Eugenia Misura said:
FAILO said:
Hi! Can you please specify the options which can improve sieges?Make sieges worthwile currently they barely effect the sieged player.
add a debuff if you are sieges e.g. -10% resource production -5% unit statistices etc
first it would help if we could create our own threads in here to detail specific ideas and gain feedback
to siege a castle should stay the same. and breaking should be the same as is.
but currently if you are sieged there is barely any need to break it especially if there is large defence sieging you cause you can just use it against people attacking you.
so i suggest an negetive factor if you are sieged.
some ideas are
1. decreasing resource production
2. decreasing unit statistics
3. a small amount of units sent from your castle must attack the siege so the rest can continue the mission.
4. slower unit training speed
5. slower building speed
of corse not all of theese can be applied i like 1, 2, and or 3 the best
and the longer a siege is held the worse theese get to a certain point,.
this would bring back the importance of sieges in both holding and breaking.
anything else?