Reputes of the Place of Power
The center of each Kingdom is where you can find the Place of Power that all Clans can fight for. The victor's reward will be additional bonuses and the right to assign Reputes.
To capture the Place of Power, your Clan needs to occupy it with their troops. This is only possible if the location status is either Open or Siege.
You need to fight off enemy attacks for 6 hours, after which the Place of Power status is set to Guarded for 24 hours. The Chief of your Clan is given the title of Konung of the Kingdom (even better if the Chief is you). Every day the Konung receives 10,000,000 Loyalty Points as a bonus.
The Konung also has the power to assign Reputes to any Jarl in the Kingdom. Reputes are active for 3 hours and cannot be canceled or reassigned. Reputes are revoked if the Place of Power changes to Siege status.
Power and glory always attract malevolence, and the struggle for the top of the ranking creates mortal enemies. Use Reputes to empower your allies and weaken your enemies. Discuss with your clansmen who will get which.
13 positive Reputes
12 negative Reputes
Get to the top with your Clan and decide the fates of your Kingdom's Jarls!