Couple of Suggestions.

28 Replies
Marcus Clausén
12 February, 2017, 9:02 AM UTC

I've been playing this game now for some time, with several accounts. I've been playing as a paying and a non paying player to see both sides of the game.

And these are a couple of suggestions to the developers:


1. Shields and Relocations:

There should be a small cooldown on shields and relocations for a more fluent game experience for everyone. For the time beeing it is next to impossible to hit someone back when they attack. Due to the fact that you are allowed to shield while sending out an attack.

A small cooldown could fix this. Here are a couple of examples:

If a player relocates the type of relocation scroll just used goes on a cooldown. Lets say this player uses a relocation scroll and that scroll goes on a cooldown, the only relocation scroll that player is allowed to use instantly then is a different type (great relocation or random relocation)


Same goes with shields, if a player activates/inactives an 8hr shield for example that shield should go on a cooldown. And the only shield allowed to be used instantly is a different kind (24hrs and so on).

Aswell as you should NOT be able to activate a shield until your troops are back from their attack.




2. Server Time Clock:


One thing that has been bugging me and alot of other players are the lack of a server time clock.

With all the different timezone players it is hard to plan something as a clan without an ingame server time clock somewhere.




 3. Gold "Buy and Apply" improvement:


The current "Buy and Apply" should be improved with a confirmation box asking if you really want to spend gold on that purchase.

With the option to choose not to get that message until next login. This is because of the lag spikes that currently happen once in awhile.

When that lag spike happens and youll try to use an item you have in your inventory it counts every click you do. So if you've spammed that button during the lag, it will use up the item you have and then continue to use up your gold.

This is something I have experienced myself aswell as alot of other players.




4. Kingdom Clean-ups and new players:


There should be a faster removal of all inactive accounts. Specially the accounts lower than level 6.

Currently the kingdoms are flooded with inactive players that will never return to the game, taking up strategical positions that active players could use.

And for the love of Odin... please stop spitting out new kingdoms all the time. Populate the current kingdoms first. Sure, there are a ton of towns in each kingdom but most of the players have quit the game as stated above.

The older kingdoms hardly ever get new players except for those transfering over before hitting level 6.

And that means that the smaller clans have a hard time recruiting new members and progress.




5. "Send Gift"


Will we ever see this feature again?






6. Reinforcements:


When Sending reinforcements to a town you are already reinforcing, your troops should automatically merge into one "march/garrison unit". Instead of having to recall the first march and merge them in your hometown.





7. Memory leaks (PC)



Currently the web and facebook gameroom client memory leaks like crazy, even with a high end gaming PC it allocates the cpu and memory to the max. When will the developers focus on fixing this? Would be nice to have a PC client as smooth as the mobile client.




8. Clan Chat:


Cybelsias said:

"I feel interclan messaging could use some upgrades. Yes, there is the "Download the line app" to talk to people. But do you really want people having to download another app to be able to create chatrooms to have leadership talks, and strategy groups for those who will be coordinating attacks? OR would you rather them being doing that in game, increasing the time spent in game. I am just saying this is a missed opportunity to keep members engaged in your game instead of having to switch between apps."



9. Stronghold:

JOE LITTLE said:


"- Inhibit relocation of enemies inside the area of your stronghold

 - move all non clanmembers out of the stronghold area to a random location outside when it is build"



10. GameMasters:

We need active common chat GameMasters. Currently the Common Chat in many kingdoms is a mess. It has gone to the point of people never looking back after joining a Clan.

There needs to be someone there to moderate the chat to make it a fun place to hang out in again. Without the racism, sexism, bullying and grown ups trying to sweet talk minors.




11. Scouts:

Chakan617 said:


"Personally Id like to see more with scouts, like being able to send scouts to tiles either to peak @ what troops are gathering resources or even as an active look-out function @ tiles so if someone tries to tile hit you have a % chance to evac etc."




12. Better Event Information:

There should be abit more detailed information about events new and old. That states what the prize is for the winners and so on.




13. Better Clan Statistics for Leaders/Members


Would be nice with a more in depth statistics page for clan members, for elders and chiefs to check.



/Marcus.


UTC +5:00
karlsgames909
12 February, 2017, 12:15 PM UTC

5th day in game and can totally agree with Number 1.

At the moment all new players are having to live under protection just to try and build up their town. People who coin, can buy millions of troops relocate next to you kill everything you have and relocate to the next person and repeat. And you can't even retaliate. 

What is the point in having a watchtower to warn you about incoming attacks when you only have 1 or 2 seconds notice.


UTC +0:00
Megdalena
12 February, 2017, 2:43 PM UTC
Kingdom cleanup is vital. During KvK I found several spots in the opposing kingdom where a low level (below level 6) player was occupying a strategic location surrounded by water, but hadn't been online in over 5 weeks! I have seen the same issue in my own kingdom
UTC +6:00
Marcus Clausén
14 February, 2017, 7:54 AM UTC

Bump.

Edited first post with #6.
UTC +5:00
new_marjorams
15 February, 2017, 11:38 AM UTC

Perhaps a possibility of training more than one type of troop at a time would be good also, IE 4 barracks means you can train 4 different types of troops at once, one type in each barrack.

A cap on player attack levels would help with the 'spawn, destroy, move' that many higher level players have going, or simply enable lower level  players to build in (relative) safety from the big kids. IE lvls 6-10 can attack each other, lvls 11-15, 15-20 etc. 
UTC +10:00
abilek
16 February, 2017, 12:25 AM UTC
by biggest issue with this game is sending troops to invader's lair... I can travel 27km in 52 sec (which is 100x faster than real time) but to collect the remains takes over 5hrs (which is 100x slower than real time)
UTC +5:00
Marcus Clausén
16 February, 2017, 10:16 AM UTC

Added #7.

UTC +5:00
Marcus Clausén
22 February, 2017, 9:36 AM UTC

bumping it up.

Seeing alot of "tried searching EVERYWHERE but couldnt find anything..." topics popping up, that contains the exact same questions and suggestions as here.
UTC +5:00
Cybelsias
22 February, 2017, 3:11 PM UTC
I feel interclan messaging could use some upgrades. Yes, there is the "Download the line app" to talk to people. But do you really want people having to download another app to be able to create chatrooms to have leadership talks, and strategy groups for those who will be coordinating attacks? OR would you rather them being doing that in game, increasing the time spent in game. I am just saying this is a missed opportunity to keep members engaged in your game instead of having to switch between apps. 
-Cyb
UTC +8:00
Marcus Clausén
23 February, 2017, 9:53 PM UTC

Cybelsias said:


I feel interclan messaging could use some upgrades. Yes, there is the "Download the line app" to talk to people. But do you really want people having to download another app to be able to create chatrooms to have leadership talks, and strategy groups for those who will be coordinating attacks? OR would you rather them being doing that in game, increasing the time spent in game. I am just saying this is a missed opportunity to keep members engaged in your game instead of having to switch between apps. 
 
Mind if i quote you in the first post?
UTC +5:00
Joe Little
24 February, 2017, 12:24 PM UTC

- Inhibit relocation of enemies inside the area of your stronghold

- move all non clanmembers out of the stronghold area to a random location outside when it is build


UTC +8:00
stefan185710
25 February, 2017, 1:33 PM UTC
I support this thread and does anybody know when will developers update if their going to update?
UTC +8:00
mrdingo69
25 February, 2017, 3:19 PM UTC

Confirm, also had a town appear in the middle of our clan attacked a few towns and moved the town again.


A simple no teleporting town with in 24 or 48 hrs of having a battle would stop this abuse of town teleporting.  If its not fixed soon this game will die a fast death.
UTC +8:00
Marcus Clausén
26 February, 2017, 9:33 AM UTC

Updated first post with the suggestions other forum members posted.

Thanks everyone for the suggestions. Lets hope this thread catches the eyes of the developers.

UTC +5:00
Marcus Clausén
27 February, 2017, 12:01 PM UTC

Bump.

Added #10
UTC +5:00
chakan617
1 March, 2017, 1:41 PM UTC

Number 1 should be a dev monitored feature request forum section like every other "active dev" game has.

Personally Id like to see more with scouts, like being able to send scouts to tiles either to peak @ what troops are gathering resources or even as an active look-out function @ tiles so if someone tries to tile hit you have a % chance to evac etc. 



 

UTC +6:00
Marcus Clausén
3 March, 2017, 10:07 AM UTC

Added more to the first.

UTC +5:00
Marcus Clausén
11 March, 2017, 5:27 AM UTC
bumping in good faith that this acutally gets read by someone from the Publishers/Developers.
UTC +5:00
shateredeternity
11 March, 2017, 4:18 PM UTC
So after I just started playing (3 hours) this guy pops up and tries to kill me! But I already had 100 of all the beginner solder choices with the exeption of 300 slayers. He attacked me with 100 of the berserkers! After his FAILED attack I sent half my army over to his base and got RICH. 
UTC +5:00
shateredeternity
11 March, 2017, 4:21 PM UTC
This man was LVL 6 and he also teleported to me! Anoying little raiders aren't they
UTC +5:00
1658990 users registered; 33170 topics; 251757 posts; our newest member:srkbe