translator inbuild or pasting of text into chat

16 Replies
User
15 September, 2017, 9:20 AM UTC

Seriously now one of them, so either the game itself translates russian to into english or the game allows to copy paste text so i can take the lines from to a translator on my own.



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User
15 September, 2017, 9:24 AM UTC

Translator is a good idea.

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User
15 September, 2017, 9:46 AM UTC
copy paste is a better idea, and much shorter to implement.
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User
15 September, 2017, 2:54 PM UTC
Yes we need copy paste but maybe it's hard to add?
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User
15 September, 2017, 6:25 PM UTC
Jake said:

Yes we need copy paste but maybe it's hard to add?
It's so hard that you need to take out the code that disables it....
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User
16 September, 2017, 1:27 AM UTC
Jake said:

Yes we need copy paste but maybe it's hard to add?
Can't be that hard. Having been a developer once myself, I am familiar with many of their quirks. Many have tunnel vision by nature, others have it forced upon them by management.  If they are not told to put it in, it doesn't happen. The problem probably lies with management being too inept to realize the value of having cut 'n paste, and too self important to listen to the developers telling them it'd be no problem to add.
Lowmeadow
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User
16 September, 2017, 6:54 AM UTC

Lowmeadow said:


Jake said:


Yes we need copy paste but maybe it's hard to add?
Can't be that hard. Having been a developer once myself, I am familiar with many of their quirks. Many have tunnel vision by nature, others have it forced upon them by management.  If they are not told to put it in, it doesn't happen. The problem probably lies with management being too inept to realize the value of having cut 'n paste, and too self important to listen to the developers telling them it'd be no problem to add.

So... you were a developer and yet, somehow, the fact that the default behavior of the common base-line code is to allow copy-paste somehow eludes your memory?

On anything that by design separates the input methods (keyboard typing vs copy-paste, for instance) and handles them in different ways it's 1) Well known to any developer learning the platform. 2) Done usually as a security measure. 3) There are well-known code segments that "fix" this difference in handling for those who wish to do so.


I think the main issue is they will have to re-enable it for chat only, as the game does not open or send you to a new page when making payments, and any access to the "keyboard stack" on an HTML level would be considered a security breach.

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User
18 September, 2017, 10:13 AM UTC

We accustomed to use the LINE

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User
19 September, 2017, 7:02 AM UTC

Test said:


copy paste is a better idea, and much shorter to implement.

I agree. It seems that so hard to add something like this in the game

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User
19 September, 2017, 7:03 AM UTC

but the translator in the game, of course, it would be perfect

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User
19 September, 2017, 7:04 AM UTC
Your_Darkness_Queen said:

We accustomed to use the LINE

we use this program too 
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User
19 September, 2017, 7:35 AM UTC

I think that lack of translation in a game is not a problem. Use line app.

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User
19 September, 2017, 10:07 AM UTC
please-add-link-to-that-app.
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User
20 September, 2017, 7:54 AM UTC

Simpson3k said:


www.please-add-link-to-that-app.com

What?

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User
22 September, 2017, 1:48 AM UTC
Phil Morte said:

Simpson3k said:


www.please-add-link-to-that-app.com

What?

It's an alternative phrasing to "googling Line App is too hard for me".
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User
22 September, 2017, 9:29 AM UTC
Test said:



www.please-add-link-to-that-app.com

What?

It's an alternative phrasing to "googling Line App is too hard for me".

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User
27 September, 2017, 5:06 PM UTC
I agree with demand. Using Line is a pis-aller only good with people you want to keep in touch. Useless when you just want to know what the cc is talking about. (And this app is the worst chat app I never saw in term of stability)
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