Tips from a long term player

26 Replies
Andrew.Codd
7 March, 2015, 8:50 AM UTC

Hello Stormfall residents! 

 

First, a little about myself. I am Codd, Marshall of the league "Apex". We are currently ranked 7th in the world, and a proud member of the WE alliance.  I have spent time and money playing this game, and I've decided to share my wisdom with you 

 

SAPPHIRES & PACKS

The purchasable currency of Stormfall, almost all actions in game are affected by the use of saphires. Plarium makes it so easy to buy these gems, and they have their perks, at least short term. It went take you log ti lose what you've purchased, as everything is subject to loss. A society of immediate gratification fuels this charge, which increases the desire for this fictional currency. 

 

Now that I am on the other side, my advice to you; it can wait. Saphires do come in (admittedly very slowly), but if you are patient, you can have the cool castles, the strongest troops, and the best defenses, all without spending a dime. So before you buy anything, take a minute to figure out how long it would take you to get the things you want for free. You'll be surprised.

 

LEAGUES:

Starting,  upgrading, and maintain leagues will cost you saphires. So, if you want to start your own league, be prepared to spend cash. Otherwise, the best way to enjoy Stormfall is with like minded people. Read through different league's info pages to find one that matches your game style. Remember,  you don't need to start from the top. Find a good home to develop.

 

BATTLEGROUNDS:

It can be easy to get mixed up in battlefields. You heär the stories of rewards other players got, and you want that too. So, you throw everything you have at a battleground, and suddenly you lose everything with no reward.

 

Battlegrounds pay out roughly every 1 out of 3 victories. That means 2 are nothing but losses. So, rather than shootingg yourself in the foot, only send replaceable troops. Though making these armies is slow, it is far more effective. Again, be patient. It pays off.

 

SETTLEMENTS:

 

Settlements,  especially sapphires,  are fiercely fought over. Because of the frequency of attacks, most players, including high leveled players, will only keep one unit garrisoned. This reduces losSes. If someone has a larger defensive presence, then avoid that settlement. Always send 5 or so spies before attacking. If you fail to spy, find a different target.

 

If someone takes your settlement, do not immediately attack in retaliation. The player is likely online, and will attack you right back. This turns into  vicious cycle with little to no reward. Wait about 45 minutes.

 

Sapphire mines are generally not worth the effort. 

 

BEACONS:

Beacons are what gives league status in Stormfall. That being said, leagues will have a huge garrison defending these. If you plan to attack, you'll need several players with high troop strength. Be sure to check the occupied leagues info for allies as well to avoid friendly fire, and to make sure you don't end up fighting more than one league. 

 

RESOURCES:

The best ways to gain resources are production and "farming". Always level your mines, farms, and townhouses to maximize your production. Also, keep an eye on surrounding castles. If they are not leveling our having an active paragon status, it likely means that player has quit. Their castle is likely empty, and you can now "farm" them for resources whenever you need them. 

 

LOST ARTS:

Lost arts are where you'll discover and upgrade troops. Though the first tier of scrolls are unlocked one at a time for free daily,  the rest require soul stones to unlock. So, find The troop type you want, and work on getting the scrolls building up to it. 

 

It is possible to manipulate which scrolls you unlock everyday. Your daily scroll is either for your current tier, or the next one up. If you want to finish the tier you are in first, hold off on "discovering" an art on the next tier until you get ask the scrolls you want for your current tier.

 

These are some brief outlines of things you'll encounter on Stormfall. If you have any questions, or wound like me to go into further detail on something, simply ask! 

 

Good luck out there. 

Codd {APEX} -Marshall- Rank:7 [WE] Alliance
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Amelia Stormfall
12 March, 2015, 12:32 PM UTC

Great job, my Lord!

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Ngoc
24 June, 2015, 9:02 PM UTC

I studied battleground for my league and i can tell you they are not a REWARDING mechanic of the game BUT they are A FUNDAMENTAL PART OF THE GAME (for both new player and veterans)

 

NEW PLAYER - WHY BATTLEGROUND

A new player can produce easily (thanks to the many reward u get at begin) 480 archer a day keeping the queue busy at all time (3 minuts each = 20 each hour = 480 a day! this is math.)

each archer consume 1 food so after one day of production u will have to spend 480 food to maintain your army 2 day 960/h!!!!but 6 factory lvl 10 (more or less the level u will have the first days) give you less then 1200 food/h barely enough to feed ur army with nothing left for upgrade building and other stuff

you will understand easily that the food required over/time with a steady production of BASIC unit (infantry) gets out of hand pretty quickly

this is why battleground EXIST they are to invest your resource/time and give you back a similar ammount of Attack point shaped as a different unit that use LOT LESS FOOD (the key word is similar!)

in this way you can produce NON STOP food-hungry units during the day and kill them at night to get back a unit with similar strength overall but that consume A LOT LESS FOOD, so the day after you will still have a good production of food that u need to upgrade the castle and other stuff and still have your army

without battleground a new player will reach a blocking point (unless he raid but this is another mechanics complimentary u can choose or or and and)

 

VETERAN PLAYER - WHY BATTLEGROUND

for veteran player you could then think that it is stupid to do battleground... YOU CANNOT BE MORE WRONG!

you have to think that in a T (constant) time, lets say 10 days, you can produce only X dragon Y occult Z cavalry K infantry (the number is fix as u only have 1 queue for each type) and you will be trying to keep all 4 queue busy at all time!

this said if you want to gamble your way to a different composition army (or if u want to save on food) you can always use Z+K (cavalry+infantry) and throw them into Battleground to get more of X and Y (dragon & occult) 

 

Why?

BECAUSE u can produce only 1 dragon at time but at same time u can produce cavalry and infantry so if you keep a steady production on all 4 line it makes sense to gamble your way into battleground as anyway u wouldn't be able to use those resource at same time for extra dragon/occult (best food/Attack point)

theoretically u can just be happy with a mixed army but your food resource will suffer you don't have to do battleground at the end i doubt the total AP (attack points) of the 2 army is "VERY" different (but the food consumption will be!)

 

BATTLEGROUND ARE NOT A REWARD SYSTEM THEY ARE AN EXCHANGE SYSTEM THEY EAT "FOOD STARVING UNITS" (infantry/cavalry) AND GIVE BACK A SIMILAR AMOUNT OF ATTACK POWER SHAPED AS "LESS FOOD STARVING UNITS" (dragon/occult)

 

 

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aragotr
2 July, 2015, 2:00 PM UTC

Ngoc said:

I studied battleground for my league and i can tell you they are not a REWARDING mechanic of the game BUT they are A FUNDAMENTAL PART OF THE GAME (for both new player and veterans)

 

NEW PLAYER - WHY BATTLEGROUND

A new player can produce easily (thanks to the many reward u get at begin) 480 archer a day keeping the queue busy at all time (3 minuts each = 20 each hour = 480 a day! this is math.)

each archer consume 1 food so after one day of production u will have to spend 480 food to maintain your army 2 day 960/h!!!!but 6 factory lvl 10 (more or less the level u will have the first days) give you less then 1200 food/h barely enough to feed ur army with nothing left for upgrade building and other stuff

you will understand easily that the food required over/time with a steady production of BASIC unit (infantry) gets out of hand pretty quickly

this is why battleground EXIST they are to invest your resource/time and give you back a similar ammount of Attack point shaped as a different unit that use LOT LESS FOOD (the key word is similar!)

in this way you can produce NON STOP food-hungry units during the day and kill them at night to get back a unit with similar strength overall but that consume A LOT LESS FOOD, so the day after you will still have a good production of food that u need to upgrade the castle and other stuff and still have your army

without battleground a new player will reach a blocking point (unless he raid but this is another mechanics complimentary u can choose or or and and)

 

VETERAN PLAYER - WHY BATTLEGROUND

for veteran player you could then think that it is stupid to do battleground... YOU CANNOT BE MORE WRONG!

you have to think that in a T (constant) time, lets say 10 days, you can produce only X dragon Y occult Z cavalry K infantry (the number is fix as u only have 1 queue for each type) and you will be trying to keep all 4 queue busy at all time!

this said if you want to gamble your way to a different composition army (or if u want to save on food) you can always use Z+K (cavalry+infantry) and throw them into Battleground to get more of X and Y (dragon & occult) 

 

Why?

BECAUSE u can produce only 1 dragon at time but at same time u can produce cavalry and infantry so if you keep a steady production on all 4 line it makes sense to gamble your way into battleground as anyway u wouldn't be able to use those resource at same time for extra dragon/occult (best food/Attack point)

theoretically u can just be happy with a mixed army but your food resource will suffer you don't have to do battleground at the end i doubt the total AP (attack points) of the 2 army is "VERY" different (but the food consumption will be!)

 

BATTLEGROUND ARE NOT A REWARD SYSTEM THEY ARE AN EXCHANGE SYSTEM THEY EAT "FOOD STARVING UNITS" (infantry/cavalry) AND GIVE BACK A SIMILAR AMOUNT OF ATTACK POWER SHAPED AS "LESS FOOD STARVING UNITS" (dragon/occult)

 

 

 

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aragotr
2 July, 2015, 2:07 PM UTC

you are right but how much time will you need to train enough cavalry and infantry units to destroy even a lv 30 battleground? i say it takes too much.

besides you will need much more attack points to destroy a battleground if you send troops wave after wave.

in fact, sending a whole army you will lose less attack points than the ones lost by the  battleground, won't you?

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Ngoc
4 July, 2015, 1:40 AM UTC

and thats why they are not an obbligatory part of the game anyway u have to keep producing unit non stop so is you call if u want to stop producing infantry or not if you don't you probably want to get ride of them when they are around 400 units or 600 unit or they will make you lose food so everyday u can produce around 300/400 and every 2 day maybe u kill them in battleground

 

and no attacking in more wave kill exactly the same amount as sending it all in 1 expect for small number of uneven result u can say a +/- 20 unit or so depending from the number of attack and the quantity you send if u do 1000 attack everytime with 10 unit yeah of course you lose more but

 

3 time 400 or 1 time 1200 is probably end up in max 10 unit difference in the result

 

and if you think that making seeker is "smarter" think again my friend the TIME is a constant is the only real limit here so if u do a quick calculation (or even better an excel spreadsheet) you will see...

it means that over 1 day the max AP u can produce is around 16K no matter what type of troup u are producing actually pikeman are the best ratio of AP/time

so keep producing them non stop everyday for 3/4 day  and each day or each 2 day kill them all in the battleground to get 16K ap more or less back shaped as a less starving unit

 

this game is math and that is why i can assure you battleground work as intended if you understand the number behind it

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PanthianBlack
8 July, 2015, 5:04 AM UTC

ty

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aragotr
8 July, 2015, 1:11 PM UTC

ngoc you're rigth but this strategy will work only on the saga quests.

in the normal battlegrounds the rewards are calculated on the resourses you've lost trough the troops, so to gain quickly i think you have to send highly resourses consuming troops like cavalry or even occults.

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Ngoc
8 July, 2015, 4:31 PM UTC

I definitely agree u need to send cavalry too and i have an excel that allow me to balance infantry and cavalry in % to achieve a victory with less investment in resource

and I agree with you that reward is dependent on resource invested BUT since is a 1:1 (more or less) investing more is not "optimum" as if u are killing an occult and get back an occult it is only time wasted (unless your goal is XP or some other benefit from battleground like maybe a battleground contest)

for the battleground to be effective u have to receive something of the same value resource but shaped as a higher unit this is why they exist in the first place to consumer food starving unit and give back a less food starving unit

 

My excel is quite complicated on battleground I can show a pic but i only shared it with the league but from the picture u should understand what is it about

as you can see it analyse the composition of the battleground both defensive and offensive (yes for offensive is just a guess-estimate but  is pretty close) 

tell you which is the most effective composition of infantry+cavalry and the quantity of resource u are scarifying (if u keep track of that and of each reward u have a clear idea of whats gonig on)

 

the BEST MIX keep in consideration the time to rebuilt and the best army in order to have less casualties... this spreadsheet can be a life changing at high lvl battleground

 

The game "per se" would be very interesting too bad for the "money" factor and the cheaters allowed anyway i wish they would make a server with monthly fee but nothing to buy with money but i doubt it would gather much people... in this world there are people that spend too much and people that don't want to spend not even the right amount and have all free when it make no sense oh well.

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aragotr
11 July, 2015, 1:43 PM UTC

wow you've done a great analysis indeed

 

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kyle
30 August, 2015, 2:09 AM UTC
Question.  Do Legendary troops benefit other league members troops in a Beacon if I am short of the troops that benefit from them?
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Ve4nik
30 August, 2015, 11:51 AM UTC
Nope, your legendary units benefit only your units.
Ve4nik в игре ник мой, пишите Stormfall: RoB (-334 -668) // Soldiers Inc MW (-1234 567)
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Focusai
7 September, 2015, 7:10 AM UTC
Wheres my 50 sapphire?
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baualber3
24 December, 2015, 12:29 AM UTC
how how much is a couple of the castle all decked out with 35 35 million offense 20 million defense what troops worth
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Ve4nik
24 December, 2015, 6:39 AM UTC

Hi, can you give some explanations to your question?

What do you mean?
Ve4nik в игре ник мой, пишите Stormfall: RoB (-334 -668) // Soldiers Inc MW (-1234 567)
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peteandfamily3739
25 December, 2015, 6:08 AM UTC

My Lords Andrew and NGOC.


I'm studying the BG's at present which as you already know is a very slow and involved process. At present I'm recording my results and finds on paper and will probably look to a spreadsheet when my findings are more extensive. Given the time taken to train a decent strength army with diversity, BG's sometime become a should I or shouldn't I option. Being mainly due to the wish of the individual and that lord or ladies popularity with surrounding parties. Smashing BG's does wipe the troops you'd use for pvp. 


Thus far I'm finding very little consistency with a paying approach to BG's. My results at this early stage, I'm lvl 65 at present, show very little in the way of a common theme and/or result with BG's when you look at the requirements for victory and the win-loss ratio. When factoring in the type of BG also, being "Presidio" "Orcish Altar" etc, this gets further complex. The results as yet on theory tested are random. There's no way to guarantee a reward from a BG. Some would say waiting a couple of days or even a week between doing BG's in order to gain better and more regularly occurring rewards. Others claim a couple everyday and then hit the highest in your queue as the highest lvl "almost always" pays good rewards. I've tested both theories and so far neither have any truth to them. 


So my question is, have you come across anything you'd consider as a more or less regular means of attack or defence BG's paying rewards? Or are they, in your opinion, fairly random in terms of AP or DP required to obtain victory? Have you come across a better combination of unit types that reduce losses overall for a victorious result on BG's? Finally the rewards paid by BG's on occasion, have you come across any combination or tactic that has showed a more predictable reward system than just the very random outcomes I've thus far documented? 

Thudders
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adi_zupp
16 January, 2016, 8:53 PM UTC
It is possible for a player to take 100000 resources from one raid??? Happened to my in this morning. I send a ticket a they said to look for a answers on forums.... Can someone please enlighten me. Thank you. I have pictures but I don't know how to display them 
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Ve4nik
18 January, 2016, 9:42 AM UTC

Adi - it can be.

We have 50k rss raid limit in one way. Actually, caounts delta between raided and being raided.

So, let's look at the following situations (player 1 (P1), player 2 (P2):

  1. P1 raided P2 25k rss. 
  2. P2 raided back 50k rss. 
  3. P1 can raid 25k+50k=75k rss more; P2 can raid 50k-25k=25k till limits. 

  1. P1 raided P2 50k rss. 
  2. P2 raided back 50k+50k=100k rss and reached his limit. 
  3. P2 can't get any rss from P1; P1 can raid back 100k rss.

Ve4nik в игре ник мой, пишите Stormfall: RoB (-334 -668) // Soldiers Inc MW (-1234 567)
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Amelia Stormfall
18 January, 2016, 9:43 AM UTC
Greetings, my Lord. This can happen if you were raided by that Lord. You take back your hard-earned resources and steal his own resources! 
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vahityalcin48
31 March, 2016, 9:46 AM UTC
:D
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