This topic is closed

Your Suggestions - 2

492 Replies
RareOne
24 April, 2017, 8:23 PM UTC

RareOne said:


then it will take a heck of a lot time to get anything substantial......LOL

we all know this game has always favored offense when we go one on one outside castle......i.e. no castle defense, no support from team and no revivals.....so there is always someone with bigger offense....unless you are a very high level player...and he can take you out with almost no losses...and then there are those free drags for attacking a hamlet which encourages others to attack.....

i'm not saying hamlets are totally useless....they are very good in pvp.....

it's just that all uses of hamlets are already there in settlements + they are a lot more fun.... 

i added few things in the above message LOL


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Alina Bright
Community Manager
25 April, 2017, 2:19 PM UTC
Skycooldude said:

Eugenia Misura said:

Skycooldude said:

so in the members list. we have a drop down arrow where we can send a letter or add to contacts. Can we have a "send reinforcements" added to this.


Most leagues like for everyone to send 1 archer to everyone in the league, and this would help to speed up the process and make this smooth.

Hi! Can you please show this on a screenshot to me? Thanks! 
I sent screenshot as a PM
Got it! Thanks!
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Alina Bright
Community Manager
25 April, 2017, 2:28 PM UTC

brunsonthomas said:


Eugenia Misura said:


brunsonthomas said:


Eugenia Misura said:


brunsonthomas said:


I know we have asked several times to allow the Marshal to force troops out of a Beacon and the Fortress. Since you don't want to let the Marshal do it alone. Then make it so that the Marshal and two designated officers must agree as well. This will allow better control of the members when Fortress downgrades and Beacon exchanges could be accomplished more easily. The other possibility is to allow two co Marshals in a league so that a Marshal and both co Marshals must agree before action can be accomplished.

Edit: Thomas, as far as I understand you still want us to give Marshalls and/or Captains (in this case) to be able to move defensive troops from Beacons and Fortresses. I can see the reason why it might be helpful, but it's still too risky. Maybe we could discuss some details such as possible limitations?


P.S. Sorry for confusion with previous response.

How about a limit of say 10 per Beacon or Fortress per week. Limit the number of people that you can kick out of any building would be a reasonable compromise.

Lord Brunsonthomas, I can see many negative comments from players regarding this matter. There is a chance that adding this feature would harm more than help.

There are negative comments but if you evaluate them they thought I was Suggesting moving troops to another Beacon. 

No,  I am simply requesting what has been suggested several times. This would be to give the Marshal or designated Captains the ability to send members troops from the Beacon or Fortress to their catacombs in time of need. Our only option now is to expel them from the league which makes them an instant PVP and raid target. They not only are out of the league but lose at least 1 week of league benefits from league membership including all Beacon and Fortress benefits. This is totally unfair to people who have real life limitations that the game does not allow a workaround.

Not too long ago a similar Suggestion was denied because it gave a Marshal too much power. No it is back and most Beacon leagues would be all for it if voting were allowed. Please reconsider this suggestion.



Lord brunsonthomas, this suggestion has been discussed and declined on our previous meeting with developers. Please accept this comment as my final reply regarding this suggestion. Thank you. 

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Alina Bright
Community Manager
25 April, 2017, 2:42 PM UTC
Jrackor said:

Building Upgrades for Infantry, Cavalry, Occult, and Bestiary. Have a % decrease in unit training time say .5% up each level up to a max of 15% or whatever you can come up with that way We can train troops a little faster not by much. Thank You.
Hi! We're not going to change this balance in the near future. 
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Alina Bright
Community Manager
25 April, 2017, 2:44 PM UTC
Lord Mark said:

Eugenia Misura said:


Lord Mark said:


Lord Mark said:


I agree!

This game looks like an ATM ...

There is no Player respect !


If u are loaded VISA...in few weeks u do evrithing . In my opinion it is an abuse of the human greed for money.

The old players should get a bonus...and a heavy coiner should have limits.



Make at Black Market a way to exchange the Hero's Equipment !

Delete this from my screen! I dont play your lottery!



Can i get a reply from CM ? Dont stand there and watch...u know me !


BTW: Did u see that Ocult and Bestiary can be order now ? :)

Nice job !

Edited by Community Manager. 





I've asnwered you a bit earlier, Lord Mark. 


This site has no relation to Plarium. It's not allowed to post such information on our Forum. 
Hy Eugenia , 

About that site ...there is no secret ...all the player recived that PM.

Do you have an answer about the Hero Exchange Market( like scrool exchange) or u need to make a $$$ amount from us before u implement this.
I understand it is ok for plarium that every player spend a lot of money and get the same items, over and over again.
Hi! We're not planning to add exchange feature, however, we're thinking on a solution for such cases.
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Alina Bright
Community Manager
25 April, 2017, 2:55 PM UTC
brunsonthomas said:

Master and his bots are at it again. There is no way a person could have started over 20 castles together like that, it had to be computer generated. Why not add a robot blocker when people are joining for the first time. This would stop Master and others from creating bots and siphoning your money. Surely someone sells these bot prevention programs. I have seen them on many sites where you have to check a box that say I am not a robot and have to select one or more boxes out of six. This prevents robots from entering information.
We're constantly working on different variations of methods to prevent such accounts creation. At the moment the best way to deal with them as soon as possible is to report them to our Support team. 
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Alina Bright
Community Manager
25 April, 2017, 2:56 PM UTC
RareOne said:

my suggestion is that the settlement/hamlet feature of the game should be restored as it was.....

resource settlements were quite fun....and also fair for both the attacking and defending players...

hamlets favors only the attacking player....

i think less then 1% of the total players on plarium has ever kept a hamlet for more then an hour....

only way to get resources from a hamlet is to load it with as much defense as a beacon......

Hi! Settlements are in the past for good. 
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FAILO
27 April, 2017, 1:36 PM UTC

Make sieges worthwile currently they barely effect the sieged player.

add a debuff if you are sieges  e.g. -10% resource production  -5% unit statistices etc
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Alina Bright
Community Manager
28 April, 2017, 12:19 PM UTC
FAILO said:

Make sieges worthwile currently they barely effect the sieged player.

add a debuff if you are sieges  e.g. -10% resource production  -5% unit statistices etc
Hi! Can you please specify the options which can improve sieges? 
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FAILO
29 April, 2017, 12:03 AM UTC

Eugenia Misura said:


FAILO said:


Make sieges worthwile currently they barely effect the sieged player.

add a debuff if you are sieges  e.g. -10% resource production  -5% unit statistices etc
Hi! Can you please specify the options which can improve sieges? 

first it would help if we could create our own threads in here to detail specific ideas and gain feedback


to siege a castle should stay the same. and breaking should be the same as is.

but currently if you are sieged there is barely any need to break it especially if there is large defence sieging you cause you can just use it against people attacking you.

so i suggest an negetive factor if you are sieged.

some ideas are

1. decreasing resource production

2. decreasing unit statistics

3. a small amount of units sent from your castle must attack the siege so the rest can continue the mission.

4. slower unit training speed

5. slower building speed


of corse not all of theese can be applied i like 1, 2, and or 3 the best

and the longer a siege is held the worse theese get to a certain point,.  

this would bring back the importance of sieges in both holding and breaking.


anything else?
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Cranky
1 May, 2017, 2:44 AM UTC

I have a few suggestions, I will post them here but I am not holding my breath that they will even be acknowledged. 

Apologies if they have been mentioned before it's hard and confusing to keep up to date.  In any case the more they are mentioned the more acceptable the idea.


1.  I agree (as previously posted) that if a castle is sieged the sieged player should get a debuff, a penalty for being sieged.  Loss of resources, inability to produce troops of something like that.

2.  At the moment you can maintain your troops without producing food, a penalty for this would be great,  maybe an increased time to build troops if your food is at zero, (50% would be a good start).  This game is being ruined by coiners just buying troop upon troop upon troop.  


3.  The add reinforcement button as an option on your leagues embassy list.


4.  No advance notice of events, tourneys etc or special handouts to VIP members.  This disadvantages players and leagues.  Make the playing field level for ALL players.  If this is to be ignored then give at league rank of VIP for each league so that no one is disadvantaged.

5.  Introduce a troop/item that can't be purchased by coin, and make it worthwhile.  There need to be an incentive to for the non-coiner to still play the game.  At the moment there is none.


That's all for the moment, In my opinion a lot of the small tweaks such as the pop ups and the prize draw icon are nothing but attempts to pull money from you.  Akin to click bait on Internet pages, very annoying.






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Gadheras
2 May, 2017, 8:20 AM UTC

Make login between sessions require captcha to help deal with the bot issues, because this is something bot software can't, or got a very hard time deal with, due to randomness. 


If Plarium wont make this happen, it just underline Plarium doesn't care about bots in the game. So, make it happen already!!!



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Jezebel
2 May, 2017, 9:02 PM UTC

Cranky said:


I have a few suggestions, I will post them here but I am not holding my breath that they will even be acknowledged. 

Apologies if they have been mentioned before it's hard and confusing to keep up to date.  In any case the more they are mentioned the more acceptable the idea.


1.  I agree (as previously posted) that if a castle is sieged the sieged player should get a debuff, a penalty for being sieged.  Loss of resources, inability to produce troops of something like that.

2.  At the moment you can maintain your troops without producing food, a penalty for this would be great,  maybe an increased time to build troops if your food is at zero, (50% would be a good start).  This game is being ruined by coiners just buying troop upon troop upon troop.  


3.  The add reinforcement button as an option on your leagues embassy list.


4.  No advance notice of events, tourneys etc or special handouts to VIP members.  This disadvantages players and leagues.  Make the playing field level for ALL players.  If this is to be ignored then give at league rank of VIP for each league so that no one is disadvantaged.

5.  Introduce a troop/item that can't be purchased by coin, and make it worthwhile.  There need to be an incentive to for the non-coiner to still play the game.  At the moment there is none.


That's all for the moment, In my opinion a lot of the small tweaks such as the pop ups and the prize draw icon are nothing but attempts to pull money from you.  Akin to click bait on Internet pages, very annoying.






all great suggestions 


I would also like to see more discussion here - tell me what you all think!!  https://plarium.com/forum/en/stormfall-age-of-war/game-discussion/38962_restore-balance-to-the-game/?post=305878

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DrFondles
3 May, 2017, 5:29 AM UTC

Hey Lords and Ladies, 


I'm not sure if plarium ever did this. But back in Kabam our tourneys back in 2014-2016 we would have our tiers for top 10 rewards be 5k-15k saphs always. Myself and a few others miss this since we are all getting larger in the game, and to only with 5k saphs as a max reward it is harder to keep growing. The rewards should increase with the growth of the players, that's my humble opinion :)


Please thumb up if you guy's want to see these rewards restored or back in a way^^
Josh/Synergy S3
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Gadheras
3 May, 2017, 8:01 AM UTC
DrFondles said:

Hey Lords and Ladies, 


I'm not sure if plarium ever did this. But back in Kabam our tourneys back in 2014-2016 we would have our tiers for top 10 rewards be 5k-15k saphs always. Myself and a few others miss this since we are all getting larger in the game, and to only with 5k saphs as a max reward it is harder to keep growing. The rewards should increase with the growth of the players, that's my humble opinion :)


Please thumb up if you guy's want to see these rewards restored or back in a way^^
with plarium you will discover its more about SPENDING if you want anything, not so much about efort and reward
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Limad
3 May, 2017, 10:49 PM UTC
Some kind of indicator or a tool tip in the "Unit Upgrade" tab of how many medals you have left would be useful when upgrading troops for unit xp. 
Hola!
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Bohara
10 May, 2017, 10:37 PM UTC

Remove all the purchase pack deals that constantly pop up on the screen now.


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Alina Bright
Community Manager
12 May, 2017, 12:20 PM UTC
FAILO said:

Eugenia Misura said:


FAILO said:


Make sieges worthwile currently they barely effect the sieged player.

add a debuff if you are sieges  e.g. -10% resource production  -5% unit statistices etc
Hi! Can you please specify the options which can improve sieges? 

first it would help if we could create our own threads in here to detail specific ideas and gain feedback


to siege a castle should stay the same. and breaking should be the same as is.

but currently if you are sieged there is barely any need to break it especially if there is large defence sieging you cause you can just use it against people attacking you.

so i suggest an negetive factor if you are sieged.

some ideas are

1. decreasing resource production

2. decreasing unit statistics

3. a small amount of units sent from your castle must attack the siege so the rest can continue the mission.

4. slower unit training speed

5. slower building speed


of corse not all of theese can be applied i like 1, 2, and or 3 the best

and the longer a siege is held the worse theese get to a certain point,.  

this would bring back the importance of sieges in both holding and breaking.


anything else?
Thank you for specifying this. I have one question: if Resource production is decreased, then you get less Resources too. What is the benefit? 
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Alina Bright
Community Manager
12 May, 2017, 12:23 PM UTC

Cranky said:


I have a few suggestions, I will post them here but I am not holding my breath that they will even be acknowledged. 

Apologies if they have been mentioned before it's hard and confusing to keep up to date.  In any case the more they are mentioned the more acceptable the idea.


1.  I agree (as previously posted) that if a castle is sieged the sieged player should get a debuff, a penalty for being sieged.  Loss of resources, inability to produce troops of something like that.

2.  At the moment you can maintain your troops without producing food, a penalty for this would be great,  maybe an increased time to build troops if your food is at zero, (50% would be a good start).  This game is being ruined by coiners just buying troop upon troop upon troop.  


3.  The add reinforcement button as an option on your leagues embassy list.


4.  No advance notice of events, tourneys etc or special handouts to VIP members.  This disadvantages players and leagues.  Make the playing field level for ALL players.  If this is to be ignored then give at league rank of VIP for each league so that no one is disadvantaged.

5.  Introduce a troop/item that can't be purchased by coin, and make it worthwhile.  There need to be an incentive to for the non-coiner to still play the game.  At the moment there is none.


That's all for the moment, In my opinion a lot of the small tweaks such as the pop ups and the prize draw icon are nothing but attempts to pull money from you.  Akin to click bait on Internet pages, very annoying.






Hello! Thank you for sharing your ideas with us. 


1. Thanks, I'll pass this. 

2. No, we're not going to change this balance. 

3. This suggestion is under consideration. 

4. Can you please specify this more detail? 

5. You can get rare Resources and Items by playing the game actively. 
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Alina Bright
Community Manager
12 May, 2017, 12:24 PM UTC
Gadheras said:


Make login between sessions require captcha to help deal with the bot issues, because this is something bot software can't, or got a very hard time deal with, due to randomness. 


If Plarium wont make this happen, it just underline Plarium doesn't care about bots in the game. So, make it happen already!!!



Thank you for offering a solution for this case. However, if all players will be forced to do this, wouldn't it be annoying? 
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