Maybe would be a good idea to only let people use novice relocation to ...

13 Replies
CIM
User
20 September, 2017, 10:12 AM UTC
EDIT: This thread was made way before we could move kingdoms no matter what level we were!


Maybe it would be a good idea to only let people use novice relocation to move into an earlier Kingdom and not into one created after the Kingdom they are in.  It seems people are starting accounts ... building them up over time and keeping them lvl 5 or lower and then moving them when ready into NEW Kingdoms and then just owning these Kingdoms ... even groups of people doing this. 

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User
22 March, 2018, 3:41 AM UTC
Looking for english players to relocate to kingdom 491 this kingdom is plauged with russian players there are three active english clans one of witch is moving to a different kingdom leaving only about 100 english players
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User
22 March, 2018, 8:35 AM UTC
i personally would like to see plarium clean up some kingdoms i see too many dead cities during kvk and cvc, new kingdoms are opened up far too often
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User
23 March, 2018, 5:41 AM UTC

Shocking revelation it seems. I would have to disagree with you. Building up that kind of account isn't easy at all it takes more effort, time and patience  than what you would do with a normal account if you rly want it to be good and ofc it is very rewarding. Try making one see if you can do it and stick with it for half a year. 

This was the case even when I started out and that was a long time ago. Every kingdom you see is controlled by ppl who were patient and knew what they were doing. Those same ppl got kingdoms ready for kvks in time. When you run across a KD on kvk and you just can't believe how stupid players in it are and when everyone and their father is attacking the same trap and losing you know no one jumped there at the start, rare but it happens. Those kingdoms are sad places to be stuck in.

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User
23 March, 2018, 8:40 AM UTC

StitchyTurtle said:


Every kingdom you see is controlled by ppl who were patient and knew what they were doing. Those same ppl got kingdoms ready for kvks in time.


You are joking ? From what i see, in early stage, kingdom are controlled by bullies with a very big credit card... and they know nothing about the game... it take a lot of time and energy for kingdom to get rid of these bullies and put some order in the kingdoms...


Worse, when these bullies give up, they abandon cities who are worth a huge amount of influence who make event like kvk and kvkr more difficult


As stupid players , they are few of them... problem is more the experienced one not willing to take some time for teach the younger one...
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User
23 March, 2018, 7:11 PM UTC

anesfan said:


StitchyTurtle said:


Every kingdom you see is controlled by ppl who were patient and knew what they were doing. Those same ppl got kingdoms ready for kvks in time.


You are joking ? From what i see, in early stage, kingdom are controlled by bullies with a very big credit card... and they know nothing about the game... it take a lot of time and energy for kingdom to get rid of these bullies and put some order in the kingdoms...


Worse, when these bullies give up, they abandon cities who are worth a huge amount of influence who make event like kvk and kvkr more difficult


As stupid players , they are few of them... problem is more the experienced one not willing to take some time for teach the younger one...

i do that every now and then...i go to new kingdom stay low teach few people i find would share to others and then quit that kingdom when they are ready to fight and have kvk. thats what i like about this game but my buddy i think you were struck with wrong guys.


Everyone has their own opinion about change of kingdoms and i personally think that merging/removing dead and new kingdoms would be a good choice
Akshay
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User
24 March, 2018, 1:03 AM UTC
anesfan said:

StitchyTurtle said:


Every kingdom you see is controlled by ppl who were patient and knew what they were doing. Those same ppl got kingdoms ready for kvks in time.


You are joking ? From what i see, in early stage, kingdom are controlled by bullies with a very big credit card... and they know nothing about the game... it take a lot of time and energy for kingdom to get rid of these bullies and put some order in the kingdoms...


Worse, when these bullies give up, they abandon cities who are worth a huge amount of influence who make event like kvk and kvkr more difficult


As stupid players , they are few of them... problem is more the experienced one not willing to take some time for teach the younger one...
That's really not the case in most kingdoms. For instance a bully with a large credit card or a behemoth spender as I like to call them won't stand a chance against an experienced well prepared jumper who only took all super packs upon arrival, especially at early stages. And that is only one, 2 is overkill. They have their fun until the serious ppl arrive.
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User
25 March, 2018, 6:12 AM UTC

Crime said:


 i personally think that merging/removing dead and new kingdoms would be a good choice

agree... in fact, removing only small dead city below lvl 5 who have not be actif for the last 3 month and have never buy something will clean up old kingdom and allow new cities to be born... the main problem in old kingdom is new blood for replace these who die or quit the game... these little one are much needed for older kingdom to grown again
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User
25 March, 2018, 6:20 AM UTC

StitchyTurtle said:


For instance a bully with a large credit card or a behemoth spender as I like to call them won't stand a chance against an experienced well prepared jumper ...

4 of my 5 cities are jumper cities... but have jump back to the born kingdom of my main account... and it is working well


As the big spender, they are usually my target... i am less that 1 bil influence and lvl 26 but i don't fear a lvl 30 with 10 bil influence... the credit card player are usually bad prepared for battle... i am more carefull with lvl 25-26 who have build their cities the hard way and know good the game mechanic... they can be very dangerous ennemy


at kingdom or clan level, i don't like to much the super big guys in influence for a simple reason... they increase the ligue level fast... too fast, before clan or kingdom is ready for it... and make everything more difficult... but it is my personal oppinion
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User
26 March, 2018, 1:15 PM UTC

anesfan said:


StitchyTurtle said:


For instance a bully with a large credit card or a behemoth spender as I like to call them won't stand a chance against an experienced well prepared jumper ...

4 of my 5 cities are jumper cities... but have jump back to the born kingdom of my main account... and it is working well


As the big spender, they are usually my target... i am less that 1 bil influence and lvl 26 but i don't fear a lvl 30 with 10 bil influence... the credit card player are usually bad prepared for battle... i am more carefull with lvl 25-26 who have build their cities the hard way and know good the game mechanic... they can be very dangerous ennemy


at kingdom or clan level, i don't like to much the super big guys in influence for a simple reason... they increase the ligue level fast... too fast, before clan or kingdom is ready for it... and make everything more difficult... but it is my personal oppinion

Agreed...spenders increase league level way more quicker than expected and make it difficult for non spenders but in a way this days it is beneficial as one can get free gold which may be used to player's growth and make their town grow faster than normal pace at cost of no real money which would be nice to have but only if spender is helping enough to players.

Ofcourse being well prepared is more important than having money at disposal because 10bil guy can be crushed open by 1bil guy like you.
Akshay
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User
28 March, 2018, 11:03 PM UTC

anesfan said:


StitchyTurtle said:


For instance a bully with a large credit card or a behemoth spender as I like to call them won't stand a chance against an experienced well prepared jumper ...

4 of my 5 cities are jumper cities... but have jump back to the born kingdom of my main account... and it is working well


As the big spender, they are usually my target... i am less that 1 bil influence and lvl 26 but i don't fear a lvl 30 with 10 bil influence... the credit card player are usually bad prepared for battle... i am more carefull with lvl 25-26 who have build their cities the hard way and know good the game mechanic... they can be very dangerous ennemy


at kingdom or clan level, i don't like to much the super big guys in influence for a simple reason... they increase the ligue level fast... too fast, before clan or kingdom is ready for it... and make everything more difficult... but it is my personal oppinion

I understand but be careful from now on runes and shamans came out especially if you didn't reach 1b. If you run across someone like me who is an average spender and knows mechanics in and out and invested in just what maters, especially  with new updates you could be potentially in trouble.

I'm 4b with attack runes set up all 12 of them rare epic mix in main gear and shaman gear, racing to build up Ulf the money sucker. It's a huge change. Even now without Ulf attack of over 1000 percent is very dangerous. If you start getting bad ratios when defending that's it. Even if overwhelmed you lose a certain amount of attack but when your attack is just huge it won't make a difference if your opponent has 600 to 700 percent defense and health you will still kill more than you lose. 

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User
29 March, 2018, 5:00 AM UTC

StitchyTurtle said:


If you run across someone like me who is an average spender and knows mechanics in and out and invested in just what maters, especially  with new updates you could be potentially in trouble.

I can be in trouble with anyone... there is always better that me


One thing i look at are the statistic from my potential target... there who have train 20 mil, loose 10 mil and kill 40 ml, i avoid... these who train 10 mil, loose 40 mil and kill 20 mil are my target because they are guy who buy troop package and don't train them... they have influence due to amount of troop buy and not research... what kill the ennemy is not the amount of troop but gear and research...


Sure, the last update from plarium annoy me a little... not it is possible for melee to be very strong due to shaman... and since i am archer specialist, melee was my prefered target... hope that plarium will balance soon the game for the other speciality else melee will be the only type of troop who is hyper powerfull
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User
31 March, 2018, 6:20 AM UTC

That's a very smart way to determine the worth of your opponent and works 90 percent of the time.

I used siege as my only troop before runes came. It took a lot of time for them to get us siege runes so I went ahead and specialised in melee and raised an army then got the runes and the rest. I will stay with melee for my main hits cos I doubt I can afford two battle shamans. 

I'm also sure shamans for rest of the troop types will come and even it out, no doubt but they do it partially cos the biggest ppl who want to stay competitive won't wait too long and they will get what is offered and then later on get the other stuff too. 

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User
31 March, 2018, 6:37 AM UTC

StitchyTurtle said:


I'm also sure shamans for rest of the troop types will come and even it out,

It wil, as it have happen for the hero...


After all, hero have receive his last stronghold gear only recently, with the stronghold amulet


Shaman will follow the same path... in 1 or 2 year, it will be ok...


As me, i am spy on attack and archer in defense... i will not change speciality, only wait... well, not wait since some shaman gear need other shaman gear who need plenty of invader material... will keep me busy by killing invader... and there is yet gems for research/construction only drop by uber that i want very much
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