Extra steps in Training

7 Replies
User
11 November, 2018, 1:36 AM UTC
What is up with having to click back to your troops and scrolling down to where you are working, after finishing every boost; rather then just having the troops screen come back with where you were?
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User
11 November, 2018, 2:46 PM UTC
Dont know, you are not the first to ask it and I agree , its very annoying.
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User
13 November, 2018, 8:04 PM UTC
they will call it a "hidden feature" from the new update
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User
18 November, 2018, 10:12 PM UTC
It wastes all my fancy training boosts i bought.  Was this intentional ;-)
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CIM
User
19 November, 2018, 8:56 AM UTC
I haven't done multiple training with boosts yet to see what is going on ... but I usually try to set my training size to an amount that I then usually only have to use one boost to boost it done ... that might help ... I probably will be doing some multiple training this week so I will see.
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User
19 November, 2018, 12:56 PM UTC

CIM said:


I haven't done multiple training with boosts yet to see what is going on ... but I usually try to set my training size to an amount that I then usually only have to use one boost to boost it done ... that might help ... I probably will be doing some multiple training this week so I will see.

I use the same method when training, and it would indeed be nice if the chosen number of warriors in training would stay put until you manually changed it or left the barracks. I'm curious though... What do you mean by "multiple training"? -Cuz that sounds like something I could get on board with in a big way. XD

An additional thought... All of the sliders in the game should be made static for convenience, including the number/type of resources sent to the Stronghold or to clan mates and especially, the number/type of warriors you send to a tile. ;)


MizBiz
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CIM
User
19 November, 2018, 2:05 PM UTC
I just mean when I do a lot of training using a training boost and then just keep training and time boosting and training and time boosting ...
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User
20 November, 2018, 3:15 AM UTC
Thank you Plarium Devs for getting this fixed. :)
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