I feel....

3 Replies
User
19 May, 2017, 4:48 AM UTC

It would suit most people better, if the troops from the "defending town" presently occupying a resource tile that was attacked could be healed instead of having them to be resurrected.


The attacking town should bear the loss of that option due to him/her being the aggressor.


Just saying....
What
UTC +4:00
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User
19 May, 2017, 6:52 AM UTC

On the one hand I agree with you. But on the other hand it's still war game. Why just we make possible to heal warriors in every situation and kill the point of the game

UTC +3:00
0
User
19 May, 2017, 8:56 AM UTC

Corgi_Viking said:


On the one hand I agree with you. But on the other hand it's still war game. Why just we make possible to heal warriors in every situation and kill the point of the game

So I agree with CORGI VIKING. It would be more convenience, of course, but for war game it seems too easy

UTC +3:00
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CIM
User
19 May, 2017, 9:54 AM UTC
Yes does seem to be part of the game and the "risks" you have to take ... I don't like losing men but I don't think this would be a good change.
UTC +1:00
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