Customise the Treasury building

5 Replies
-K9-H20-360-
17 August, 2017, 5:19 AM UTC

would be nice if we could change the amounts of specific resources our treasury building can hold, instead of 20% for each rss. make make it adjustable

instead of seeing 100k iron - 100k wood - 100k stone - 100k food - 100k silver, Just let us adjust the 500k of capacity to what we want to save up in there, would help out with storage for us hyper farmers
UTC +7:00
Phil Morte
18 August, 2017, 7:37 AM UTC

Which lvl of your Palace?

UTC +3:00
Your_Darkness_Queen
18 August, 2017, 12:21 PM UTC

of course, it would be convenient. 

UTC +3:00
Test
23 August, 2017, 9:03 AM UTC

-K9-H20-360- said:


 would help out with storage for us hyper farmers

1. Treasury capacity does not add to the storage capacity before the production-halting point. 1 red herring less.



-K9-H20-360- said:


Just let us adjust the capacity to what we want to save up in there

2. How about we let the attacker decide what he takes?


3. Attacking towns yields way too few rss as it is (after you deduct time spent, time spent re-training casualties and re-training costs) compared to yielding.


4. Nobody told you not to attack others. The game can't be centered and catering to only 1 type of player (in your case, the turtle).
UTC +2:00
Your_Darkness_Queen
23 August, 2017, 1:06 PM UTC

Test said:


2. How about we let the attacker decide what he takes?


It seems a little unfair

UTC +3:00
Your_Darkness_Queen
23 August, 2017, 1:07 PM UTC

Your_Darkness_Queen said:


Test said:


2. How about we let the attacker decide what he takes?


It seems a little unfair

but of course, it can be conveniently

UTC +3:00
1699744 users registered; 39637 topics; 264933 posts; our newest member:ibmr