This topic is closed

Units will not be dismissed when you lack the Food to maintain them!

6 Replies
Amelia Stormfall
Administrator
3 August, 2015, 12:24 PM UTC

Unit Preservation!

Units will not be dismissed when you lack the Food to maintain them!

Your seers have mastered the ancient art of transmutation! A simple thought is now all it takes to morph a boulder into bread. Such powerful magic cannot be toyed with; use it only when all Food is gone.

From now on, when you have less Food than your Units require, they shall no longer die or desert you. You can use your Resources to train all the Units you need, and they’ll never leave you for lack of Food.

Remember that Units still consume Resources, so monitor your Resource Production. You cannot have less than 0 Resources, but your Units may use up Resources faster than you can produce them. Prevent this by constructing and upgrading all Barns and Farms in your Castle!


UTC +0:00
buttonben895
3 August, 2015, 3:31 PM UTC
Sigh... what  is now to prevent big spenders from crushing non-spenders? They can just buy ten thousand dragons and become unstoppable. The soldier desertion was the one thing that constrained big spenders, and made Stormfall stand apart from games like Game of War. You may think this change will cause people to spend more, but I think it is the beginning of the end for this game..
UTC +4:00
Ecolitan
3 August, 2015, 4:05 PM UTC
buttonben895 said:
Sigh... what  is now to prevent big spenders from crushing non-spenders? They can just buy ten thousand dragons and become unstoppable. The soldier desertion was the one thing that constrained big spenders, and made Stormfall stand apart from games like Game of War. You may think this change will cause people to spend more, but I think it is the beginning of the end for this game..
+1 now for players at end of research troops are unlimited. The entire strategy of the game was based on trading troop power off against resource consumption. Instead we get weak version of GoW s teleport and ugly hives next right? Congrats on deciding to remove the single largest strategy element of your game.
UTC +0:00
Amelia Stormfall
Administrator
4 August, 2015, 1:32 PM UTC

My Lord, first of all, thank you for sharing your feedback. Well, I believe that this change is really

important for all players. Yes, it affects basic strategies, however, there are many new ways to create something different in this conditions. Just think about it, you don't have to think how to hide or send units right after the building, you just need to use them. I am sure that many Lords can wisely use this opportunity!


UTC +0:00
fdar75
14 August, 2015, 9:52 PM UTC

That was a good idea but problem here now is the large and unstoppable troops from big lords around. make the game impossible to go up and stop the balance on the game even spending money, if i have 300 dragons and now can have 10,000 anyone starting can handle that anyway, making the game impossible for new players. that the reason cuz new recruits just start the game and leave the game in few days.

 Food was the best balance of the game. I think you guys can make some change in that, like is you dont have enought food troops dont dye but the food counter goes in negative in the same proportion so thats mean you need go outside hunting for recover food lost every hour. in that way if you have a large army you you will have the challenge of recover the food to positive for make more troops.

Balance=fun fun=dream on be the first - no balance= no fun, no fun= leave the game

Well sorry for my bad english i just want help, i like the game.

UTC +4:00
Stephen Brandon
16 August, 2015, 4:08 PM UTC
My Lord! You can only buy so many troops a day, that goes for everyone lvl 1 to lvl 124, Food issues well lets see here, if you have troops building and you have 0 food your troops stop building. I believe the food issue is nice, now you can have your defense outside your walls and not have to worry if your Dead Dragon is gone because of food. Thanks
UTC +0:00
Ecolitan
20 August, 2015, 10:47 PM UTC

Not a sngle addressin from any mo rdev about loss of balance. Of course you worredabout a dead dragon outside your walls because you tried to keep troops above the level of your food. It i removal of the only unique strategy component of this game. I ignore lack of teleport because that is next. Talking about a limit on making troops is either deliberate misunderstanding of what is being written or fundamental lack of understanding of how massive armies are accumulated quickly.

UTC +0:00
1725748 users registered; 43289 topics; 271862 posts; our newest member:romeo