All about infests

198 Replies
fakeasnever
Moderator
17 March, 2015, 11:49 PM UTC

@Maniakaal (17 March, 2015, 9:46 PM UTC):
Multiply by 12%?

Do you mean add 12%?

Because then it would be getting smaller...

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Maniakaal
17 March, 2015, 11:51 PM UTC

fakeasnever said:

@Maniakaal (17 March, 2015, 9:46 PM UTC):
Multiply by 12%?

Do you mean add 12%?

Because then it would be getting smaller...

resource won x 1,12

 

 

Mania DCL R3volution, founder Dutch Elite Force, ex-moderator TD-forum
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NUT Shot
18 March, 2015, 1:06 AM UTC

BiohazarD said:

fakeasnever said:

About payouts in Infestations, payouts are based on the resource value of troops lost during battles, and then payed back when the bank reaches a certain amount, etc., right?

So based on this, wouldn't it be easier to load infestations by sending troops to the wrong Infestation type?

 

Edit 1:
Yes, I know this would probably take much longer to kill an Infestation, but it's still worth thinking about, to me.

This used to work, but now troops loaded into the wrong type of infest don't count their full banking value.  This was done because people were exploiting it to get payouts on every single infest, and it allowed them to win troops way too quickly. 

How is this exploiting? Dead troops are dead troops. Goal is to load infests. There is no need for this to ever be fixed and its a shame if they did. Must be some whiny little babies crying about something. Whether we throw at offense or defense, the resource value is what should count. Plarium is retarded anyways. I can see why they did this. They want to kill game off completely. 

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BiohazarD
Moderator
18 March, 2015, 2:17 AM UTC

NUT Shot said:

BiohazarD said:

fakeasnever said:

About payouts in Infestations, payouts are based on the resource value of troops lost during battles, and then payed back when the bank reaches a certain amount, etc., right?

So based on this, wouldn't it be easier to load infestations by sending troops to the wrong Infestation type?

 

Edit 1:
Yes, I know this would probably take much longer to kill an Infestation, but it's still worth thinking about, to me.

This used to work, but now troops loaded into the wrong type of infest don't count their full banking value.  This was done because people were exploiting it to get payouts on every single infest, and it allowed them to win troops way too quickly. 

How is this exploiting? Dead troops are dead troops. Goal is to load infests. There is no need for this to ever be fixed and its a shame if they did. Must be some whiny little babies crying about something. Whether we throw at offense or defense, the resource value is what should count. Plarium is retarded anyways. I can see why they did this. They want to kill game off completely. 

This was exploiting because with the old system it was possible to load by sending troops to the wrong type of infest, which meant you could get a payout (and if you know how to do them well make a profit) on every infest you get.  So say you're on level 100 infests, and on days when the payouts are good (which you test using alt accounts or having low level clanmates do them first) you make a 10% profit each time you get a payout.  If you can get a payout on every one by cross loading, then you can do 12 payouts in a day.  At 10% profit on each one, that means in 1 day you make more than a level 100 payout worth of troops (5k+ bcs in a day).  Even at level 40-50 you can make very large amounts of troops quickly using this method.  I'm sure you can see how this became a problem.

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fakeasnever
Moderator
18 March, 2015, 3:04 AM UTC

@BiohazarD (18 March, 2015, 2:17 AM UTC):
I see...

 

However, I see 1 main 'broken dot'...

Where do you get that many resources legitimately?

111,777,000-148,913,800 resources a day, times 12, is 1,341,324,000-1,786,965,600...

WHERE?   lol

Even with alts, that's still way too many for 1 sane person to handle...

 

Edit 1:

Even if you get 100K resources a day from 1 alt, that's still 13,413.24-17,869.656 alts a day... Rounded up to 13,414-17,870 alts a day...

By 7 days, that's 93,898-125,090 alts a week...

That's like the entire game-map full...

WHERE?   lol

 

Edit 2:
Actually, now that I think about it, where do you even get the resources to load 1 level 100?

That's still about a month of raiding... All for 1 level 100...

WHERE?   lol

If Internet Explorer still asks to be your default browser, then you can do anything :D
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NUT Shot
18 March, 2015, 4:42 AM UTC

Bio, I still have no clue where you learned math. You have never made sense, and still to this day make no sense. Resources donated are resources donated. If people like yourself and others quit crying about which troops go where, none of it would ever be changed. These changes are made cause people cry too much. Not because they make sense. I ran all my troops into same infests forever and never remember a 12 infest pay in a day. Its all good. This game is so slow and boring there wont be much time left for it to survive. They took away everything that kept us active. Game sucks donkey b@@lls

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BiohazarD
Moderator
18 March, 2015, 4:57 AM UTC

NUT Shot said:

Bio, I still have no clue where you learned math. You have never made sense, and still to this day make no sense. Resources donated are resources donated. If people like yourself and others quit crying about which troops go where, none of it would ever be changed. These changes are made cause people cry too much. Not because they make sense. I ran all my troops into same infests forever and never remember a 12 infest pay in a day. Its all good. This game is so slow and boring there wont be much time left for it to survive. They took away everything that kept us active. Game sucks donkey b@@lls

Just because you don't get it doesn't mean I'm not right ;)  If you don't know what you're doing you won't get the same results, that doesn't prove that the results are impossible. 

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xygtho
25 March, 2015, 7:10 AM UTC

There heaps in this game that doesn't make sense like how dogs can defend against aircraft etc...  Or there battle algorithm was created from how a software engineer see's how a battle would work not how if would actually work( Bio i think you started that post on the plarium site). You just gotta use these thing to your advantage. But there is one thing that need upgrading is the F**kin in game chat and pm system sure it's just a plug in cant be to hard to replace or upgrade like when the time out screen comes on while your typing ffs. 

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BiohazarD
Moderator
25 March, 2015, 7:18 AM UTC

xygtho said:

With using elites the total res value is half a regular unit, I thought the crystals didn't count.  

Elite units count for same resource value as regular units (tested). 

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BiohazarD
Moderator
25 March, 2015, 7:21 AM UTC

fakeasnever said:

@BiohazarD (18 March, 2015, 2:17 AM UTC):
I see...

 

However, I see 1 main 'broken dot'...

Where do you get that many resources legitimately?

111,777,000-148,913,800 resources a day, times 12, is 1,341,324,000-1,786,965,600...

WHERE?   lol

Even with alts, that's still way too many for 1 sane person to handle...

 

Edit 1:

Even if you get 100K resources a day from 1 alt, that's still 13,413.24-17,869.656 alts a day... Rounded up to 13,414-17,870 alts a day...

By 7 days, that's 93,898-125,090 alts a week...

That's like the entire game-map full...

WHERE?   lol

 

Edit 2:
Actually, now that I think about it, where do you even get the resources to load 1 level 100?

That's still about a month of raiding... All for 1 level 100...

WHERE?   lol

Lol you don't build the troops to do all the infests in 1 day.  You have troops with enough value to load 1 infest.  You load them, kill that infest, and get a payout of slightly more troops than you lost.  You then use those troops to load another infest, and do it again. 

You can build about a million resources of troops per day (doing nemesis, thunderbolts, gauss, elite dizzys, excals, elite excals), so it takes 4 months of building to load a level 100 infest if you're starting from scratch, but nobody does that unless you lost your entire army in an emitter by accident or something like that. 

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Saad Malik
28 March, 2015, 4:02 PM UTC

do we have any knowledge of level 32 and 38 now?

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Saad Malik
28 March, 2015, 5:37 PM UTC

is there any resource value of bioplasma units?

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BiohazarD
Moderator
28 March, 2015, 5:45 PM UTC

Saad Malik said:

is there any resource value of bioplasma units?

Yeah, I believe it's the number of bioplasma it cost to build it. 

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Aggie.bound
29 March, 2015, 9:05 PM UTC

Is there some hidden trick I'm missing? I'm at level 24 on infests with my "mission" level @ 29 and I don't get payouts Ever; I am tracking what I loaded in and it doesn't seem to be working. My last payout was just under 600k in interceptors on a level 23. But the chart you posted says it should take over a million in resources to get a payout on that level. And shouldn't the payout have been more than that 600k? Am I only supposed to hit one infest "type" or do I have to hit only the red ones?  And how many infests per day am I supposed to do. I generate about 46k u and t per day and roughly 50k credits. I can't see a benefit of going to level 18 mines since they don't give but 10 more per hour. what am I doing wrong? I can't seem to train enough troops per day to hit infests "daily" since valks and scars take so long to build I get only a couple hundred of one or the other but it takes way more than that to "load" an infest. Please help me understand what I am doing wrong.

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BiohazarD
Moderator
30 March, 2015, 8:13 AM UTC

Aggie.bound said:

Is there some hidden trick I'm missing? I'm at level 24 on infests with my "mission" level @ 29 and I don't get payouts Ever; I am tracking what I loaded in and it doesn't seem to be working. My last payout was just under 600k in interceptors on a level 23. But the chart you posted says it should take over a million in resources to get a payout on that level. And shouldn't the payout have been more than that 600k? Am I only supposed to hit one infest "type" or do I have to hit only the red ones?  And how many infests per day am I supposed to do. I generate about 46k u and t per day and roughly 50k credits. I can't see a benefit of going to level 18 mines since they don't give but 10 more per hour. what am I doing wrong? I can't seem to train enough troops per day to hit infests "daily" since valks and scars take so long to build I get only a couple hundred of one or the other but it takes way more than that to "load" an infest. Please help me understand what I am doing wrong.

Upgrade your vaults, you want to be making at least 8-10k credits per hour.  Then start making troops that use more credits to build (nemesis, thunderbolts, exterminators, excals, or phantoms (recon drones if you don't have any of the higher ones unlocked).  These let you load infests a lot faster than other troop types. also recon people around you, when you find inactives with good resources and no troops out raid them, there are a lot of these in most areas you may have to look out to 150-200km to find enough if you're using your 10 raid every day. 

Also make sure your resources are maxed out on your sector (ie you have as much of each resource as you can hold) this stops you from getting resources in your payout and you get extra troops instead.  Your best chance of getting a payout is on the highest level infest below your mission one.  (So if your mission was level 29 your highest chance for a payout is on a level 28.)

You don't have to do infests every day, many people just do infests during the global mission and build up their troops between missions. 

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CK-Basilius Errant Le'reaper
30 March, 2015, 8:29 AM UTC

i just dont infest, problem solved

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fakeasnever
Moderator
30 March, 2015, 12:02 PM UTC

@CK-Basilius Errant Le'reaper (30 March, 2015, 8:29 AM UTC):
Haha, are you one of our beloved 'PvP trolls'?   lol

If Internet Explorer still asks to be your default browser, then you can do anything :D
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CK-Basilius Errant Le'reaper
30 March, 2015, 9:05 PM UTC

im more of a handsome troll

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Prince Orcus DiVargo
8 April, 2015, 8:30 AM UTC

Hey guys, I have a question. I use interceptors on infestations but it does strike me that I'm losing good units, so I got the genius idea to use phantoms (2/3 of the time for same res value therefore 50% greater loading per day for air units). Plarium did fix the wrong-unit-type bug by making units used on the wrong fest type count less towards loading, so my question is this: if I use phantoms to infest (thus keeping ceppies), for which infest type do phantoms count towards their full value (I'm in essence asking "which infest type is their right type: offence or defence?" or "for infests, would phantoms count as offence troops or defence troops when loading?").

 

Cheers,

~Prince

JR.
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Prince Orcus DiVargo
8 April, 2015, 9:17 AM UTC

Post 2: I noticed that when I rely on TIS infests, I only get part of it back. I kind of get the appeal of having still 3-4 million so not having to start over but is there a way to trigger a payout that empties banks?

JR.
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