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Suggestions and Feedback

86 Replies
BiohazarD
Moderator
24 September, 2015, 3:32 PM UTC

It could be worse guys.  You could be on stormfall. 







But that's part of the fun of the game, working together with your clan to beat the coiners. 
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Player Simon
1 October, 2015, 7:21 PM UTC
Suggestion: Allied clan chat.
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General T. Winters
Administrator
9 October, 2015, 3:19 PM UTC
Simon24Player said:

Suggestion: Allied clan chat.
Commander, which options should be in that chat?
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FlyinTiger
9 October, 2015, 7:27 PM UTC
I have proposed this idea on PTOF ---  Instead of reviving troops solely with Crystals/Rubies/Sapphires, why not give us the option to revive using resources at a reduced amount, say 50%, since they're already built.  For those that don't, or can't for financial reasons, use the aforementioned Crystals it would allow the weaker players to maintain some interest in Infests or PvP.
W
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General T. Winters
Administrator
12 October, 2015, 10:05 AM UTC
Commander, unfortunately the modern medical service specialists see no reason in reviving your troops for resources. That's how the Wasteland Healthfare works.
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oliv
12 October, 2015, 11:19 AM UTC

Nice new changes in days of tournament, changing the upgrade one to monday being so wise and smart... Do you really have mentally sane players that would spend crystal to reduce from two days their upgrade they had timed for wednesday to get less crystal as reward than the on they'll have to spend?

 Nice adjustement too on the probability of full pay on infest, slight change done almost one month ago now that has been made in silent but that is obvious.


And game still instable with adobe flashplayer... BORING, really BORING.

Well maybe i'll get use to play lazy since it seems that this the only way to play.
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gaby_b_ro
16 October, 2015, 7:26 PM UTC

https://goo.gl/photos/TGrkFEgjDGKeiLEM6


This is my sector after last upgrade
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fakeasnever
Moderator
16 October, 2015, 8:10 PM UTC

@Gaby_B_Ro (16 October, 2015, 7:26 PM UTC):
That belong on the Total Domination: Reborn forum. This is the Total Domination: Nuclear Strategy forum.

If Internet Explorer still asks to be your default browser, then you can do anything :D
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Ysb363
23 October, 2015, 1:20 PM UTC

Hi Plarium,


First of all i would like to congratulate you with this wonderful creation. Found it so fantastic; everything from music, graphics, the simplicity.

Please check if you could create a troop/wagons that carries more loots than the usual combatant armies.

Also, please add to train troops in multiple que.


Thank you

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General T. Winters
Administrator
23 October, 2015, 2:48 PM UTC

Commander YSB363 , thank you for your feedback and your suggestion. I really appreciate this.

As for your idea, we've set some limits for weekly gains in order to maintain the game balance. I assume that some other items to increase such limits may be introduced some day. Sure, a significant investigation, analyze of the results and development of the feaute implies a long-term process. Our team has a vision of Total Domination evolution and we are glad to continue this process 


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AC•*SRA*
26 October, 2015, 10:50 AM UTC

How about a central intelligence Emitter 

Which is basically a center emitter where all the members of the clan will send their def troops 

So instead of stacking each emitter individually 

A clan will stack one "the central emitter"

And if any of the other emitters are to be attacked 

The attacking force will face all clan Def at that emitter 

If that emitter is to fall 

The whole zone "emitters" or clan territory will shift to the opponent clan . 

If this is to be implemented 

1- clans no more need to have infinity defensive troops which I find impossible to achieve. Territories and emitters held are somehow to be limited . 


Simply stack one emitter as hell 

Which will be the first and last line for their territory 

Which allows them to conquer bigger areas and for you to release new emitters more to be captured to increase territories without the need for people to have to collect impossible number of troops in order to increase their zone/rank.

2- the central emitter will direct the defensive troops toward the emitter that is being attacked .

So no more spread defensive troops it's all together .

 

3- why make clan fall gradually 

Either they can survive or they don't 

One clan O vs another D 

One battle to settle it . One well planned massive attack .


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BiohazarD
Moderator
27 October, 2015, 5:29 AM UTC
AC•*SRA* said:

How about a central intelligence Emitter 

Which is basically a center emitter where all the members of the clan will send their def troops 

So instead of stacking each emitter individually 

A clan will stack one "the central emitter"

And if any of the other emitters are to be attacked 

The attacking force will face all clan Def at that emitter 

If that emitter is to fall 

The whole zone "emitters" or clan territory will shift to the opponent clan . 

If this is to be implemented 

1- clans no more need to have infinity defensive troops which I find impossible to achieve. Territories and emitters held are somehow to be limited . 


Simply stack one emitter as hell 

Which will be the first and last line for their territory 

Which allows them to conquer bigger areas and for you to release new emitters more to be captured to increase territories without the need for people to have to collect impossible number of troops in order to increase their zone/rank.

2- the central emitter will direct the defensive troops toward the emitter that is being attacked .

So no more spread defensive troops it's all together .

 

3- why make clan fall gradually 

Either they can survive or they don't 

One clan O vs another D 

One battle to settle it . One well planned massive attack .


Due to the combat mechanics of the game, in order to make this work clans would have to be able to send joint attacks with as many people's troops as they want.  Otherwise, the defenders could easily outnumber the attackers by so much that it would be impossible to do any real damage.  We could easily put 500 mil def on one central emitter (there are some clans that could do far more), and somebody sending a 10 million offense attack would kill at most 1-2 million defense.  This would make it pretty much impossible to take any big clan's emitters, and new clans wouldn't be able to get any emitters because a few strong clans could easily hold everything. 
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AC•*SRA*
27 October, 2015, 6:55 AM UTC
BiohazarD said:

AC•*SRA* said:

How about a central intelligence Emitter 

Which is basically a center emitter where all the members of the clan will send their def troops 

So instead of stacking each emitter individually 

A clan will stack one "the central emitter"

And if any of the other emitters are to be attacked 

The attacking force will face all clan Def at that emitter 

If that emitter is to fall 

The whole zone "emitters" or clan territory will shift to the opponent clan . 

If this is to be implemented 

1- clans no more need to have infinity defensive troops which I find impossible to achieve. Territories and emitters held are somehow to be limited . 


Simply stack one emitter as hell 

Which will be the first and last line for their territory 

Which allows them to conquer bigger areas and for you to release new emitters more to be captured to increase territories without the need for people to have to collect impossible number of troops in order to increase their zone/rank.

2- the central emitter will direct the defensive troops toward the emitter that is being attacked .

So no more spread defensive troops it's all together .

 

3- why make clan fall gradually 

Either they can survive or they don't 

One clan O vs another D 

One battle to settle it . One well planned massive attack .


Due to the combat mechanics of the game, in order to make this work clans would have to be able to send joint attacks with as many people's troops as they want.  Otherwise, the defenders could easily outnumber the attackers by so much that it would be impossible to do any real damage.  We could easily put 500 mil def on one central emitter (there are some clans that could do far more), and somebody sending a 10 million offense attack would kill at most 1-2 million defense.  This would make it pretty much impossible to take any big clan's emitters, and new clans wouldn't be able to get any emitters because a few strong clans could easily hold everything. 

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AC•*SRA*
27 October, 2015, 7:19 AM UTC

You said that big clans can already put up to 500 mil in defense And some could do more 

This kinda leave offense in a bad place since defense is a team work and offense is sole don't you think ?

Why not allow clan members to rally offense just like they do with defense 

Because a clan with 500 mil in def which you just said exists yet say they can do way more how do you suggest taking this emitter down ? 

If a 10 mil hit could kill lets say 2 mil on average according to what you said 

So basically a clan will need 250 people to hit with 10 mil O each to kill that 500mil

And I'm assuming all agree to do such then struggle being without troops till next Morgana have paid . 

What I'm saying simply is it is already impossible for new clans to do anything 

And a central emitter wouldn't change that fact . 

You really need to do sthing to impower offense . 

Defense is great strategy but slow and boring 

Thanks ! . 

And great job on the new update 

Despite the few bugs 

I think it's awesome especially the map .


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BiohazarD
Moderator
27 October, 2015, 7:23 PM UTC

AC•*SRA* said:


You said that big clans can already put up to 500 mil in defense And some could do more 

This kinda leave offense in a bad place since defense is a team work and offense is sole don't you think ?

Why not allow clan members to rally offense just like they do with defense 

Because a clan with 500 mil in def which you just said exists yet say they can do way more how do you suggest taking this emitter down ? 

If a 10 mil hit could kill lets say 2 mil on average according to what you said 

So basically a clan will need 250 people to hit with 10 mil O each to kill that 500mil

And I'm assuming all agree to do such then struggle being without troops till next Morgana have paid . 

What I'm saying simply is it is already impossible for new clans to do anything 

And a central emitter wouldn't change that fact . 

You really need to do sthing to impower offense . 

Defense is great strategy but slow and boring 

Thanks ! . 

And great job on the new update 

Despite the few bugs 

I think it's awesome especially the map .


That's what I said.  Take the 3 person limit off joint attacks, so that you can have the clan all send you offense then send it in one big attack.  Or at least increase the limit to maybe 10 people for emitter attacks (I'd say keep it at 3 for deposits, otherwise things will get unfair). 

That's the only way this single emitter idea could work. 
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AC•*SRA*
28 October, 2015, 11:27 AM UTC

Why crossfire server get a higher discount rates on crystals and packages ? 

For instance the 36k pack for 100$ 

Where at startcom 1 and the other servers it's 18k ? 

Is that an attempt to encourage people to move to crossfire ? 

Startcom is my favorite server so my question is are you going to modify the discounts/packages on all servers ? If not can I at least know why ? 

And I have noticed extra added feature to black market at [LC] and [IM] 

Listed under item usage / item 

People could actually buy the special artifacts such as "mercenary operation refresher / caravan capacity boosts / army call back ...etc " 

Where at startcom and crossfire this tap doesn't exists . 

Will you add it too please ? 

Two more suggestions to add : 

1- you already have a limit for resources set at 6 full caravans per day 

I'd like to suggest to enable us to further upgrade the caravans numbers and capacity in order to send those 6 caravans at once 

Basically the limit is fixed what I'm saying is that during raids people tend to send caravans full of resources to another sector in order to maximize the raids This happen one at a time which actually take long time . 

By increasing caravans capacity and number people would be able to save time by sending 6 caravans at once to 6 different sectors instead of waiting for it to come back then send another load . 

2- you already allow people to have infinity number of troops by saving it at bunker and as long as it doesn't stay at sector while running negative 

The credit consumption is very limited which at certain point stop people from being able to build 

During raids people could actually get credits to queue new troops and build it 

But unless they attend their sector 24h they won't be able to save them because it will be dismissed when sector is at 0 credit and those troops are due 

Why not have the troops being built end up in bunker instead of sector ?. 

People who are negative in credit consumption don't do raids on regular bases because of that 

You could get them to play regularly again by doing that . 


Sorry for the long words 

But I just had to ask 

Thanks !. 



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General T. Winters
Administrator
28 October, 2015, 3:52 PM UTC

Commander AC•*SRA* it seems to me that you are talking about Total Domination: Reborn (our mobile app).

Please check Reborn forum where you can also find Suggestions section. As for your ideas, let me read them, maybe something interesting can be made in our browser version too 

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#AC
28 October, 2015, 5:43 PM UTC

Okay great thanks 

Do I have to repost all in the correct forum ? 

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General T. Winters
Administrator
29 October, 2015, 2:23 PM UTC
#AC said:

Okay great thanks 

Do I have to repost all in the correct forum ? 

Commander, you can make a new post in Reborn forum for Tornado to see it.
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GunSlinger
18 November, 2015, 4:26 AM UTC
3 things I would liked added the ability to sell extra serums and T and U mines, vaults, banks and warehouse levels increased.  also raise the amount of borgs players can have, id like to see it go to hundred
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