CvC and the CC and bubbled towns

5 Replies
User
21 August, 2019, 12:03 PM UTC

Hi all,


Been enjoying this game for a a few years now and still do but cvc has become more of a credit card battle than a game battle these days, hmm  well lets be honest for a long time now. CvC need a work over maybe give clans a far bigger score for hitting engaging the enemy instead of growing troops or not giving points for training troops.

To many cvc's of late have seen not battles just bubbled towns working there cc to grow .

Drink and enjoy fellow vikings
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User
21 August, 2019, 3:48 PM UTC
I think there is a solution, but if the training troops is more profitable for them, I cant see them changing it.
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User
21 August, 2019, 4:20 PM UTC
I was going to suggest the very same thing, Plarium did make a slight change to troop training v troop killing as at one time you got double the points for troop killing as training but now you get about 4 times more for killing troops but since t7s were released they just train them instead as the points for training t7s is what the points for t6s use to be before the t7s were released, My current cvc is just a credit card battle there is a lv33 50b player who has just trained t7s all the time since the cvc has begun, They will not fight or even farm, one of them did decide to farm and when I tile hit them they only had 3k t1s on the tile after that they stopped farming completely, The big player has no clue about how to play the only attack they did was against a much smaller player in my clan, they hit them with training armour on. They have produced very little rss in their town and done very little rss yielding which suggests to me they only know how to play with a credit card, Our last cvc was exactly the same and the only way we could win was to play them at there own game by knowledge upgrades troop training and converting in the stronghold. Kvk is purely a fighting event apart from the farming and hitting of invaders and ghosts it would be much more enjoyable if the cvc was like this too then the enemy clan would be forced to farm and fight, Most cvcs end without the two clans even laying a glove on each other..
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User
6 September, 2019, 1:15 AM UTC

Agree completely. 

Eliminate points for training, healing and resurrecting in CVC.  Players lose a ton of troops in Fury and Jot then hold them for healing/resurrecting in CVC and KVKR. Or just train up millions more.

No longer a need to fight. Or trap, Or defend POP. Just train to victory. Boring. Boring,.Boring. 

Bite Me
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User
6 September, 2019, 11:17 AM UTC
It suits the owners, mostly you need gold to do that, and that mostly takes real money, the game is only about making money for the owners.
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User
7 September, 2019, 3:01 AM UTC

WDYWTNTF said:


It suits the owners, mostly you need gold to do that, and that mostly takes real money, the game is only about making money for the owners.

Yes this is very true indeed however if the big player's have to fight in order to win a cvc they will lose many t6 and t7 troops like they do in jotunheim and as we know t6s and 7s cost a lot to train so they will have to spend at some point anyway to replace the troops they lost fighting in the cvc.

Jotunhiem is a big winner for plarium even though it is purely a fighting event apart from the monsters there, if it was not profitable for the game I don't think it would continue, in order to take part in jotunheim you need a huge army capable of defending your town or taking part on a monster os which will cost a lot to train either way both sides will lose a lot of troops so they will have to spend more money to build their army back up, The new fury event is the same you need a lot of troops to attack the towers like you do when attacking the throne of jotunheim, In conclusion both of these events are mainily fighting events where the game makes money so I don't see why it could not work with the cvc too, Keep troop training building and knowledge for kvkr and make a clans battle a battle like the title of the event suggests a battle.
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