Gift pack sharing with clan
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12 October, 2017, 11:43 AM UTC
Why does Vikings not have a way to gift items to other players or entire clan. This option is available in other Plarium games. Gift packs you can buy and "spread the love" to your clan mates. Please add this option to Vikings!!
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12 October, 2017, 8:41 PM UTC
There are several threads on this topic already. The option to 'Send a Gift' is already included but has not been activated yet. We are hopeful that this will be activated in the not to distant future lol...
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12 October, 2017, 11:54 PM UTC
This answer I get from Plarium for over 1 year to hear ... slowly it becomes time to activate this UTC +0:00
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15 February, 2018, 12:40 AM UTC
They really need to add the gifts soon . Hope they add gold as a gift
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16 February, 2018, 6:01 AM UTC
Kienstra said: Why does Vikings not have a way to gift items to other players or entire clan. This option is available in other Plarium games. Gift packs you can buy and "spread the love" to your clan mates. Please add this option to Vikings!!Have mailed them 7 times for this but still they tell me that t is on the way and thanks for the suggestions our developers will look forward to it....I mean 7 msgs from me and countless others still no update... ![]() Akshay
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17 February, 2018, 12:36 AM UTC
I am surprised they introduced the moving accounts feature that many were clammering for , but unfortunately in a way that isn't very beneficial to quite a few players judging by the reaction on the forum . I would be equally surprised if they introduced the gift feature,it would just negate a lot of the work to be done to collect needed items, so it would be detrimental to some players, the game in general, and the company finances. UTC +7:00
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17 February, 2018, 7:08 AM UTC
xyz said:
I don't agree. In the past, i have buy plenty of energy package but have almost stop once i was with several stronghold/invader armor set filled with legendary gems... Now, there is the shaman but i was with so much material and gems that i have already crafted what i want, and i remain with plenty materials and gems. A gift system who allow me to help clansmate without much money will motivate me to buy energy package as before. Can do a tax system as with the market and rss... By example, you gift a legendary material or gem to a clanmate and he receive a epic one A gift system for mat/gem can be beneficial for all, good for the game and for plarium finance as the market system is for rss... now, from time to time, i buy rss package for help clansmate less fortunate... and i will buy again more energy package if i was able to gift material or gems UTC +7:00
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18 February, 2018, 4:11 AM UTC
Disagree , why would players spend money on energy packs to kill invaders , if those that already had abundance gave them away for free, which is what a gift is.? It would also speed up the game if you were given all the good stuff as soon as you started playing. If you were not in a clan or a very small clan or a solo player , who's going to gift you? Those players are at even more of a disadvantage. UTC +7:00
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18 February, 2018, 8:34 PM UTC
xyz said:
well, new players yet need to kill invaders for other goodies as vip pts, hero experience, stronghold boost, etc... "It would also speed up the game if you were given all the good stuff as soon as you started playing." not a bad thing but need to be balanced... why i have propose that what you give end up one level lower on the receiving side " If you were not in a clan or a very small clan or a solo player , who's going to gift you? Those players are at even more of a disadvantage." first, "not in a clan" and "solo player" is the same thing. second, they are already at disadvantage bcs they cannot participate in plenty of event. it is the wrong game for solo player. the gae is about clan UTC +7:00
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19 February, 2018, 2:40 AM UTC
xyz said: Disagree , why would players spend money on energy packs to kill invaders , if those that already had abundance gave them away for free, which is what a gift is.? Poster replied well, new players yet need to kill invaders for other goodies as vip pts, hero experience, stronghold boost, etc... "It would also speed up the game if you were given all the good stuff as soon as you started playing." not a bad thing but need to be balanced... why i have propose that what you give end up one level lower on the receiving side " If you were not in a clan or a very small clan or a solo player , who's going to gift you? Those players are at even more of a disadvantage." first, "not in a clan" and "solo player" is the same thing. second, they are already at disadvantage bcs they cannot participate in plenty of event. it is the wrong game for solo player. the gae is about clanYes . XYX replies: All new players might need to kill invaders , but how often later in the game do you get new players joining the Kingdom? So by then there isn't really anyone to gift to. No you don't need to kill invaders for these other items as you can buy them. If you are wanting to speed up the game .. because you think its a good idea Why not ask for the moon as well as the stars? you probably will not understand that, so. Why not as for the whole town to be ready built, with an army with all the boosts, and a Hero at level 60 e.t.c? In fact why not get someone to play the game for you to save you the bother? " not in a clan is the same as solo player." I was going to go back and edit my message as almost immediately I had thought I had made a mistake but then realised what I had meant is accurate. You can be a solo player, in a clan ,or not in a clan, so they are not the same thing at all. Yes you might be right that it is a team game, but you might not know that when you first start playing, Also some of the clans are so strict with the members you might not be able to join one. Gifting would also be open to serious abuse issues . UTC +7:00
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19 February, 2018, 2:50 AM UTC
xyz said:
in some way, gifting is already existing with market and ressource. Is it bad for the game ? UTC +7:00
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19 February, 2018, 2:56 AM UTC
The idea of the market is a good in principal which is meant to foster co-operation between clan players. However, according to official statements it is open to abuse, which is why the game has the market levy fee. UTC +7:00
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23 January, 2019, 7:59 PM UTC
Hello how are you
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24 January, 2019, 4:27 PM UTC
Almost a year after the last post, on what was an even older topic, you have posted what appears to have no bearing on the matter. I guessing that you just started playing the game, or at least just found the forum. If you need to ask questions or ask for technical help try the headed sections. The archive is old news. You may get chit chat , in the tavern. UTC +7:00
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