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Lack of beacon PvP points even though losing troops.

Lack of beacon PvP points even though losing troops.

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Dec 13, 2016, 11:1412/13/16
1

Lack of beacon PvP points even though losing troops.

I realise this is probably intentional. But, I find it absolutely ridiculous and abhorrent that I can lose 20k worth of defensive troops in our beacon and to date have only received 3 points


I repeat THREE POINTS! If you lose troops you should gain points. Eg on the first attack I lost 7 griffins. ZERO points. 7 griffins would kill many infantry therefore gaining points. Why did I receive none? That wasn't all I lost by the way. Overall the last time I checked I've lost 20k. THREE POINTS. 

Please fix this!

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Dec 13, 2016, 11:1612/13/16
Dec 13, 2016, 13:39(edited)
1

That was actually golems. For some reason I edit it and when I save it reverts back to griffins.

Jan 4, 2017, 16:3701/04/17
Jan 5, 2017, 08:37(edited)
2303

Hi! When player defends, and his/her losses are very small compared to the total number of troops that took part in Battle, PvP points may not be received. It is a game feature introduced to prevent certain ways of cheating.

Jan 7, 2017, 20:4401/07/17
11/11/16
33

I didn't even know you got PVP points for defending a beacon (I never have)


The combat engine would have to break down the attack to the point of determining whose defensive unit killed what offensive unit (Since Killing a dragon is worth more than killing a Pikeman, etc)

OR

It would have to give everyone equal amount of points, which would allow people to do silly things like send in 1000 archers and max out their PVP tourneys (would be silly gains for noobs).


This is the main reason beacons are primary targets for Pike/Pally bombs during PVP Tournaments. It's the only place where the atacker can have the advantage  in terms of PVP points earned (Castles will usually net the Defender with more points than the attacker, and Forts give pretty poor ratios for points)


Also, because it is the only real place where the attacker can get an advantage in PVP tournaments, I don't think it should change at all. If it did, you would see the game stagnate a lot; people would just sit around waiting/hoping to be attacked.

Jan 10, 2017, 11:5101/10/17
2303
Saage said:

I didn't even know you got PVP points for defending a beacon (I never have)


The combat engine would have to break down the attack to the point of determining whose defensive unit killed what offensive unit (Since Killing a dragon is worth more than killing a Pikeman, etc)

OR

It would have to give everyone equal amount of points, which would allow people to do silly things like send in 1000 archers and max out their PVP tourneys (would be silly gains for noobs).


This is the main reason beacons are primary targets for Pike/Pally bombs during PVP Tournaments. It's the only place where the atacker can have the advantage  in terms of PVP points earned (Castles will usually net the Defender with more points than the attacker, and Forts give pretty poor ratios for points)


Also, because it is the only real place where the attacker can get an advantage in PVP tournaments, I don't think it should change at all. If it did, you would see the game stagnate a lot; people would just sit around waiting/hoping to be attacked.

Thanks for your feedback! We aren't planning to make any changes in the PvP system in the near future.