Hero sets guide

3 Replies
User
27 August, 2018, 8:47 AM UTC

Today I will tell you why you need hero profiles (sets) and how to switch them.


A Hero profile is a saved set of things and skills of a Hero. Create multiple profiles and switch between Them in certain game situations to get the right bonuses. For example, a set of military operations with the appropriate equip and skills to strengthen your troops.




Let's look at the creation of set from scratch:


1. Go to the tab "Hero’s Profiles" and click " Reset Skills”




Btw you will need "Reset skills" item




2. Distribute skill points to your needs





3. In the Tab “Hero’s Profiles" click " Save"




The set is ready!


If you want to switch to another set:


1. Select the desired set and click on it.

2. In a new tab click " Load”




3. To do this, we need the item "Load Hero's Profile”, which can be purchased for gold or in the Order store




P.S. Lifehack: save a separate set with Unallocated skills to quickly distribute them for your needs.

UTC +7:00
0
User
28 August, 2018, 2:38 AM UTC

An interesting guide, thank you.


What sets might one want?


Battle (Because skill and gear requirements are so different.)

Ass+Build+Study (Enough skill slots are present to satisfy all in one profile.)
- If you have the slot points, separate Build and Study profiles is handy.
- Otherwise, only need to switch the gear, depending upon which you are doing.

Training (Because skill and gear requirements are so different.)
- you can skip this, the skills and arsenal gear don't have all that great an impact.
- which may not be true for training t6 troops. [Not there yet, to know.]

Farming gear - not needed / pointless waste.
- Assumption: Logging in once per day or less to empty accumulation.
- 'harvest' III & silver III can be raised high enough in Ass+Build+Study to accomplish this. No separate gear or skill sets needed.
- 'harvest' = Food, Lumber, Iron, Stone, etc. One of these plus Silver.

Remember, you must be wearing the gear for it to have an effect. So start your building, studying, training, then you can switch gear. Versus farming, which only raises your production rate while you are in that profile.

The idea of a dummy profile is intriguing.

At the least, it is handy to set up a new profile to experiment. e.g. Higher 'harvest' type vs. higher resource production. To revert, just restore your saved profile, and experiment again. [Re-allocating the unallocated skill points.]

This can, for example, reveal how little impact raising resource yield (on hero only) has. Letting you comfortably allocate the points elsewhere instead.

UTC -5:00
0
User
3 September, 2018, 9:23 AM UTC
WWO said:

An interesting guide, thank you.


What sets might one want?


Battle (Because skill and gear requirements are so different.)

Ass+Build+Study (Enough skill slots are present to satisfy all in one profile.)
- If you have the slot points, separate Build and Study profiles is handy.
- Otherwise, only need to switch the gear, depending upon which you are doing.

Training (Because skill and gear requirements are so different.)
- you can skip this, the skills and arsenal gear don't have all that great an impact.
- which may not be true for training t6 troops. [Not there yet, to know.]

Farming gear - not needed / pointless waste.
- Assumption: Logging in once per day or less to empty accumulation.
- 'harvest' III & silver III can be raised high enough in Ass+Build+Study to accomplish this. No separate gear or skill sets needed.
- 'harvest' = Food, Lumber, Iron, Stone, etc. One of these plus Silver.

Remember, you must be wearing the gear for it to have an effect. So start your building, studying, training, then you can switch gear. Versus farming, which only raises your production rate while you are in that profile.

The idea of a dummy profile is intriguing.

At the least, it is handy to set up a new profile to experiment. e.g. Higher 'harvest' type vs. higher resource production. To revert, just restore your saved profile, and experiment again. [Re-allocating the unallocated skill points.]

This can, for example, reveal how little impact raising resource yield (on hero only) has. Letting you comfortably allocate the points elsewhere instead.

And maybe different sets for defense and offence
UTC +3:00
0
User
5 September, 2018, 1:20 PM UTC

I started out on that basis, but found things overlapped so completely I just merged them into one set - 'Armed' or 'Battle'.


The difference brought between defensive and offensive gear was so little. [Bearing in mind studies, buildings, bonuses, jewels, and so on and so forth, are the same between the two.] Easy enough to check - make your profile, switch your gear to the other, compare your %'s.


Assumption: You want to max out Health soonest, then Defense (more to fight with and impose more damage another day), then Offense. First max'ing out Reduced Enemy H/D/O. Then your best gear, then 'Army', then your 2nd best gear, and so on - first II, then back to I. You will max. out / use up all your points before you get too far.


Offense being Amarian gear.


Defense being Weighted Spear, Sharpened Shield, Breastplate, Lightweight Helm, Master's Mark x 2 - IIRC.

[This focused on Enhanced Health, combining with Enhanced Defense when available.]


OTOH - if you're in defensive mode, you're probably shielded, negating the need for defensive gear.
UTC -5:00
0
3500858 users registered; 66944 topics; 349244 posts; our newest member:Memphis