SHAME on the royal clan, or THEFT in the game.
...the "Battle of Clans" competition has ended and a peaceful period has
come between the competitions – therefore, we, as a weak clan, turn on the
"Siege" in such a period so that strong-rocked players from other
kingdoms could not prevent us from "Growing up", and also so as not
to harm our Kingdom during the competition ... there are only 4 participants in
but in a peaceful period, there is a Glorious hero from the Royal Clan - and attacks a
weak clan in his Kingdom by storm. Any self-respecting Person, Fighter, Man -
will agree that this is MEANNESS ... and a weak clan has no, well, just NO
protection from the meanness of a SWINGING hero from the Royal Clan - neither
to take revenge, nor to punish, nor to defend itself during its
"Siege" in the period between competitions - period.
... what a Commander, such are his clansmen.
Meet Kingdom #352 Derrinaysg - Royal Clan (INKSR) Influence Killers
This is the commander of the royal clan:
And here is a superhero - a sneaky freak - who attacked a weak clan in a peaceful period
between competitions for the "Siege" of the citadel:
And this is our clan for comparison:
Is such unpunished rivalry fair?
Here. This is on the topic: "SHAME ON THE royal clan..."
... if someone cynically concerned advises: and you don't turn on the
"Siege" - and everything will be OK for you. they say do not provoke
the fragile souls of the players of the royal Clan.
Then let me answer him: - listen here, you infantile jerk, and let's not play this game –
and everything will be OK for you.
But on the topic: "... or theft in the game."
I have already encountered such heroes several times who are swayed, the sea is
knee-deep for them, they alone attack weak clans at the time of the
"siege" of the citadel. What's it? The idea of justice from the
developers? They say that you're moaning, - SWING - and you'll be PEPPER in
...so that's it. We have 4 members in the clan so far, but to turn on the
"siege" you need 1000 "precious dust". Therefore, for
example, I buy precious stones in a Bank for my real Money – an action with
Elite tasks to rat out – and recycle them. This is my Donat.
And so by turning on the "Siege" for 1000 units of Precious dust, for Growth in
the clan and completing tasks. We do not interfere with anyone, we do not ask
anyone for anything – we "Fix the primus." And then a Glorious hero
arrives - of course Rocked, and most likely from the royal clan, because he's
damn COOL ... and takes all the "raspberries" ... I call it STEALING
This is THEFT in the GAME, and it does not matter with whose tacit consent.
The above is of course emotions. And now constructive.
I propose to the Active Jarl community - to recommend, ask, insist, demand from the
developers and the Administration of the game - to introduce two Technical
prohibitions and one nomination "Clan achievement – "REPUTATION"
into the game."
Ban ALL players of the Royal Clan from attacking players in their kingdom during the
period between competitions. Especially the ban on attacking the
"Siege" of the Citadel. The meaning of such a ban is that if you, the
players of the royal clan, have managed to hold the "Place of Power"
with your "talents", then be kind enough to observe Decency,
self-respect, and self-restraint with respect to weaker clans and players of
your kingdom. The technical essence of such a ban is that the player of the
clan holding the "Place of Power" technically could not make attacks
in his kingdom during a peaceful period. Here.
A ban on attacking the "siege" of the citadel during the "Battle of
Clans" competition by NON-RIVALS in the "Battle of Clans". The
point is that at the time of the "Battle of Clans" competition, ONLY
specific rivals in the "Battle of Clans" could attack the
"siege" of the Citadel. And then many weak clans will be able to turn
on the "Siege" more actively, and the competition itself will be
really fair ... for example, we don't turn on the "Siege" in the
"Battle of Clans" at all anymore. There is no point - outstanding
swinging heroes from royal clans constantly interfere with the use of royal
bonuses -titles. Here.
The nomination "Clan achievement "reputation" ... is included only
for the clan that has at least once been able to hold the "siege" of
the "Place of Power" in its kingdom. The clan achievement
"reputation" should contain at least a "merit table" in
which the commanders of all active clans (with an efficiency of 10,000 and
above) after each royal battle put down "+" or "-" points
to the holder of the Place of Power ... thus determining a positive or negative
"reputation", which adds or reduces ALL bonuses to the participants
of the royal clan until the end of the next royal battle.
Dear Administration and Developers, please decide - either you encourage the
impunity of swinging superheroes and the indirect theft of donations in the
game – or create tools and periods of protection of the weak from the strong so
that the game acquires "islands" of fair competition. Thanks for