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Onslaught types and Does Donts of it

Onslaught types and Does Donts of it

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Mar 26, 2018, 14:2703/26/18
146

Onslaught types and Does Donts of it

Hey guys...

Here i am going to talk about does and don'ts of onslaughts. I too had faced difficulties while doing so and had been taught by few players good at those. So, i thought of sharing that info with you all.


Onslaught is a part where players in a clan sends their troops with hero and shaman so the one who is doing it can use those troops against enemy. They can be used in 2 ways DEFENSIVE ONSLAUGHT & OFFENSIVE ONSLAUGHT.


OFFENSIVE ONSLAUGHT

This is normal onslaught we all see regularly. Where players send their heroes and shamans to other player and attack a trap town.


DEFENSIVE ONSLAUGHT

This is something interesting. Here players send their heroes and shamans in defensive mode to a trap town which already has huge no. of troops and is expecting an onslaught. Main reason to do this is to defeat an onslaught by our own onslaught. One can reinforce the on-slaughter with scouts(as we cannot send scouts on onslaught so from being getting espionage it is better to lay a scout trap by reinforcing with scouts and it also makes enemies think that it is a scout trap and they might send huge marches which can be beneficial) and send troops to onslaught.


Doing an defensive onslaught is risky compared to offensive onslaught. But it is worthy to do if players have at least lynx set and good knowledge.


DOES & DONTS

- Always decide what type of onslaught can be done.

- If doing offensive one  then spy the target and ask for troops type best against enemy's troops. If not able to spy and want to send then ask for every troop type(which i never recommend but have done few onslaughts of sending more than 1 type and winning ration was 60%).

- If doing defensive onslaught then never do with single troop type. Always ask for all troop types and that to from t4-t6 troops as trap town already have t1-t3 troops more in no.

- Be quick with shields as they tend to drop off while sending march to onslaught(i had done mistake of not shielding up first time but was lucky....only few troops were in town).

- From recent upgrades one can send both heroes separately on onslaught having 2 marches each with higher troops and power of shaman and hero on individual march. Which tends to be a huge upgrade and plus point for bigger players as they can have more troops and also get benefited with their knowledge.

- Onslaught march is same like other marches so if you have sent one out and your boosts gets over then not to worry your troops gets the boost benefit until they return to your town.

- Always try to send best of your troops with maximum benefits and also if you are good with knowledge then send another march with dual hero benefit.

- Often do onslaught with 8hrs of time as you don't know who gets involved later or what if you need to cancel it. But if everyone is active and max size is reached then send it.

- For trappers, you always need to be on alert. You have experienced what it is like to get whipped out so don't risk troops of others if you feel like enemy is too strong.

- On-slaughter must always keep his/her boosts on because if he/she is a trap account then leaving those millions of troops may cause you more harm.

- Sending marches with all benefit doesn't mean you have upper hand, we never know when enemy get us by surprise so NEVER talk rubbish while doing it as just a slight diversion may cause everyone's troops and lose of event.

- Never keep huge amount of rss in town if you are not sure of winning.

- Practice on dead town with like 15mins of time to send. This will help you in getting prepared for faster participation in real ones.

- Have a group of fighters on line with name containing "Fighter" keyword to let others know that msg in that group is not rubbish.


Thats it from my side guys, hope it helps...feel free to suggest points improving this article.


As TMC says he would like to have an OS quick and sneaky which is an important part and yes always form a cluster around OS town. I would say do OS from SH(tho its personal opinion). Doing it would add extra boosts from OS knowledge to every march inside OS.


About the question of reputes...if they are applied after sending march to OS then those 75% is useless so better get repute and then send it and even if your repute is gone then also you have that 75% until your march returns.


UPDATE

For creator of OS

- Get your med hall upto max level as you can. Also there are no. of knowledge now available that increases the amount of troops included in onslaught

- If doing offensive onslaught then make sure you have your higher troops in onslaught and more no. of t1-3 troops in town with another hero so they can be used in any case(defense-offense). And if possible use your special equipment set so they work for in both scenarios(offense-defense)

- If doing defensive onslaught then also make sure you have at least 5mil t1 troops so the higher lvl troops don't get much harm.

- NEVER forget to put your boosts on and timer of 8hrs as troops of others are already boosted so u will get benefit from it.



This all are my opinion and may vary according to scenario.

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Comments
Mar 26, 2018, 14:5403/26/18
1
Thank you nice tips
Mar 26, 2018, 15:1403/26/18
74

I would add that it helps to be sneaky and quick.  Having 5-10 player all gather very close to your intended target is a good way to have that target shield.  If they didn't shield and you didn't spy, be afraid:)  It is better to be a little more spread out and boost your troops to the OS and then have the OS boost to the target.  This is assuming your OS is not starting from your SH.  With the new stronger reputes, check them or use them before an OS.  Five players getting those 75% reputes could make a big difference.

When do refutes apply?  Before the OS march or OS battle?  I wonder for a trap OS if you add reputes after the OS has started against you do you get the benefits of the refutes in the battle.
Mar 27, 2018, 06:0903/27/18
146
tmc said:

I would add that it helps to be sneaky and quick.  Having 5-10 player all gather very close to your intended target is a good way to have that target shield.  If they didn't shield and you didn't spy, be afraid:)  It is better to be a little more spread out and boost your troops to the OS and then have the OS boost to the target.  This is assuming your OS is not starting from your SH.  With the new stronger reputes, check them or use them before an OS.  Five players getting those 75% reputes could make a big difference.

When do refutes apply?  Before the OS march or OS battle?  I wonder for a trap OS if you add reputes after the OS has started against you do you get the benefits of the refutes in the battle.
Thanks TMC for your input and i have tried to ans your question in last part of post hope it helps. Keep suggesting points to be added here so many can learn.
Mar 27, 2018, 13:0103/27/18
10/28/17
162

Wow, nice tips, ty! Now there we need guid about creator of OS 

Mar 27, 2018, 17:1003/27/18
06/02/17
452

For the defensive onslaught, it have a huge advantage when compare to the usual reinforcement.


With usual reinforcement, if ennemy do a success spies attack, he know about all troop in town... reinforcement included


With defensive onslaught, a ennemy success spies attack give only information about cities own troop and not about these waiting for onslaught


I know it now because i was fooled... spy a city with success, report show very little troop and huge amount of rss... so, i launch a massive attack and i loose... there was 4 other big cities there, waiting for a onslaught... target from onslaught was a dead city and delay was 8 hour... troop waiting for onslaught was not in the spy report but they have protect city 
Mar 28, 2018, 07:1803/28/18
146
Rocketman said:

Wow, nice tips, ty! Now there we need guid about creator of OS 

Thank you buddy...sure i will post them too.Sooner :)
Mar 28, 2018, 07:2003/28/18
146
anesfan said:

For the defensive onslaught, it have a huge advantage when compare to the usual reinforcement.


With usual reinforcement, if ennemy do a success spies attack, he know about all troop in town... reinforcement included


With defensive onslaught, a ennemy success spies attack give only information about cities own troop and not about these waiting for onslaught


I know it now because i was fooled... spy a city with success, report show very little troop and huge amount of rss... so, i launch a massive attack and i loose... there was 4 other big cities there, waiting for a onslaught... target from onslaught was a dead city and delay was 8 hour... troop waiting for onslaught was not in the spy report but they have protect city 
Exactly buddy...Enemy cant see troops included in reinforcements.And yes dead town are nice but only if you are sure that enemy wont do onslaught and hit alone. Else its death trap too
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