Your viewpoint and optimism, especially concerning tasks is interesting.When they say tasks do they mean 'game tasks',or tasks in the general sense,as in the things we have to do?
The problem with lumping everything together in a few words in a small space with scant information, is that nothing is clear.
For instance, it would seem there is little to do that would enhance the mechanics of tasks,all you have to do is click to start and click to claim, and when and where necessary, wait the time out .
The completing task event has always been for want of a better word,difficult.
You don't gain much even when you complete the levels, and I believe its impossible to complete 10 levels on just the amount of tasks you are given each day.
Nothing wrong with raising the other points you made, but most have been requested before,and up to now, nothing much has been done about them, maybe this time it will , and will also address a much raised point, one that someone else has asked about today,that in CvC, its all about training t7.
As has been said before ,the issue of dead towns is somewhat irrelevant, because its something that afffects every kingdom in a similar manner, so in most cases its inconsequential.I would think its possible to make the game fairer without removing dead towns.We shall see.
Also the game is long enough as it is ,would you want to go to an old kingdom, where you are so far behind everyone else, when you can start in a new kingdom, where as a result of a recent change, everyone is going to be closer to equal, except for those that have played before and know the shortcuts already?
I have no knowledge as to how the change has affected the desire of these kind of players to start again from scratch,but given what appeared to be the main reason of doing so previously has removed the incentive,it would seem its more favourable to stay put. Or as needs be use drakkars