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Update: Town Skins, tasks in the Clans Battle, hot keys, and Help icon

Update: Town Skins, tasks in the Clans Battle, hot keys, and Help icon

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Nov 14, 2019, 16:5011/14/19
11/14/19
1
Sort the update out you are robbing us now our cvc was destroyed because of this if you dont put back the way it was i wont spend another pound on this game and my whole kingdom will quit apart from a few players you already have by the gonads 
Nov 14, 2019, 18:5811/14/19
11/23/18
7
You want to add town skins for the pay-to-play aspect, fine... But take away the free skins awarded for CvC wins? Bullshit
Nov 15, 2019, 11:5511/15/19
02/20/19
20
since new skins dont have development and training bonus and old skins were used for that especially bastion you could improve bonus in reputes especially the training repute
Nov 15, 2019, 13:3611/15/19
Nov 16, 2019, 15:48(edited)
02/21/18
1221
Reputes are only any good if you can actually get them from the Konung clan.
Nov 16, 2019, 14:4211/16/19
06/10/17
63

[ff66ff] Falbala said:

want tanuki /beast and dragonback, if you are not lv35 and not finished buildings and knowledges there are a must

the new skins don't give those bonuses and no reserve of energy for hero and shaman

 only bonuses for fighting

to fight we need to develop and not everyone is rich :(


Nov 16, 2019, 16:5911/16/19
08/13/17
15

Plarium says they listened to us and made these changes. Obviously they are NOT listening. I actually like the idea of new permanent skins, but the yielding skin should give a boost to yielding also; mentors gard should boost training speed; killers gard to total offense, not just during onslaughts; gard of souls sounds like it should boost healing time; how about golden gard increase rss production; gard of time should give a boost to reduce time on processes; shaman gard and hunters gard should boost shaman and hero attack respectively; and influence gard should boost knowledge/building speed (and or cost at higher levels). Adding these things would lessen the loss of the old skins.

The newest changes after just one CvC tells everyone that the CvC was not well planned out. And these changes still are not good. If you truly want to improve your game, keep small/part time players in mind.

Also, find some way to get rid of the inactive players. Towns that have been inactive over a year should be removed or make a new comp - Kingdom Purge - where in your own kingdom you can attack these old towns (especially the lvl 1's that were active only one day) and destroy them. Attackers could get rss from buildings destroyed and if the chief of a dead town gets destroyed it opens up that clan's Stronghold for attack where you can get transformed rss. Then if any new players join the game there will be room in older kingdoms and bring life back to them.
Nov 16, 2019, 22:4211/16/19
Nov 16, 2019, 22:53(edited)
02/21/18
1221

They said we asked for the changes, I would like to know who, when, where, and how many?

They announced these changes and asked what we thought, many were against them from the outset and they never really explained or answered the questions raised, and as expected went ahead anyway.

Casey, if  they hadn't already planned this , you just gave them a future update, that they can sell us.

They are unlikely to get rid of the inactives, and they are not doing any harm, if these inactives have only been played one day, they are not going to be a big source of resources from demolished buildings, and the amount of inactive towns is not going to go very far round the remaining players, and  it would probably cost  more in porting around and dropping and reshielding than any return .

Finally why would a new player want to go to an old kingdom?

Nov 17, 2019, 15:5011/17/19
Nov 17, 2019, 15:51(edited)
01/24/19
9

There is a bug in calculating kills in cvc:


enemy atacked two tiles where i was farming and attacked in both cases my troops of 20k lvl 1 and killed 2*16k troops lvl 1, 80% of the 40k.

in both cases i made 96 lvl 1kills.


enemy got ponts for killing 40k lvl 1, we got points for killing 230 lvl 1.  Why you include exact an 20% difference?

32k are 80% (or 100-20%) from 40k and 192 are 80% (or 100-20%) from 230

 

After this the enemy stopped attacking because he saw the result of fighting actions: the category score changed from 3:3 to 4:4 (at this time no sh actions)
i decided to do no attacks anyway, so everytime the scoring in killing fighters must be 0:0 or 1:1 

Nov 17, 2019, 18:2111/17/19
04/07/17
1350
Peter_Pan_ said:

There is a bug in calculating kills in cvc:


enemy atacked two tiles where i was farming and attacked in both cases my troops of 20k lvl 1 and killed 2*16k troops lvl 1, 80% of the 40k.

in both cases i made 96 lvl 1kills.


enemy got ponts for killing 40k lvl 1, we got points for killing 230 lvl 1.  Why you include exact an 20% difference?

32k are 80% (or 100-20%) from 40k and 192 are 80% (or 100-20%) from 230

 

After this the enemy stopped attacking because he saw the result of fighting actions: the category score changed from 3:3 to 4:4 (at this time no sh actions)
i decided to do no attacks anyway, so everytime the scoring in killing fighters must be 0:0 or 1:1 

That has always been the case ...
Nov 17, 2019, 18:2311/17/19
01/11/17
4649

Peter_Pan_ said:


There is a bug in calculating kills in cvc:


enemy atacked two tiles where i was farming and attacked in both cases my troops of 20k lvl 1 and killed 2*16k troops lvl 1, 80% of the 40k.

in both cases i made 96 lvl 1kills.


enemy got ponts for killing 40k lvl 1, we got points for killing 230 lvl 1.  Why you include exact an 20% difference?

32k are 80% (or 100-20%) from 40k and 192 are 80% (or 100-20%) from 230

 

After this the enemy stopped attacking because he saw the result of fighting actions: the category score changed from 3:3 to 4:4 (at this time no sh actions)
i decided to do no attacks anyway, so everytime the scoring in killing fighters must be 0:0 or 1:1 

Hello! Send me please the screenshots of all these battles reports in PM and, also, specify your game ID ("Menu" --> "About the game").

Waiting for your answer and thank you in advance!
Nov 18, 2019, 01:3211/18/19
Nov 18, 2019, 01:32(edited)
05/09/17
54
yep, send screenshots, in plarium they think we can always make screenshots, they know more whats going wrong, than we all, but they play a game with us!!!!!!!!!!!! money, money money money money .............thats all what good is for plarium!!!!!!!!!!!!!!!!
Nov 18, 2019, 01:4211/18/19
05/09/17
54
balenseboy said:

yep, send screenshots, in plarium they think we can always make screenshots, they know more whats going wrong, than we all, but they play a game with us!!!!!!!!!!!! money, money money money money .............thats all what good is for plarium!!!!!!!!!!!!!!!!
well after every action we do, than we must take a screenshot, there go many things wrong in game,and than i have soon a big problem more, my harddisk will be full from screenshots .......
Nov 18, 2019, 03:2711/18/19
10/02/19
8
Spitt said:

Skin's!!!

Very profitable update.

Please rethink the withdrawal of the basic skins. These make a big difference for everyone small players and small clans may not have access to the POP Rep's so loosing 10% boost for builds training and knowledge is a significant loss even the bigger players will loose 10% and if they have a 250wk or more build or knowledge to complete that 10% will have a significant impact. Why have you withdrawn the Skin for winning CvC? that was one of the best rewards for the event. New Skins will now be restricted in performance, available to only those that spend. And to top it off you send out ridiculous Bank offers for a very limited time which is clearly aimed at building massive amounts of troops one off very big builds with boosts to help but guess what No Gold nuggets, No Bronze, No manuscripts No totems, No hero Keys and not even Hero energy so we can try and get items to make equipment to help us grow. I do not think this will enhance the game experience for most people. Please speak to some of the players and or clan chiefs to get a fair reaction to the changes you have made. I'm confidant you will find there is a case for you to re think this and make some fair adjustment.

Thanks for reading hope you will review this



Nov 18, 2019, 03:5611/18/19
10/02/19
8
thank you plarium for ruining the cvc for me and my clan and showing me i can not afford to play your game any longer i can not even imagine what you have in store for the other events in this game and but looks like you will be tripling the amount of points and and money in them to just to participate and i see now i have only waisted money here and feel like i have been driven out of any future participation in this or any other plarium game and feel i am owed a refund of the money spent here 
Nov 18, 2019, 16:0111/18/19
04/07/17
1350
Ivar Marksman said:

Peter_Pan_ said:


There is a bug in calculating kills in cvc:


enemy atacked two tiles where i was farming and attacked in both cases my troops of 20k lvl 1 and killed 2*16k troops lvl 1, 80% of the 40k.

in both cases i made 96 lvl 1kills.


enemy got ponts for killing 40k lvl 1, we got points for killing 230 lvl 1.  Why you include exact an 20% difference?

32k are 80% (or 100-20%) from 40k and 192 are 80% (or 100-20%) from 230

 

After this the enemy stopped attacking because he saw the result of fighting actions: the category score changed from 3:3 to 4:4 (at this time no sh actions)
i decided to do no attacks anyway, so everytime the scoring in killing fighters must be 0:0 or 1:1 

Hello! Send me please the screenshots of all these battles reports in PM and, also, specify your game ID ("Menu" --> "About the game").

Waiting for your answer and thank you in advance!
As I said earlier this has always been the case ... I think because it is by mercy of the game that the game only allows 80% to be killed instead of all of their troops ... I did notice though that what did change was that the loser used to get their exact kills but seems now the loser gets 125% of their kills ... maybe this was to "make it even" with what happens with the winner of the battle ...
Nov 18, 2019, 22:0211/18/19
01/24/19
9

Ivar Marksman said:


Peter_Pan_ said:


There is a bug in calculating kills in cvc:


enemy atacked two tiles where i was farming and attacked in both cases my troops of 20k lvl 1 and killed 2*16k troops lvl 1, 80% of the 40k.

in both cases i made 96 lvl 1kills.


enemy got ponts for killing 40k lvl 1, we got points for killing 230 lvl 1.  Why you include exact an 20% difference?

32k are 80% (or 100-20%) from 40k and 192 are 80% (or 100-20%) from 230

 

After this the enemy stopped attacking because he saw the result of fighting actions: the category score changed from 3:3 to 4:4 (at this time no sh actions)
i decided to do no attacks anyway, so everytime the scoring in killing fighters must be 0:0 or 1:1 

Hello! Send me please the screenshots of all these battles reports in PM and, also, specify your game ID ("Menu" --> "About the game").

Waiting for your answer and thank you in advance!

In case of not making it possible to copy and paste the id from the menu i will write it here for the last time manually: ID 49385264.
Make a screenshot from it or ask no longer for screenshots.
Because the fact Plarium allows only 100 reports for not spending money for a bigger database, the battle reports are still gone into the nirvana of plarium. So ask plarium to find these reports ;-)
If Plarium is a software engineering factory than they must be able to examine case-scenarios of theree written software. So ask them. 

I'm only a player not your software engineering helper.


Nov 18, 2019, 22:0611/18/19
01/24/19
9

CIM said:


Ivar Marksman said:


Peter_Pan_ said:


There is a bug in calculating kills in cvc:


enemy atacked two tiles where i was farming and attacked in both cases my troops of 20k lvl 1 and killed 2*16k troops lvl 1, 80% of the 40k.

in both cases i made 96 lvl 1kills.


enemy got ponts for killing 40k lvl 1, we got points for killing 230 lvl 1.  Why you include exact an 20% difference?

32k are 80% (or 100-20%) from 40k and 192 are 80% (or 100-20%) from 230

 

After this the enemy stopped attacking because he saw the result of fighting actions: the category score changed from 3:3 to 4:4 (at this time no sh actions)
i decided to do no attacks anyway, so everytime the scoring in killing fighters must be 0:0 or 1:1 

Hello! Send me please the screenshots of all these battles reports in PM and, also, specify your game ID ("Menu" --> "About the game").

Waiting for your answer and thank you in advance!
As I said earlier this has always been the case ... I think because it is by mercy of the game that the game only allows 80% to be killed instead of all of their troops ... I did notice though that what did change was that the loser used to get their exact kills but seems now the loser gets 125% of their kills ... maybe this was to "make it even" with what happens with the winner of the battle ...

Maybe this nonsense was in case before, so it is staying nonsense. The points are given für KILLING troops, not for overwhelming or some things other. 
Nov 19, 2019, 06:4411/19/19
01/11/17
4649
Peter_Pan_ said:

Ivar Marksman said:


Peter_Pan_ said:


There is a bug in calculating kills in cvc:


enemy atacked two tiles where i was farming and attacked in both cases my troops of 20k lvl 1 and killed 2*16k troops lvl 1, 80% of the 40k.

in both cases i made 96 lvl 1kills.


enemy got ponts for killing 40k lvl 1, we got points for killing 230 lvl 1.  Why you include exact an 20% difference?

32k are 80% (or 100-20%) from 40k and 192 are 80% (or 100-20%) from 230

 

After this the enemy stopped attacking because he saw the result of fighting actions: the category score changed from 3:3 to 4:4 (at this time no sh actions)
i decided to do no attacks anyway, so everytime the scoring in killing fighters must be 0:0 or 1:1 

Hello! Send me please the screenshots of all these battles reports in PM and, also, specify your game ID ("Menu" --> "About the game").

Waiting for your answer and thank you in advance!

In case of not making it possible to copy and paste the id from the menu i will write it here for the last time manually: ID 49385264.
Make a screenshot from it or ask no longer for screenshots.
Because the fact Plarium allows only 100 reports for not spending money for a bigger database, the battle reports are still gone into the nirvana of plarium. So ask plarium to find these reports ;-)
If Plarium is a software engineering factory than they must be able to examine case-scenarios of theree written software. So ask them. 

I'm only a player not your software engineering helper.


In order to help you I need to know the exact date of your battles. That's why I'm asking for your battle reports. If you don't have them please try to remember approximate date and time.
Nov 19, 2019, 14:3911/19/19
06/10/17
63

please add bonuses production, energy, training, for doing knowledges and buildings as the old skins could do in the new skins

the new skins are pretty, but they only give bonuses for fighting ;(
Nov 19, 2019, 21:0711/19/19
06/21/17
1293
That's because  that is what they want us to do, partly because some players want that as well.