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Your Suggestions - 3

449 Replies
Community Manager
10 January, 2018, 3:30 PM UTC

Talon said:


Some more suggestions.


1) Can we get more league achievements, possibly to level 15 or 20?

2) Can we expand on Soul Stone inventory? Purchase maybe troop experience boosters.

3) If the fortress is getting an update and glory points will be useful again, then this can be ignored.  If not, can something be done with glory points please.  Can we trade for tomes?

4) Facebook has the ability to enable both Abilities in a hero, why does plarium not have it?

5) When will we get champion units?

6) Can we please get the ability to send reinforcements from the embassy. This is a big nuisance in the game.

7) Beacons need updated, force limit or higher levels... something that will motivate leagues to hold beacons again.


Thanks

Hello :)

Thanks for these suggestions. Let's reply to them one-by-one:

1) Devs plan to work on the functionality of the League features. So, new Levels for League Achievements can be upgraded as well.

2) This suggestion was forwarded to devs and they accepted it already. So, we will see it in the future updates :)

3) As I said in the point 2, League features will be updated and extended. It includes Fortress as well.

4) Some features go to the Facebook first (it includes Champions as well ). In the future, they're planned to be added to the plarium.com servers as well. But don't have ETA yet on when exactly it will be done.

5) In the future, they're planned to be added. But don't have ETA :(

6) Forwarded to devs.

7) The feedback about Beacons was forwarded to devs as well.


Community Manager
UTC +2:00
0
User
10 January, 2018, 3:37 PM UTC
Alina Phoenix said:

Talon said:


Some more suggestions.


1) Can we get more league achievements, possibly to level 15 or 20?

2) Can we expand on Soul Stone inventory? Purchase maybe troop experience boosters.

3) If the fortress is getting an update and glory points will be useful again, then this can be ignored.  If not, can something be done with glory points please.  Can we trade for tomes?

4) Facebook has the ability to enable both Abilities in a hero, why does plarium not have it?

5) When will we get champion units?

6) Can we please get the ability to send reinforcements from the embassy. This is a big nuisance in the game.

7) Beacons need updated, force limit or higher levels... something that will motivate leagues to hold beacons again.


Thanks

Hello :)

Thanks for these suggestions. Let's reply to them one-by-one:

1) Devs plan to work on the functionality of the League features. So, new Levels for League Achievements can be upgraded as well.

2) This suggestion was forwarded to devs and they accepted it already. So, we will see it in the future updates :)

3) As I said in the point 2, League features will be updated and extended. It includes Fortress as well.

4) Some features go to the Facebook first (it includes Champions as well ). In the future, they're planned to be added to the plarium.com servers as well. But don't have ETA yet on when exactly it will be done.

5) In the future, they're planned to be added. But don't have ETA :(

6) Forwarded to devs.

7) The feedback about Beacons was forwarded to devs as well.


Thank you Alina Phoenix
Talon
UTC -5:00
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User
11 January, 2018, 1:01 PM UTC
Well, food limitations will not applicable to coiner armies so this it will at least give a fighting chance for the little guys. Hope you reconsider :)
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User
11 January, 2018, 3:50 PM UTC

We need another way to earn medals you do not get enough to complete an upgrade and it takes quite some time to level once you are beyond a certain point in the game


even if they were given as rewards in tournaments like soul stones - fewer i suppose though like one or two or league tournaments there would be more participation if people could earn a medal for participating in league tourneys
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Community Manager
11 January, 2018, 4:17 PM UTC

Jezebel said:


We need another way to earn medals you do not get enough to complete an upgrade and it takes quite some time to level once you are beyond a certain point in the game


even if they were given as rewards in tournaments like soul stones - fewer i suppose though like one or two or league tournaments there would be more participation if people could earn a medal for participating in league tourneys

Hello, my Lady :)

Devs plan to add them as a reward to the Tournaments. But I don't have ETA on when it will be done, unfortunately :(
Community Manager
UTC +2:00
1
User
14 January, 2018, 3:45 PM UTC

Fireballs - there needs to be more control on them - you should not be able to send 10 at a time and you should not be able to send more than 3 times at one castle.  I get they are here to stay but the game is just full of fireball warriors - i have had more fireball reports in my Grand Marshall this weekend than anything else.  


Also they should not recover every 2.5 hours like raids it should be a 24 hour period.


You want people to use troops change it - level 6+ walls and fireballs have basically ruined castle wars.
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Community Manager
15 January, 2018, 10:35 AM UTC

Jezebel said:


Fireballs - there needs to be more control on them - you should not be able to send 10 at a time and you should not be able to send more than 3 times at one castle.  I get they are here to stay but the game is just full of fireball warriors - i have had more fireball reports in my Grand Marshall this weekend than anything else.  


Also they should not recover every 2.5 hours like raids it should be a 24 hour period.


You want people to use troops change it - level 6+ walls and fireballs have basically ruined castle wars.

Hello :)

When we released Fireballs, devs have balanced them to make sure they are not a game changer. Their current strength and the way they are working is balanced, and we are not planning to change it.

Though, such updates like a Unit that can be used against them, still can be added to the game.

Community Manager
UTC +2:00
0
User
15 January, 2018, 11:15 AM UTC

Hello,


My suggestion is the following: you create a system of seasons, as it works in Diablo II.

Who cares about reaching level 150 ? Nobody. Once level 150 is reached, the goal of the game is reached, and you begin to get bored. It's not fun. My suggestion is to create two types of servers: ladder and non ladder. And regularly (once a year), you transfer castles from ladder to non ladder. It will result in a permanent dynamic. Diablo II is an old game, but still very much played and it's not without reason.

Players are approaching level 150. I think you should do something.





Here are my advices:

 - you create a non ladder

 - you create an ip limit (as it's the case in Diablo II)

 - you liberalize the sapphires market or you create a parallel currency (as it's the case in Diablo II)

 - you take the game out of its misery. The "30 days", "60 days" and "90 days" rewards are very bad: please, give us Eir's wands, Castle skins, class IV hero equipment, etc.





My opinion is that this game should be:

 - either a giant puzzle (with great rewards for those who success to guess the formulas used by Plarium)

 - either a classic game, but with regular battles and big armies (it's not the case at moment: I played for 1 year, and the bonuses of my units are still very weak, so I can't even do serious pvp)

 - either a gamer's game: you leave the game as it is, very difficult to play, but you give $ 1,000,000 to the best player on the server.

https://image.ibb.co/esRA6d/stormfall_light_darkness.jpg
UTC +1:00
1
User
15 January, 2018, 11:16 AM UTC
Alina Phoenix said:

Jezebel said:


Fireballs - there needs to be more control on them - you should not be able to send 10 at a time and you should not be able to send more than 3 times at one castle.  I get they are here to stay but the game is just full of fireball warriors - i have had more fireball reports in my Grand Marshall this weekend than anything else.  


Also they should not recover every 2.5 hours like raids it should be a 24 hour period.


You want people to use troops change it - level 6+ walls and fireballs have basically ruined castle wars.

Hello :)

When we released Fireballs, devs have balanced them to make sure they are not a game changer. Their current strength and the way they are working is balanced, and we are not planning to change it.

Though, such updates like a Unit that can be used against them, still can be added to the game.

But it isn't balanced - the level 6+ wall have basically eliminated 95% of the castles that I would hit as with any player that knows the game hitting a well fortified castle will cost you a lot of troops - so the only recourse is fireballs - I admit I got the higher level walls but fireballs are wasted on me because there is no point in defending a castle people will only hit with fireballs - I don't give points freely to people who only use fireballs for pvp
UTC +0:00
0
User
15 January, 2018, 11:19 AM UTC
Erwan said:

Hello,


My suggestion is the following: you create a system of seasons, as it works in Diablo II.


Who cares about reaching level 150 ? Nobody. Once level 150 is reached, the goal of the game is reached, and you begin to get bored. It's not fun. My suggestion is to create two types of servers: ladder and non ladder. And regularly (once a year), you transfer castles from ladder to non ladder. It will result in a permanent dynamic. Diablo II is an old game, but still very much played and it's not without reason.


Players are approaching level 150. I think you should do something.

Their solution is to raise Oberon's level he used to be level 100
UTC +0:00
0
Community Manager
17 January, 2018, 10:01 AM UTC

Erwan said:


Hello,


My suggestion is the following: you create a system of seasons, as it works in Diablo II.

Who cares about reaching level 150 ? Nobody. Once level 150 is reached, the goal of the game is reached, and you begin to get bored. It's not fun. My suggestion is to create two types of servers: ladder and non ladder. And regularly (once a year), you transfer castles from ladder to non ladder. It will result in a permanent dynamic. Diablo II is an old game, but still very much played and it's not without reason.

Players are approaching level 150. I think you should do something.


Here are my advices:

 - you create a non ladder

 - you create an ip limit (as it's the case in Diablo II)

 - you liberalize the sapphires market or you create a parallel currency (as it's the case in Diablo II)

 - you take the game out of its misery. The "30 days", "60 days" and "90 days" rewards are very bad: please, give us Eir's wands, Castle skins, class IV hero equipment, etc.



My opinion is that this game should be:

 - either a giant puzzle (with great rewards for those who success to guess the formulas used by Plarium)

 - either a classic game, but with regular battles and big armies (it's not the case at moment: I played for 1 year, and the bonuses of my units are still very weak, so I can't even do serious pvp)

 - either a gamer's game: you leave the game as it is, very difficult to play, but you give $ 1,000,000 to the best player on the server.

Thanks for your suggestion, Lord Erwan :)

But I would like to remind you that we don't accept the suggestions regarding big new features or major changes to the game. Our developers have a lot of cool big features in their backlog, but they cannot implement all of them at once. So, unfortunately, we don’t accept such suggestions for now.

You're welcome to suggest UI improvements and small but cool changes to the existing game features :)

Community Manager
UTC +2:00
0
Community Manager
17 January, 2018, 10:09 AM UTC
Jezebel said:

Alina Phoenix said:

Jezebel said:


Fireballs - there needs to be more control on them - you should not be able to send 10 at a time and you should not be able to send more than 3 times at one castle.  I get they are here to stay but the game is just full of fireball warriors - i have had more fireball reports in my Grand Marshall this weekend than anything else.  


Also they should not recover every 2.5 hours like raids it should be a 24 hour period.


You want people to use troops change it - level 6+ walls and fireballs have basically ruined castle wars.

Hello :)

When we released Fireballs, devs have balanced them to make sure they are not a game changer. Their current strength and the way they are working is balanced, and we are not planning to change it.

Though, such updates like a Unit that can be used against them, still can be added to the game.

But it isn't balanced - the level 6+ wall have basically eliminated 95% of the castles that I would hit as with any player that knows the game hitting a well fortified castle will cost you a lot of troops - so the only recourse is fireballs - I admit I got the higher level walls but fireballs are wasted on me because there is no point in defending a castle people will only hit with fireballs - I don't give points freely to people who only use fireballs for pvp
It depends on how many defensive Units a player has in the Castle as Bonus from defensive Buildings is added only if Units are stationed in the Castle.
Community Manager
UTC +2:00
0
User
17 January, 2018, 3:55 PM UTC
Alina Phoenix said:

Jezebel said:

Alina Phoenix said:

Jezebel said:


Fireballs - there needs to be more control on them - you should not be able to send 10 at a time and you should not be able to send more than 3 times at one castle.  I get they are here to stay but the game is just full of fireball warriors - i have had more fireball reports in my Grand Marshall this weekend than anything else.  


Also they should not recover every 2.5 hours like raids it should be a 24 hour period.


You want people to use troops change it - level 6+ walls and fireballs have basically ruined castle wars.

Hello :)

When we released Fireballs, devs have balanced them to make sure they are not a game changer. Their current strength and the way they are working is balanced, and we are not planning to change it.

Though, such updates like a Unit that can be used against them, still can be added to the game.

But it isn't balanced - the level 6+ wall have basically eliminated 95% of the castles that I would hit as with any player that knows the game hitting a well fortified castle will cost you a lot of troops - so the only recourse is fireballs - I admit I got the higher level walls but fireballs are wasted on me because there is no point in defending a castle people will only hit with fireballs - I don't give points freely to people who only use fireballs for pvp
It depends on how many defensive Units a player has in the Castle as Bonus from defensive Buildings is added only if Units are stationed in the Castle.
we know that part but regardless of how many units are in a castle 10 fireballs will get you over 3000 points and the defenders get nothing so how is this making it worth defending against fireballs?  I have defended castles I know how it works.  So why would i give my enemies free points to earn more units without them incurring any troop loss of their own?
UTC +0:00
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User
20 January, 2018, 9:30 AM UTC

Jezebel said:


Alina Phoenix said:


Jezebel said:


Alina Phoenix said:


Jezebel said:


Fireballs - there needs to be more control on them - you should not be able to send 10 at a time and you should not be able to send more than 3 times at one castle.  I get they are here to stay but the game is just full of fireball warriors - i have had more fireball reports in my Grand Marshall this weekend than anything else.  


Also they should not recover every 2.5 hours like raids it should be a 24 hour period.


You want people to use troops change it - level 6+ walls and fireballs have basically ruined castle wars.

Hello :)

When we released Fireballs, devs have balanced them to make sure they are not a game changer. Their current strength and the way they are working is balanced, and we are not planning to change it.

Though, such updates like a Unit that can be used against them, still can be added to the game.

But it isn't balanced - the level 6+ wall have basically eliminated 95% of the castles that I would hit as with any player that knows the game hitting a well fortified castle will cost you a lot of troops - so the only recourse is fireballs - I admit I got the higher level walls but fireballs are wasted on me because there is no point in defending a castle people will only hit with fireballs - I don't give points freely to people who only use fireballs for pvp
It depends on how many defensive Units a player has in the Castle as Bonus from defensive Buildings is added only if Units are stationed in the Castle.
we know that part but regardless of how many units are in a castle 10 fireballs will get you over 3000 points and the defenders get nothing so how is this making it worth defending against fireballs?  I have defended castles I know how it works.  So why would i give my enemies free points to earn more units without them incurring any troop loss of their own?

Fireballs are a Game changer. 

Alina , u can say what u want but this is reality!


If i defend my castle, I can get 10 packs of 10 fireballs from only 1 player= 100fireballs.

The other issue is that the fortifications bonus is not applied to FB.


I used to defend my castle with 10k griffins 10k golems 10k demons 10k nomands and 150k archers but in 2 weeks of fireballs...i was 0 units.

U know how meny attacks with units I recived in that 2 weeks ? ZERO ! I got only FB...minimum 100/day. Jez know that.


Mark
UTC +0:00
0
User
20 January, 2018, 7:15 PM UTC
There are relics for golems but none for demons - demons are used in the game a lot since you give them as rewards in tournaments there should be relics for demons
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User
22 January, 2018, 8:49 PM UTC
Lord Mark said:

Jezebel said:


Alina Phoenix said:


Jezebel said:


Alina Phoenix said:


Jezebel said:


Fireballs - there needs to be more control on them - you should not be able to send 10 at a time and you should not be able to send more than 3 times at one castle.  I get they are here to stay but the game is just full of fireball warriors - i have had more fireball reports in my Grand Marshall this weekend than anything else.  


Also they should not recover every 2.5 hours like raids it should be a 24 hour period.


You want people to use troops change it - level 6+ walls and fireballs have basically ruined castle wars.

Hello :)

When we released Fireballs, devs have balanced them to make sure they are not a game changer. Their current strength and the way they are working is balanced, and we are not planning to change it.

Though, such updates like a Unit that can be used against them, still can be added to the game.

But it isn't balanced - the level 6+ wall have basically eliminated 95% of the castles that I would hit as with any player that knows the game hitting a well fortified castle will cost you a lot of troops - so the only recourse is fireballs - I admit I got the higher level walls but fireballs are wasted on me because there is no point in defending a castle people will only hit with fireballs - I don't give points freely to people who only use fireballs for pvp
It depends on how many defensive Units a player has in the Castle as Bonus from defensive Buildings is added only if Units are stationed in the Castle.
we know that part but regardless of how many units are in a castle 10 fireballs will get you over 3000 points and the defenders get nothing so how is this making it worth defending against fireballs?  I have defended castles I know how it works.  So why would i give my enemies free points to earn more units without them incurring any troop loss of their own?

Fireballs are a Game changer. 

Alina , u can say what u want but this is reality!


If i defend my castle, I can get 10 packs of 10 fireballs from only 1 player= 100fireballs.

The other issue is that the fortifications bonus is not applied to FB.


I used to defend my castle with 10k griffins 10k golems 10k demons 10k nomands and 150k archers but in 2 weeks of fireballs...i was 0 units.

U know how meny attacks with units I recived in that 2 weeks ? ZERO ! I got only FB...minimum 100/day. Jez know that.


Well, if you look at the price tag the fireballs carry, you know why Plarium got no interest in change or fix this. Although there is this protection vs fireballs coming right, , its totally nuts. Fights should be with units not fireballs and stuff to block fireballs. gameplay is being sacrified on the altar of coins....
UTC +2:00
0
User
24 January, 2018, 2:51 PM UTC

hello the game is not what it was. could we not do a ratio for beacons?

 lvl1 ratio 1: 1

 lvl2 1: 2 

lvl3 1: 3

 lvl4 1: 4 

and lvl5 1: 5. 

for example at lvl 1 it is 1Millions def in it takes 1M off to take it. in lvl 5, there are 1 Millions of def in it takes 5 million to take it. because many leave the game, it will relaunch a dynamic.

UTC +2:00
0
User
24 January, 2018, 5:34 PM UTC

Le Pape Yéku said:


hello the game is not what it was. could we not do a ratio for beacons?

 lvl1 ratio 1: 1

 lvl2 1: 2 

lvl3 1: 3

 lvl4 1: 4 

and lvl5 1: 5. 

for example at lvl 1 it is 1Millions def in it takes 1M off to take it. in lvl 5, there are 1 Millions of def in it takes 5 million to take it. because many leave the game, it will relaunch a dynamic.

not a bad idea in theory - but what about people who worked hard to upgrade fortresses, hero bonuses and lost arts to improve the stats of their troops - would this negate the need to do that any further? 

Also would someone with a 500 mil hammer think its worth hitting a 100 mil beacon if all they are losing is 100 mil the way game mechanics work now you should have 10X the power or more to minimize losses - if the ratio was only 5:1 I would hit more beacons :)
UTC +0:00
0
User
26 January, 2018, 6:27 PM UTC

My suggestion cannot be concisely described in 20 words. so here it is.


On the name bar in the warriors screen for my league I would like to see:

1. An icon indicating ally/friend status. It could be a simple single letter size and contain A for ally, F for friend or N for neither. An extra feature will be to go to “Add to friends” screen if the icon contains N.


2 An icon indicating reinforcements. Again a simple single letter size containing Y for yes you have reinforcements at this player, and N for no you do not have any reinforcements there. An extra added feature will be to go to the garrison detail if the player clicks it and it contains Y or go to the Send Reinforcements screen if the player clicks it and it contains N.


These icons should be next to the “actions menu” screen you currently have in the name box on the warriors screen. Another thing you could do is instead of the actions I indicated above is to dynamically put those actions in the “actions menu” depending on the icon contents.


Purpose is to allow leagues to be more cohesive. For new leagues this is important due to their players are mostly new and are still learning how to navigate. I found learning how to do this with any efficiency takes being a player for some time.


Something you could do for the older players is add sorting to the garrison screen. I do not use it since going through something like 300 players to check if someone is missing is far to arduous.


UTC +7:00
0
User
27 January, 2018, 11:04 AM UTC

Where are a benefits for deffensive oriented players in Mareths Quests?

In Daily Quests you receive 2 Warlock for train a 7 or 10...why you dont give us option to train a Golems?

In Weekly Quests you must defeat enemy units for 1 Fallen....why you dont give us option to earn a Hydras?

Normally,ratio 1:2...off VS deff..maybe a little bit of faith that we can tickle the hammers that circling around us like hungry sharks...

myhas
UTC +1:00
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