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Castle Defenses (Catapults ,etc  ...)

Castle Defenses (Catapults ,etc ...)

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Jul 10, 2018, 22:3407/10/18
10/07/17
8

Castle Defenses (Catapults ,etc ...)

We got those nice castle def values, but no-one seems to quantify what they are worth exactly. Its clear that a value of 5000 or 10000 makes a difference , but in which way does it improve the castle defending units ?

I've heard once that per 1000 castle def extra, the defense is 10% increased. 10.000 would make +100% . This seems a lot to me.

- Q1 is there a % force increase after all ?

- Q2 does it take into account that the offending player launches a majority or minority attack ?

- Q3 Does the value , eg. 10.000 represents  x * 10.000 exemption of loss to the defending player before the first unit actually dies ?



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Jul 12, 2018, 06:2407/12/18
Jul 12, 2018, 06:54(edited)
01/11/16
1009

Mancunian said:


We got those nice castle def values, but no-one seems to quantify what they are worth exactly. Its clear that a value of 5000 or 10000 makes a difference , but in which way does it improve the castle defending units ?

I've heard once that per 1000 castle def extra, the defense is 10% increased. 10.000 would make +100% . This seems a lot to me.

- Q1 is there a % force increase after all ?

- Q2 does it take into account that the offending player launches a majority or minority attack ?

- Q3 Does the value , eg. 10.000 represents  x * 10.000 exemption of loss to the defending player before the first unit actually dies ?



Castle wall defense significantly helps to boost your own and any reinforcements that you may have.


-A1 Every 100 Defence points increase the Defence characteristics of units by 1%


-A2 It shouldn't depend on that


-A3 Partially and it's a complicated calculation