Hello,
My suggestion is the following: you create a system of seasons, as it works in Diablo II.
Who cares about reaching level 150 ? Nobody. Once level 150 is reached, the goal of the game is reached, and you begin to get bored. It's not fun. My suggestion is to create two types of servers: ladder and non ladder. And regularly (once a year), you transfer castles from ladder to non ladder. It will result in a permanent dynamic. Diablo II is an old game, but still very much played and it's not without reason.
Players are approaching level 150. I think you should do something.
Here are my advices:
- you create a non ladder
- you create an ip limit (as it's the case in Diablo II)
- you liberalize the sapphires market or you create a parallel currency (as it's the case in Diablo II)
- you take the game out of its misery. The "30 days", "60 days" and "90 days" rewards are very bad: please, give us Eir's wands, Castle skins, class IV hero equipment, etc.
My opinion is that this game should be:
- either a giant puzzle (with great rewards for those who success to guess the formulas used by Plarium)
- either a classic game, but with regular battles and big armies (it's not the case at moment: I played for 1 year, and the bonuses of my units are still very weak, so I can't even do serious pvp)
- either a gamer's game: you leave the game as it is, very difficult to play, but you give $ 1,000,000 to the best player on the server.