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A better way to get specific serums.

A better way to get specific serums.

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Apr 18, 2016, 11:3004/18/16
11/05/14
19383

A better way to get specific serums.

I like serums, but I hate playing the randomizer every time I open a box. Iv'e been currently looking to get cloning to lvl 12, but can't seem to get enough reaction time.

My solution to this would be A:

We make serums tradeable.-fairly tradeable so you could only trade lvl 1 serum for another lvl 1 serum and so on.

or B:

you make Serums buyable in the marketplace. NOT in "mystery boxes" like you already do, but individually so we can buy what we want and not have to buy and buy and buy while getting something we don't want.

That's all 

 
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3k
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18
Comments
Apr 18, 2016, 14:4204/18/16
Dec 29, 2018, 16:43(edited)
11/05/14
19383

Alyona Kolomiitseva said:


phoenix13 bird said:


I like serums, but I hate playing the randomizer every time I open a box. Iv'e been currently looking to get cloning to lvl 12, but can't seem to get enough reaction time.

My solution to this would be A:

We make serums tradeable.-fairly tradeable so you could only trade lvl 1 serum for another lvl 1 serum and so on.

or B:

you make Serums buyable in the marketplace. NOT in "mystery boxes" like you already do, but individually so we can buy what we want and not have to buy and buy and buy while getting something we don't want.

That's all 

 

Greetings. 



This aspect of the game was designed to be random. You never know what Serums you receive. As you can use only 3 Serums at a time, they weren't designed to be easy made.

 1.Modules are random too are they not? They were implemented into the trading system, and the main purpose of them is stronger units.

Serums do the same thing except you can only use three. The drawback is already there so why add another by making it random?

2. What are you going to tell the players that don't even have unlocked air force, yet are buried in serums they can't even use because they don't have the type of unit? "Better luck next time", "wait till you unlock ion engine" 

3. I would pay GOOD crystals for serums that I want instead of for a box that could very well give me something I don't need.

4.In the current system I would pay 3300 crystals for a box that could get me 1/4 chance of getting a cloning serum (or whatever I need at the time) and a 3/4 chance that I will get something else. In such a case where I got something else, I have just wasted 3300 crystals. bottom line: Why the heck would I pay 3300 crystals for rng? If you're going to be a p2p fine, just don't make me pay over and over again for the same thing like some kid looking for a trading card. 

But I thought this would end this way so I think I will just save my breath. Odd's are you are just told by plarium to blindly shoot down whatever idea that does not have a paywall. In which case GREAT JOB!


So you have a good day.
Alyona KolomiitsevaCommunity Manager
Apr 19, 2016, 15:0504/19/16
09/17/15
8278

I would like to know if other players support this idea.

Apr 19, 2016, 15:1704/19/16
09/25/15
78
I would love having a Serum Trading System(Of course with the restriction of the traded serums being the same levels).
Apr 20, 2016, 04:5004/20/16
02/28/14
21
BiohazarDModerator
Apr 20, 2016, 05:5004/20/16
10/04/13
3759

Kavi Shankar said:


I would love having a Serum Trading System(Of course with the restriction of the traded serums being the same levels).

(upvote)

:D
Alyona KolomiitsevaCommunity Manager
Apr 20, 2016, 09:3504/20/16
09/17/15
8278
Trading Serums would make it too easy to get them, don't you think? Random Serums make this aspect of the game more balanced.
Apr 20, 2016, 12:5004/20/16
09/25/15
78

Alyona Kolomiitseva said:


Trading Serums would make it too easy to get them, don't you think? Random Serums make this aspect of the game more balanced.

1) We are not gonna trade a level 1 serum for level 11 serum. Eye for an Eye. Ear for an Ear

2) I am not seeing why Serum trading is not viable while Module trading is viable. Both are acquired randomly.

3) There is no other way we can make use of the unwanted serums. (Don't ask if it is okay if you make an option to sell serums for resources. We are not even selling mods for resources)





Short Story:

Mr.X goes got hungry. Mr.X went to ABC Departmental store to get something to eat. Mr.X gave $y for a Sandwich. Mr.X was given a bottle of Shampoo. Mr.X got angry and left the store. 

Moral:http://prntscr.com/aukxfo

Story Dedicated to Phoenix13Bird

Apr 20, 2016, 19:5504/20/16
08/02/14
1109

@Phoenix13 Bird (18 April, 2016, 2:42 PM UTC):
I would support the idea.

Each serum would be something like 30% more expensive then its respective box, but there is no "gamble" on what you get. (It would also be tuned according to its level, too).


@Kavi Shankar (20 April, 2016, 12:50 PM UTC):
I find them to be like those Crypto Keys from CoD.

They don't always provide what you want, but they always offer a chance to get something you want, which is the main difference from your short story. (More like a claw-grabber game than a convenience store)

Apr 20, 2016, 20:0304/20/16
Dec 29, 2018, 17:06(edited)
11/05/14
19383
Kavi Shankar said:

Alyona Kolomiitseva said:


Trading Serums would make it too easy to get them, don't you think? Random Serums make this aspect of the game more balanced.

1) We are not gonna trade a level 1 serum for level 11 serum. Eye for an Eye. Ear for an Ear

2) I am not seeing why Serum trading is not viable while Module trading is viable. Both are acquired randomly.

3) There is no other way we can make use of the unwanted serums. (Don't ask if it is okay if you make an option to sell serums for resources. We are not even selling mods for resources)





Short Story:

Mr.X goes got hungry. Mr.X went to ABC Departmental store to get something to eat. Mr.X gave $y for a Sandwich. Mr.X was given a bottle of Shampoo. Mr.X got angry and left the store. 

Moral:http://prntscr.com/aukxfo

Story Dedicated to Phoenix13Bird


May 29, 2016, 01:5805/29/16
Sep 24, 2019, 12:02(edited)
33
Alyona Kolomiitseva said:

I would like to know if other players support this idea.

i support it
May 29, 2016, 05:4205/29/16
May 29, 2016, 05:43(edited)
08/10/13
54

I don't support it

I can tell this would be something for high players, They  will most likely  just stack a lot of offense and just send massive waves to other players and emitters.

But the trading I'm about 50 50 with that idea.

BiohazarDModerator
May 30, 2016, 03:3605/30/16
10/04/13
3759

starhawk said:


I don't support it

I can tell this would be something for high players, They  will most likely  just stack a lot of offense and just send massive waves to other players and emitters.

But the trading I'm about 50 50 with that idea.

Even at level 12 the serums only give like 10-15% boost.  So if you don't already have a lot of troops getting the serums isn't going to give you an army. 

May 30, 2016, 05:1205/30/16
May 30, 2016, 16:32(edited)
08/10/13
54

BiohazarD said:


starhawk said:


I don't support it

I can tell this would be something for high players, They  will most likely  just stack a lot of offense and just send massive waves to other players and emitters.

But the trading I'm about 50 50 with that idea.

Even at level 12 the serums only give like 10-15% boost.  So if you don't already have a lot of troops getting the serums isn't going to give you an army. 

If you don't have a large army really name one guy that don't have a large army and you are right it will not give me a army, attacking my infestation will Boom instant army. I feel like having a bigger army lets attack a bigger infestation site Boom 500 to 1500 battleships with other troops.

BiohazarDModerator
May 30, 2016, 10:0705/30/16
10/04/13
3759
starhawk said:

BiohazarD said:


starhawk said:


I don't support it

I can tell this would be something for high players, They  will most likely  just stack a lot of offense and just send massive waves to other players and emitters.

But the trading I'm about 50 50 with that idea.

Even at level 12 the serums only give like 10-15% boost.  So if you don't already have a lot of troops getting the serums isn't going to give you an army. 

If you don't have a large army really name one guy that don't have a large army and you are right it will not give me a army, attacking my infatuations will Boom instant army. I feel like having a bigger army lets attack a bigger infatuation site Boom 500 to 1500 battleships with other troops.

Do you mean infestation sites?
May 30, 2016, 16:3205/30/16
08/10/13
54
yes 
Alyona KolomiitsevaCommunity Manager
May 31, 2016, 13:4105/31/16
09/17/15
8278

Unfortunately, our developers have declined this suggestion. 

 Serums were designed as your personal Items, so you cannot exchange or trade them. We understand your wish to get higher-level Serums as soon as possible, but you will need some time and luck to get them. The random component in Cryonic Containers was added on a purpose.

Alyona KolomiitsevaCommunity Manager
Apr 18, 2016, 13:1104/18/16
09/17/15
8278

phoenix13 bird said:


I like serums, but I hate playing the randomizer every time I open a box. Iv'e been currently looking to get cloning to lvl 12, but can't seem to get enough reaction time.

My solution to this would be A:

We make serums tradeable.-fairly tradeable so you could only trade lvl 1 serum for another lvl 1 serum and so on.

or B:

you make Serums buyable in the marketplace. NOT in "mystery boxes" like you already do, but individually so we can buy what we want and not have to buy and buy and buy while getting something we don't want.

That's all 

 

Greetings. 


This aspect of the game was designed to be random. You never know what Serums you receive. As you can use only 3 Serums at a time, they weren't designed to be easy made.