The Bad Mechanics of Teleporting and Shielding

10 Replies
pirhana7
22 August, 2017, 3:12 AM UTC

First I want to say I like the teleporting and shield abilities in the game as they are needed for many things and help people.  But there are few thing they are used for that really should not be possible to do in the game.


Problem:  Teleporting next to your target so you can attack them in 10 seconds.  This kinda defeats the whole purpose of having a guard     tower and warning.  Also make it not possible to send help to defend.  It just something that the game would better off without.

Fix:  After teleporting you cannot send an attack for 1 hour or ( X amount of time)


Problem: Attacking someone the instantly shielding so no counter attack or revenge can be done. (very cheap if done after teleporting next to your target)


Fix: After attacking anothers players base or troops you cannot shield or teleport for 1 hour.  This would make you actually think about attacking......


Think these changes would make the game much more enjoyable.
UTC +7:00
Master
22 August, 2017, 7:42 AM UTC

pirhana7 said:


Fix:  After teleporting you cannot send an attack for 1 hour or ( X amount of time)



Fix: After attacking anothers players base or troops you cannot shield or teleport for 1 hour.  This would make you actually think about attacking......

No, thanks. It's unacceptable to me.

UTC +3:00
Your_Darkness_Queen
22 August, 2017, 2:05 PM UTC

Master said:


No, thanks. It's unacceptable to me.

yep. for me too. it will be endless wait.

UTC +3:00
pirhana7
22 August, 2017, 8:49 PM UTC

Your_Darkness_Queen said:


Master said:


No, thanks. It's unacceptable to me.

yep. for me too. it will be endless wait.

------------------------------------------------------------

Thats only if you rely on teleporting to attack someone which sounds like that is the only way you play....That what we want to get rid of.....  We basically want you to put your base somewhere and leave it there and just attack from that spot.... like all the other strategy games do.  So teleporting is only something you do when you really want to move to a new spot or the start a Event War.  But yah you actually do all your attacks from your base location that you stay at.....and the attacks have to actually travel....

UTC +7:00
Vandal
23 August, 2017, 7:20 AM UTC

Hi there! I think, that it's bad idea. It will be so uncomfortable for attack.

UTC +3:00
Test
23 August, 2017, 8:38 AM UTC

There are other things that are in place to make you think before you attack:

  1. The defender can have endless troops. Troops don't starve if you hit 0 food, and so you can just train more troops than even 100 march limits can hold. Even if they're all T1, you still beat a full T5 march.
  2. There can be a significant amount of high quality reinforcements in town.
  3. Infirmaries. I know (stupid) people think they are useless, but basically what Infirmaries do is make the following rule true, within their capacity limit: "The attacker loses troops permanently at full cost, the defender only temporarily and at a reduced cost".
  4. The defender's troops have 1-60% added Defense (Wall & Tower) more than the attacker.
  5. Retaliation from the attacked person's order.
  6. Attacking removes your own shield, and leaves your town with less troops.
  7. Without counting points for events (and sometimes even with counting them), the rss you take from a town usually won't cover the re-training costs of your losses.

All of these things combined make it so that any player around your ballpark power level attacking you is (in most cases, not all) making a mistake.


But that's not what you want - you want a game where a tiny 100K power player can (easily) evade a 30/100/more M power player attacking him/her.

You can do that - it's called having a shield up in advance. But even that is not enough for you, because that comes with a cost - a relatively low cost in gold and the fact that you can't attack other towns at will (at least not without paying more gold).


Well, guess what? A game where you can toy easily with someone 1,000 times your size and get away with it scot-free is the very definition of an imbalanced game (and this means a stern NO should be the answer to you).
UTC +2:00
Jake
23 August, 2017, 2:13 PM UTC
Yes, it's cheap and annoying move. And yet you can evade loses if u'll hide your troops in ordermate Town
UTC +3:00
Vandal
25 August, 2017, 9:30 AM UTC

Jake said:


Yes, it's cheap and annoying move. And yet you can evade loses if u'll hide your troops in ordermate Town

Ha! I did it everytime.

UTC +3:00
456
31 August, 2017, 11:55 PM UTC

pirhana7 said:


Fix:  After teleporting you cannot send an attack for 1 hour or ( X amount of time)


Fix: After attacking anothers players base or troops you cannot shield or teleport for 1 hour.  This would make you actually think about attacking......


Think these changes would make the game much more enjoyable.

Then you should think a little more.


1. So basicly,  someone that play 1 hour a day can do only 1 attack ?

You think anyone would enjoy that ? Seem like you dont attack at all. Else you would find this completly strange as a suggestion.


2. Right, so first to attack lose ? My order often teleport/counter in 5 sec after an attack and sometime less if its on their screen. So, no shield 1 hour mean that no one will attack... There is no reward that worth you losing all units which render you unable to play. Maybe we should all go play sim city and trade each other ressources and change the army for T1 Stupid sims - T5 Smart Sim. The first to have enough T5 to explain the game to you win.


If you truely find your change good. Sim City would be good change for you. Try Sim City: Cities of Tomorow with rush hour expand. Very good, I love it! CAreful tho, you cannot shield yourself from disasters. (unless you active cheats)
UTC +7:00
pirhana7
9 September, 2017, 4:42 AM UTC
456 said:

pirhana7 said:


Fix:  After teleporting you cannot send an attack for 1 hour or ( X amount of time)


Fix: After attacking anothers players base or troops you cannot shield or teleport for 1 hour.  This would make you actually think about attacking......


Think these changes would make the game much more enjoyable.

Then you should think a little more.


1. So basicly,  someone that play 1 hour a day can do only 1 attack ?

You think anyone would enjoy that ? Seem like you dont attack at all. Else you would find this completly strange as a suggestion.


2. Right, so first to attack lose ? My order often teleport/counter in 5 sec after an attack and sometime less if its on their screen. So, no shield 1 hour mean that no one will attack... There is no reward that worth you losing all units which render you unable to play. Maybe we should all go play sim city and trade each other ressources and change the army for T1 Stupid sims - T5 Smart Sim. The first to have enough T5 to explain the game to you win.


If you truely find your change good. Sim City would be good change for you. Try Sim City: Cities of Tomorow with rush hour expand. Very good, I love it! CAreful tho, you cannot shield yourself from disasters. (unless you active cheats)
Or dont teleport...... and attack as many times from where your base currently is with no wait........   This how most game were before this game, Vikings, and Last Empire War Z.   Look at Plariums other games, Total Domination, Pirate, Stormfall.  This is the attack system I am talking about.  You dont move your base....  You are known for being at that location and you attack from there....  Only uses teleports for moving once for events.  Actually make it so the Warning tower has a purpose.....
UTC +7:00
Test
9 September, 2017, 5:17 AM UTC

So let's balance your offer.

When under attack, you can't send new marches.


Additionally, either:

  1. You cannot chain shields. 1hour cool-off between the end of duration till you can use another.
    OR
  2. Your shield will take 1hour to charge before it begins from the moment you activate it.

UTC +2:00
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