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Army composition,  battle rule and unity loss

Army composition, battle rule and unity loss

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Apr 21, 2015, 18:2204/21/15
04/01/15
5

Army composition, battle rule and unity loss

Hello,  I'm here especially for the most important thing of the game : the battle tactics. 

 

I don't see any tutorial about composition and how work the loss of army.  I mean,  by example,  archer are strong vs profane and bestiary,  dwarf are strong vs infanterie and cavalerie.  But what about nomade stronger than the two previous troops? Dwarf and elves become obsolete? 

 

How work the losses?  I see there are an equal repartition of loss (not 100% archer and 2% cavalerie,  but 20% &  10% by example,  why?) 

 

Here an example: i send 5 dragons,  10 liches,  20 knight,  50 paladin and 100 Spearman. 

The opponent  have 100 archers,  50 dwarf,  20 nomade. 

 

I could win,  but what is the loss? 

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Apr 22, 2015, 23:0104/22/15
May 9, 2015, 18:12(edited)
03/21/15
20

Are you French? I play the game in English and am therefore a little uncertain about the words "profane" and "liche", but I assume they are the the words for "occult" and "necromancer" in English.

Anyway, I don't know exactly either how the losses are calculated, but what I've understood is that in an attack the offensive and defensive units are weighed equally against each other. So, looking at your example, I'm guessing this is the way: (I apologize, but this will be a little long.)

 

Your attack points:

1. Dragon: 5 x 1680 = 8400

2. Necromancer (liche?): 10 x 900 = 9000

3. Knight: 20 x 240 = 4800

4. Paladin: 50 x 60 = 3000

5. Pikeman: 100 x 40 = 4000

TOTAL: 29200

 

When your total attack points are 29200, that means the Dragons are 28,8% of that (8400/29200); the Necromancers 30,8% (9000/29200); Knights 16,4% (4800/29200); and Paladins and Pikemen 24% (7000/29200).

 

The same proportions of the defending units focus on each of the groups:

1.

28,8% of the Nomads, Dwarf and Archers therefore attack your Dragons.

That means 6 Nomads, 14 Dwarfs and 29 Archers attack Dragons:

6 Nomads x 130 (bestiary unit defence points) = 780

14 Dwarfs x 16 = 224

29 Archers x 18 = 522

TOTAL: 1526

With only 1526 defence points against dragons (which have 1680 attack points), zero of your dragons will die. Then we do the same calculation again with the other unit groups.

2.

30,8% of the Nomads, Dwarf and Archers attack your Necromancers.

That means 6 Nomads, 15 Dwarfs and 31 Archers attack Necromancers:

6 Nomads x 170 (occult unit (profane?) defence points) = 1020

15 Dwarfs x 16 = 240

31 Archers x 18 = 558

TOTAL: 1818

With 1818 defence points against necromancers (which have 900 attack points), two of your necromancers will die.

3.

16.4% of the Nomads, Dwarf and Archers attack your Knights.

That means 3 Nomads, 8 Dwarfs and 16 Archers attack Knights:

3 Nomads x 170 (cavalry unit defence points) = 510

8 Dwarfs x 26 = 208

16 Archers x 20 = 320

TOTAL: 1038

With 1038 defence points against knights (which have 240 attack points), four of your knights will die.

4. 

24% of the Nomads, Dwarf and Archers attack your Paladins and Pikemen.

That means 5 Nomads, 12 Dwarfs and 24 Archers attack Paladins and Pikemen:

5 Nomads x 130 (infantry unit defence points) = 650

12 Dwarfs x 30 = 360

24 Archers x 20 = 480

TOTAL: 1490

With 1490 defence points against paladins and pikemen (which have 60 and 40 attack points), 10 of your paladins and 21 of your pikemen will die. (3000/7000 attack points were from Paladins and 4000/7000 were from Pikemen. That's why 3/7 of the 1490 defence points were against Paladins and 4/7 of the 1490 defence points were against Pikemen.)

 

Hopefully this wasn't too complicated. This is how I've understood it, and when I tested this calculation in a few of my attacks, it worked out pretty accurately. What's interesting about this system is that these attacks put a heavy burden on the more powerful units. Let's take an example:

 

Imagine that you're attacking with five dragons and 10 pikemen. The dragons represent 95% of the whole attack while the pikemen are only 5% of the attack. Now if the defence consists of 10 nomads, that means that 9 full units of them (95%) will attack the dragons. 9x130 is 1170 and will not manage to kill one single dragon. However, at the same time zero nomads will attack the pikemen (5% of 10 nomads is less than one), which means that none of the pikemen will die either. One would think that when one attacks with weaker units like pikemen against nomads, one would lose many of them, but that's not the case. One can notice this when attacking battlefields. When one has a lot of different units, the weaker ones do surprisingly well and do not die that much, because most of the defensive units in the battlefield focus on one's stronger attacking units. Here's an image of one of my attacks:

 

 

It shows clearly that the stronger units suffer the most, even though one would think that the weaker units (paladins and pikemen) would be destroyed the most. Seven dragons dead but only one unit each of paladins and pikemen died! But that's the way it goes. The bestiary units have so many attack points that a large part of the defensive units go head to head against them and leave the infantry units alone.

 

[EDIT: I initially wrote this post when very tired, so I made many mistakes in the calculations. I have now corrected them.] 

Apr 23, 2015, 06:5104/23/15
1369

Bunnyonwheels great thx. Your information is very usefull =)

May 3, 2015, 09:1605/03/15
04/01/15
5

Impressive analyse!  (Yes,  I'm French and you're right about the necromancer :p).  

I expected a % computation after some test,  especially because when I send 1unit of each,  except pikemen and paladin,  I lose only those units.  But sometime  I lost dragons (and sapphires)  and i doesn't understand why. 

Now i know: the % loss is not equally shared and depend of the most powerful troups!  That why we must engage the battleground only when we get enough infantry to secure the best units. Very usefull tip,  Bunny,  thanks!

May 6, 2015, 09:4005/06/15
Dec 29, 2018, 16:39(edited)
11/05/14
19382

Bunnyonwheels, I can only say WOW and THANK YOU for the impressive explanation about the combat engine.

 

I hope some good developer could manage to share a combat simulator soon.

 

May 26, 2015, 20:0205/26/15
Dec 29, 2018, 16:55(edited)
11/05/14
19382

That's in case of winning, but how the game decides when you loose?

attack vs defense? = higher number win? and then apply bunnyonwheels formula?

Aug 23, 2015, 06:1908/23/15
Dec 29, 2018, 17:01(edited)
11/05/14
19382
Good job. However, the ratio of number of unit died is the same across the board. From the screen shot already proved this where the green dragon died 1 over 11 units and the same for pally which was also died 1 over 11.
Sep 11, 2015, 08:4609/11/15
Dec 29, 2018, 16:53(edited)
11/05/14
19382

salve.. scrivo in italiano spero di avere una risposta da riuscire a capire!!

se devo mandare un attacco da 150 000 per esempio, come posso fare questo calcolo???

ho paura di diventare un ragioniere piu che un giocatore!

Sep 11, 2015, 09:5609/11/15
1369

PATRIZIO, sorry, I use only english.

If you want to calculate future loses - you can send infantry to try enemy deffence.

Or you can send all 150k and then try to find out, how the loses will count.

Oct 15, 2015, 14:1810/15/15
Dec 29, 2018, 16:52(edited)
11/05/14
19382

patrizio puoi vedere la forza d'attacco delle truppe che vuoi mandare nella sezione di addestramento delle unità e moltlipicare quella quantità per il numero delle truppe che vuoi mandare.

Ad esempio se vuoi mandare 100 paladini lv20 sono circa 85 punti forza a testa e se mandi tutti quanti sono 8.5k d'attacco.

se mandi in aggiunta 10 draghi lv1 sono 1680 a testa quindi 16k e se li aggiungi ai paladini sono 8.5k +16k=24k d'attaco
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