we know that part but regardless of how many units are in a castle 10 fireballs will get you over 3000 points and the defenders get nothing so how is this making it worth defending against fireballs? I have defended castles I know how it works. So why would i give my enemies free points to earn more units without them incurring any troop loss of their own?Jezebel said:It depends on how many defensive Units a player has in the Castle as Bonus from defensive Buildings is added only if Units are stationed in the Castle.Alina Phoenix said:But it isn't balanced - the level 6+ wall have basically eliminated 95% of the castles that I would hit as with any player that knows the game hitting a well fortified castle will cost you a lot of troops - so the only recourse is fireballs - I admit I got the higher level walls but fireballs are wasted on me because there is no point in defending a castle people will only hit with fireballs - I don't give points freely to people who only use fireballs for pvpJezebel said:
Fireballs - there needs to be more control on them - you should not be able to send 10 at a time and you should not be able to send more than 3 times at one castle. I get they are here to stay but the game is just full of fireball warriors - i have had more fireball reports in my Grand Marshall this weekend than anything else.
Also they should not recover every 2.5 hours like raids it should be a 24 hour period.
You want people to use troops change it - level 6+ walls and fireballs have basically ruined castle wars.Hello :)
When we released Fireballs, devs have balanced them to make sure they are not a game changer. Their current strength and the way they are working is balanced, and we are not planning to change it.
Though, such updates like a Unit that can be used against them, still can be added to the game.