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Cosmetics, Pure

Cosmetics, Pure

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Mar 20, 2019, 22:3103/20/19
01/26/19
1

Cosmetics, Pure

The recent town transformation (not the overworld, but inner) for St. Patty's Day was wonderful. If we had simple cosmetic changes for gold, no boosts or advantages inherent, I believe this would be a good source of revenue for Plarium. There's already the Hero's profile changes, and also the overworld's town changes (but we could strip the cosmetic change to be separate), but what about other potential replacements?


Potentials:

Overworld avatars (hero and shaman)

Equipment (all types)

Buildings (if not straight different, then able to choose a prior level's look)

Town, Inner (like St. Patty's Day's looks)

Town, Overworld (like the Warrior's Fortress) 

Town, Overworld, those that are currently inactive/dead.

Town, different idle animations for buildings, extra folks, etc. 

Town expansion (how far we can scroll in all directions) [this also has potential to allow for actually larger cities, though I digress] 

Stronghold, Inner (like St. Patty's Day)

Stronghold, Overworld

Stronghold, buildings

User Interface (if not straight different, then at least other colors)

Overworld map

Music, all areas

Sounds, all versions

Aesir, visibility in the town.

Aesir, visible changes when active.

Et cetera.


In short, there's a lot of room for growth here, from both sides of the coin.

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Mar 21, 2019, 01:2003/21/19
02/21/18
1221

The game is already struggling to function correctly and consistantly already without any new variables.

As useful as you think they might be, giving players so many new options, would take up too much new programming time and memory.