Erwan said:
I. The race of shades.
I suggest you create shades for defensive cavalry, defensive occult and defensive bestiary.
I suggest you create shades for offensive occult.
II. Pictures.
I suggest you rework the pictures.
III. Competition rewards.
Sometimes, we get 2 times more defensive units for 1 offensive unit (48 VS 24).
Sometimes, we get more than 2 times defensive (60 VS 24).
Sometimes, we get expensive defensive (demons) VS cheap offensive (warlock).
Sometimes, we get expensive offensive (necromancer) VS cheap defensive (golems).
I suggest you stop making us go crazy.
IV. Ulrich's blade.
I suggest you remove Ulrich's Blade as it looks a bugged item, isn't it ?
I suggest you offer more infantry and more cavalry in BG's rewards (for defensive infantry, I mean dwarfs and archers, not the 4 weirdos ).
V. Resources and robots.
I suggest you give everybody the way to get resources without leeching some robot.
I suggest you remove robots :
VI. Defensive units more powerful.
We can get up to 1 offensive legendary unit each week + 2 offensive legendary each month :
But... we can't get any defensive legendary completing quests. I suggest you rebalance this.
VII. Nomads.
Nomads cost is 1760 ; nomads defense is 150 (ratio is 1760/150 = 11.7).
Knights cost is 2166 ; knights offense is 240 (ratio is 2166/240 = 9.0).
I suggest you made nomads a bit cheaper.
VIII. Vampires.
Vampires are very long to produce, which make them quite useless.
+ it's very hard to get maranian amulets.
I suggest you make vampires cheaper or faster to produce.
IX. Increase the range of the eagle's nest.
I suggest you protect players from being overpowed in the hamlets. I suggest you bring together players of the same level even after level 60+. I mean... you bring together players of the 60 decade ; you bring together players of the 70 decade ; you bring together players of the 80 decade ; etc.
I know this means free sapphires for very high level players. Maybe, you can decrease sapphires collect speed in the hamlet.
X. Anonymous in the settlements.
I suggest you make people anonymous in the settlements so they don't get powned while hitting a settlement.
XI. Bonus.
Make monsters in dragon's lair easier to kill. The game is kind of... buggy on my computer. It's been a while now I stopped to kill them because it takes too long to kill them.
XII. Double bonus.
Make bonuses usable.
If I activate my dragon to speed up the buildings construction and the lost arts discovery, I lose a lot of points in the developement race competition (-25% points). If I use the increased attack bonus, I don't earn more points in BGs competition. As a result, I'm accumulating bonuses which I will never use.
XIII. Triple bonus.
Make CM stop calling me a lady (my avatar is a lady, yes, I know ; it doesn't make me a lady). Make CM stop double-triple-quadruple-quintuple-sixtuple-sextuple... posting.
XIV. Random.
Create a temporary server which will be regularly rebooted.
Prohibit spending money on this server (book this server for "pro-gamers", book this server for e-gaming).
+ create castle skins without bonus
+ create a super boost so players can discover every lost arts in less than one month.
Give a reward to the best players of the server (I mean on the regular servers).
XV. More fair rewards for the weekly competitions.
Give more fair rewards, like... rewards for top 100 players. Encourage activity, do not encourage cheating. There are always cheaters, everywhere. Nobody can protect themselves from that. I suggest you don't encourage super elitism. I suggest you encourage hard and honest work.
Don't encourage the guy who takes advantage of a glitch. Don't encourage the guy who relocates ten times to beat the others. This is not e-gaming. This is robot gaming.
XVI. Please, change this article title.
https://plarium.com/en/strategy-games/stormfall-age-of-war/pro-players/food-consumption/
The title actually is : "Food: the most important resource ?" As you say in the article, since the update, units will no longer desert while you are out of food, but... the title could suggest the opposite. Do not induce players to the error.
XVII. Make this game an application (and an executable).
I know there are many secret mathematical formulas that you prefere to keep for yourself, but I feel like it's annoying that we need to download pictures every time we connect to a different castle. Personally, I stopped buying improvements because of that.
XVIII. Create a section dedicated to data collection.
I suggest you create a section reserved for data collection, I mean a section where sharing his opinion would be inappropriate (it would be a bit more work for you, but it would be much nicer for the players).
XIX. Make it possible to accumulate units for years !!
Make this game playable for a lifetime. What's the objective of the game ? Is it to reach the highest level possible ? (135 or 140 or 150...). IMO, it would be a super idea to make it possible to accumulate units for years. Then create more games, and make sure we can move our units from one game to another. It would be, just amazing...
That's it. All that, these are my suggestions.
Hello, my Lord. Thanks for all your suggestions. Let's proceed with all of them one-by-one:
1. What do you mean by shades?
2. What exactly pictures and how you would like to get them reworked?
3. Every Tournament has its own type of Reward and its size. Before taking part in the Tournament, you need to check the Reward you will get for it and decide whether it's worth taking part in it or not. Moreover, rewards for Tournaments are the part of the game neither players nor I can influence a lot.
4. What exactly do you think is bugged?
This Relic is given randomly and any player can receive it.
5. Why should we remove them?
They give good Bonus to your Castle defense and can be restored for free. Once built, they'll permanently stay in your Castle and battle for its defense. Taking into account that many players complain about lack of defense in the game, they won't be happy if we remove Castle Guards from the game.
6. The suggestion to add Defensive Units to Mar'eth Quests has been forwarded to devs already.
7. Their price is set according to their power and balance. Devs don't plan to change the price for any of the existent Units.
8. Taking into account the advantages of this Unit, it's absolutely logical that they take more time to be trained and require the significant amount of Amulets:
9. Do you mean forbid players of 60+ Level to attack Hamlets occupied by players with the lower levels?
10. Don't think the Settlement's defenders will like this idea, as they should see who exactly broke their defense to reply back.
11. It 's the issue with lags not the feature itself. Try to do the following when you face this issue:
- clear your browser cookies and cache.
- check your connection speed here: http://www.speedtest.net/
- reinstall your browser, update it to the latest version or try another browser (Chrome, Firefox, or Opera);
- your Flash player may be outdated. You can update it here: http://www.adobe.com/support/flashplayer/debug_downloads.html
- install Browsec VPN extension for your browser.
- try to use a different computer or Internet connection to see whether it is your PC or the connection that is causing problems.
12. The Bonuses are usable.
> If I activate my dragon to speed up the buildings construction and the lost arts discovery, I lose a lot of points in the development race competition (-25% points).
You get points for building or upgrading the Buildings/Lost Arts. With the Bonus you're doing it faster. How can you lose points for doing the things faster?
> If I use the increased attack bonus, I don't earn more points in BGs competition.
Attack Bonus increases the attack power of your Units, it has nothing to do with the points you earn in BGs.
13. I could name call you Lady when you just joined a community, then you told you're a Lord and I don't remember calling you a Lady anymore.
Sorry if I did it eventually.
14. And what is the sense? How will you select players for this server?
15. The Rewards are given fair. The more points you managed to earn, the better your place in the Ranking is.
16. In this article, the player is thinking on the question whether the food is the most important Resource. I don't see why the title of the article is wrong.
17. Can you give more details on this point? Now it's not clear how mathematical formulas are connected with the fact that you need to load a Castle.
18. Forum is created for sharing opinions, even giving some data is sharing the opinion. One player can be agreed with the data, while another can have the data based on his experience. This kind of thread is already created and it's called Game tutorials.
19. You already can build as many Units as your Resources allow. If you want to accumulate them, just keep them in the Catacombs, but I don't think it will be the best way to play the game.