I think I understood, but perhaps I wasn't clear.
I understood ,that the figures quoted referenced the amount of energy required for one hit on an uber with, and without, R.G.M hero gear.
What I was getting at was, if you hit it once with either amount, do you get an equivalent or a lesser quality drop when using the reduced energy?
Also, is there an increase in the number of hits required to kill the invader when using the reduced energy amount? If so, this could somewhat negate the supposed advantage.
9 hits at 10 energy = 90 total.
10 hits at 9 energy = 90 No saving.
11 hits at 9 energy = 99 A loss.
Comment 2 and 3.
These tie in with a discusion I had years ago with another player,( ),and also depend on how the game is currently set up.
Presently, series hitting an Uber is a risky procedure.
Clearly there will be more points available for the total amount of energy used with the accumulated bonus system, rather than single kill hitting.
As to getting less valuable items from an Uber 1 hit killing, and better gear with bonus hitting that surprises me.
Though I haven't tired this myself (too expensive),it appears to fly in the face of what I have previously read on this matter, and personal observation of one hit kills on lower level invaders..
I would agree that logically, once reaching the maximum bonus, there seems to be no advantage in one hitting an Uber (or anything) to completion.
I think it is true to say that new players can be confused by the names and different ways there are to kill the invaders.
I do not know if this confusion is deliberate, accidental, bad translations,or a result of changes that were made to the game,
Though unlikely after all this time, more appropriate names ought to be used instead that actually convey what occurs .