Lvl 9 RSS right before OvO?? No way!!

8 Replies
User
17 July, 2019, 1:53 AM UTC

We won the KvKr, so we got the Level 9 rss sites. GREAT! But then the next day we start an OvO. And now our opponent gets to farm the Lvl 9s at double points. We can stay in our HK and farm them, but only receive single points. And we have to devote a LOT more members to hunting the enemy farmers to disrupt their gathering the Lvl 9's.

You need to find some way to let the Lvl 9's expire before starting an OvO.  It is very unfair that our enemy gets to benefit from our KvKr win. :( 

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WWO
User
17 July, 2019, 8:31 AM UTC

Double edged sword I suppose, as least, as you note, you get to kill them.


A Discord threader noted that with yielding so fast, a typical 10k yielder (coming back faster than an attacker can reach them, usually?), doesn't do so any more, now sending more than 10k. Becoming easier to tile hit.


Does that match with your experience?
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User
18 July, 2019, 2:00 AM UTC
Yes, sending 10k troops, they spent more time marching than farming. But the real issue I have is that we won the KvKr, but our OvO opponent had not. So they could farm our 9's in the OvO & get double points for them. We didn't get that option, because they didn't get 9's in their kingdom. It's like we were penalized for winning the KvKr. :( 
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WWO
User
18 July, 2019, 5:38 PM UTC

JanelSmiles said:


But the real issue I have is that we won the KvKr, but our OvO opponent had not. So they could farm our 9's in the OvO & get double points for them.

Only if you let them.

It's like we were penalized for winning the KvKr.

Or bonused, as they had to come to you. And present their backsides which you can then kick. (Or anyone else from your k - the larger issue is preventing your opponent from getting points than your ability to kill them. If you don't keep a lid on their yielding they can get B's, even if you don't get the same for what limited kills one manages to land.)

Some of our k members have also noted a caveat: In this situation you can yield far faster at home than in enemy, acquiring points faster at home than in enemy - so in some cases yielding at home can be more profitable than abroad.

I'm not disagreeing with you, merely noting the double-edge. The reverse happened to us - none of them came to us, staying home to yield, and killing us when we tried. So we just gave up and went home for the duration.

Now that we know the nature of this beastie, we'll try to come up with some different and more effective tactics for next time. Like perhaps yielding adjacently with stronger so they break their teeth, and with nearby guard dogs to bite them if they try.

Anyone with good thoughts or strategies, do please speak up here! :)

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User
23 July, 2019, 4:07 PM UTC
The big thing here is making sure to not let your enemy's stay on the tiles. A full t1 march can give pleanty of points, not to mention you just denied them the rrs they were about to bring home for points. I saw alot of people using bigger troops to yield or greater number. People will get greedy and you can expose said greed and gain from it, if you actually have fighters this is a non issue, if your a small order of active people facing many smaller, yes your going to get out scored easily cause you have no way to keep up. It is a double edged sword but alot of times winning has a price on both ends that you have to prepare to deal with, if done properly its easy. I for one yielded around 20b rrs DURING ovo, now, if your able to make use of those rrs as well, no reason why it would be difficult to pull off a win as long as your fighters are active and hunt like they should.
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WWO
User
23 July, 2019, 6:45 PM UTC

Nicely put.


Also ... if they are yielding in such small troop numbers that it makes it pointless to pursue them, it also means it will take them a very long time to accomplish any meaningful points. So pursue other higher rate of point return actions in the mean time. (If they're small, they won't be able to keep up.)


And to Rikku's point if they leave early, they are getting few points.


So send 1 troop without Hero / Inquisitor in attack. If they don't leave / aren't watching, recall the march and immediately send another larger one. (Any troop x times the size of what's there will win, destroying 80% of the enemy. [Assuming no Hero / Inquisitor present. But do send yours.])


If they keep coming back to the tile, occupy it yourself with enough troops it will take an hour for them to finish. Your enemy clearly doesn't want to unshield to attack you, and they won't wait an hour so go elsewhere. [And you pursue them there, too - eventually they will run out of juicy tiles, give up, and 'take their ball and go home'.]
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User
29 July, 2019, 5:44 PM UTC

Agreed, even if you outscore then on every other item, an enemy that did not win their Rebellion has a significant advantage. It isn't equitable to say "well hunt them" because people sleep, work and have lives.At least if there's a supremacy or hunting event at the same time then other orders will participate in keeping enemies off the 9's but this wasn't the case. 

The rebellion rewards seriously disadvantage the winning kingdom in the Ovo -  so if you win rebellion you will lose the following Ovo, even with the boosts added - perhaps its worth it for the rss - ? but it will be the tradeoff. 

The next impact is the scattered 7's now as a result. So retribution kvk's are no longer really worth winning for the rss as the 7's are hard to find and not worth the gold hunting down - and Rebellion isnt worth winning if you are Ovo-focused. 

The resulting impacts of these events weren't well thought though. And dont even get me started on the Rebel towers - until you're level 30 + you can just ignore those altogether - which is easy since there are hardly any of them anyway. 


So orders that win the Rebellion would be better off agreeing to naps with their Ovo enemies - knowing they have such a disadvantage and are sure to lose - and just take the time to make the most of the 9's (and 8's). 
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User
4 August, 2019, 12:19 PM UTC

I agree, in OvO better yielding tiles in home kingdom are double edged, but more of a disadvantage than an advantage for that event. That being said, yielding really is just small potatoes in terms of points for an OvO. You'd have to be pretty active to get more than a few B as an individual player from yielding tiles.


Scattered bonus tiles tend to benefit the smaller players, rather than the bigger ones.


Rebel towers are actually OK for smaller players, however only in their home kingdom. It is possible to send troops to help defend these sites. This does not break shield, and can get you some combat points. Someone who has developed good scouting can also get some good kills, though this would likely be dominated by the bigger players. I do agree though that they really are defended by a massive defense which will take several waves of raids to break, even for fully equipped players.


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WWO
User
4 August, 2019, 11:53 PM UTC

Vasusena said:


... That being said, yielding really is just small potatoes in terms of points for an OvO. You'd have to be pretty active to get more than a few B as an individual player from yielding tiles.

I have found that it is the repeated minuscule yielding that can be the final straw in winning or losing an event. (Or, after the fact, be completely irrelevant.) As a result, you cannot take the chance, and need some players killing troops on these tiles. They don't even have to be successful, merely keeping the enemy yielding points constrained and contained. Problem being such minding is expensive troop wise, and time consuming, and you unshield long enough for that bully the next screen over to zero you.

[You don't even have to be successful - if you approach a tile and they withdraw, your job is done. If they keep coming back, leave 10k on a tile (immaterial to players the size of tile hitters) - usually they don't want to break their own shield, and so stop coming and move on.]

Scattered bonus tiles tend to benefit the smaller players, rather than the bigger ones.

But not, as you point out, in any material way. They could get as much and more rss from their own large players in their order. In some senses, yielding is a fools game, little reward, time consuming, while exposing your behind.

And the smaller you are the more hits hurts. (Limited troops available, limited rate to train or heal, needing precious gold to resurrect.) The larger you are, the reverse is true, and the less likely you are doing the yielding - being the tile hitters, instead.

[Never mind the excellent comments elsewhere that resurrection is a more expensive troop acquisition method than the others. The others having various bonuses / gear speed/cost reducers, while gold = 100% unreduced cost, even when -10% bonuses are in play.]

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