Killer should have equal capacity as the the T5 Melee but actually has the same capacity as the T5 Siege giving it an even greater payload than it should have and the T6 Cavalry troop should have equal capacity to the T5 Archer and T4 Siege but in actual fact has a greater capacity than those two troops. The T6 Siege troop capacity increase is as it should be it has not been overly increased. As well as the handicapped  payload for the T6 Melee the speed of that troop has been decreased so it has the same capacity as the T5 Melee but a much slower speed even slower than the T6 Archer which has a far superior payload.

Apr 14, 2019, 18:4004/14/19
Apr 19, 2019, 10:06(edited)
04/14/19
2
And they reverted the situation with t7 - now t7 melee have almost 3 times the capacity of t6 melee. This finally demonstrates that it is a bug, not a feature, but nobody is gonna take care of it 😑