User ID: 5624662
Post ID: 589043
20 March, 2019, 10:31 PM UTC
The recent town transformation (not the overworld, but inner) for St. Patty's Day was wonderful. If we had simple cosmetic changes for gold, no boosts or advantages inherent, I believe this would be a good source of revenue for Plarium. There's already the Hero's profile changes, and also the overworld's town changes (but we could strip the cosmetic change to be separate), but what about other potential replacements?
Overworld avatars (hero and shaman)
Equipment (all types)
Buildings (if not straight different, then able to choose a prior level's look)
Town, Inner (like St. Patty's Day's looks)
Town, Overworld (like the Warrior's Fortress)
Town, Overworld, those that are currently inactive/dead.
Town, different idle animations for buildings, extra folks, etc.
Town expansion (how far we can scroll in all directions) [this also has potential to allow for actually larger cities, though I digress]
Stronghold, Inner (like St. Patty's Day)
User Interface (if not straight different, then at least other colors)
Music, all areas
Sounds, all versions
Aesir, visibility in the town.
Aesir, visible changes when active.
In short, there's a lot of room for growth here, from both sides of the coin.
User ID: 2175267
Post ID: 589065
21 March, 2019, 1:20 AM UTC
The game is already struggling to function correctly and consistantly already without any new variables.
As useful as you think they might be, giving players so many new options, would take up too much new programming time and memory.