New Feature 2

1 Reply
User
17 November, 2016, 10:15 AM UTC

Well as explained in Feature 1 already, this will be completed by this second feature to be able to have a fun war game.

So after hiding or sending our troops to a closer position to our targets, we need a feature that might be called a Radar, but why a Radar?

- This radar will be used by both parties maybe at the same time. once the enemy activate it, he will know if any hidden army is placed near him.

- when I active it too, I will know if anyone is attacking my hidden army.


This feature might also be bought or acquired by quests.

UTC +0:00
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Administrator
17 November, 2016, 12:05 PM UTC

ggaslanian said:


Well as explained in Feature 1 already, this will be completed by this second feature to be able to have a fun war game.

So after hiding or sending our troops to a closer position to our targets, we need a feature that might be called a Radar, but why a Radar?

- This radar will be used by both parties maybe at the same time. once the enemy activate it, he will know if any hidden army is placed near him.

- when I active it too, I will know if anyone is attacking my hidden army.


This feature might also be bought or acquired by quests.

Your first suggestion was declined, so the second that is linked with it, now makes no sense.

We have special Suggestions thread, please post your new suggestion there.
Community manager
UTC +2:00
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