This topic is closed

Your Suggestions - 2

492 Replies
Alina Bright
Community Manager
21 April, 2017, 3:23 PM UTC
Snowgoon said:

Eugenia Misura said:


Snowgoon said:


Add Curses to the game


Sometimes a revenge raid or fireball just isn't enough, we need something more .....


Add limited duration Curses

10% off everything for 24 hours, or 20% off for 12 hours

This would slow all production, reduce offense/defense and troop production etc for 1 day
Additional Curses would add to the duration but not the effect
Mini curses should be bought using Soulstones etc

Click LIKE if you love this idea

I agree with commens below your idea, I don't think that players will like the idea of decreasing all of the game parameters. 

How typical and hypocritical of the forum moguls to dismiss this idea

yet they are perfectly happy to apply debuffs from flag tournaments


Debuffs affect an entire league for 7 days - Curses would only affect one player for a few hours

Curses and mini curses could be designed to target selected parameters - I only suggested all parameters for the biggest curses, but did not expect those to be approved

There are none so blind as those who will not see

Curses won't be added to the game. 
UTC +2:00
Alina Bright
Community Manager
21 April, 2017, 3:23 PM UTC
kat said:

Suggestion:  New Castle Skins


Perhaps a Lego one?  or Hello Kitty :D
Hi! We're planning to add new Castle Skins from time to time.
UTC +2:00
Alina Bright
Community Manager
21 April, 2017, 3:25 PM UTC
kat said:

Suggestion:  Could we perhaps have a plus and minus or a way to prioritise the troop building list?
This infoemation should be collected by players :) 
UTC +2:00
Alina Bright
Community Manager
21 April, 2017, 3:26 PM UTC
constantincerna said:

Suggestion;a little prize/bonus at certain time for top 3 players in contests each 24h.. it can be at 12PM PST,it does nt matter.By giving some rewards each 24h for top 3 or why not top 5 players, contests would be more exciting in my opinion.
There are many different Rewards in the game which players can receive by playing actively. 
UTC +2:00
Alina Bright
Community Manager
21 April, 2017, 3:28 PM UTC

johanrayne said:


this is my suggestion:  that the head of development personally read the forums and gather feedback personally.  so that when players say that the update that money, time and effort was spent on, is not to their liking and that they want you to fix the spacing problems created by the update resulting in scroll bar issues and that the information display is cluttered ugly and distracting and we want that display removed,  the man in charge can decide the best way to do his job, (that he gets money to do).  then players with feedback on the update won't be told to make suggestions that will be denied on the account that it does not fit the vision and direction of the company spending time, money and effort putting out the product.

maybe have a secondary development crew to put out fires created by the main development crew.

you could call them ninjas.



EDIT:  

In our company each employee has his own tasks. We all work as a big team and rely on each other's help and experience. Most of the working processes in our company require cooperation of several departments.

When it comes to gathering player feedback or suggestions CMs do their part of job (interacting with players and passing the info through the right channels). Game analytics, project managers, developers, game designers - they also have their parts of the job. They rely on CMs help in getting the direct info from players, and on other departments that get the numbers, graphs, and other kinds of information.

They don't interact with players, they don't visit our Communities. But not because they aren't interested, but because they rely on CMs. They know we'll give them the whole info right in time, so they can concentrate on their part.

The teams I've mentioned work directly on the new games, big features and small improvements. It takes a lot of time and effort to calculate the feature balance, create huge documents with specification and balance, tasks that will be assigned to devs, and to code all that, fix bugs found by QA, etc.

It's totally understandable that you want to be closer to the game development process. And from our side, we started making some steps to give you some info directly from development teams. Like our live streams about the new features. And there will be even more of them. That's what we can do. However, we can't ask any of the teams engaged in game development to communicate with players on Forums.

I hope this information was helpful :) 

UTC +2:00
Alina Bright
Community Manager
21 April, 2017, 3:29 PM UTC
Skycooldude said:

so in the members list. we have a drop down arrow where we can send a letter or add to contacts. Can we have a "send reinforcements" added to this.


Most leagues like for everyone to send 1 archer to everyone in the league, and this would help to speed up the process and make this smooth.

Hi! Can you please show this on a screenshot to me? Thanks! 
UTC +2:00
Alina Bright
Community Manager
21 April, 2017, 3:37 PM UTC

Lord Mark said:


Lord Mark said:


I agree!

This game looks like an ATM ...

There is no Player respect !


If u are loaded VISA...in few weeks u do evrithing . In my opinion it is an abuse of the human greed for money.

The old players should get a bonus...and a heavy coiner should have limits.



Make at Black Market a way to exchange the Hero's Equipment !

Delete this from my screen! I dont play your lottery!



Can i get a reply from CM ? Dont stand there and watch...u know me !


BTW: Did u see that Ocult and Bestiary can be order now ? :)

Nice job !

Edited by Community Manager. 





I've asnwered you a bit earlier, Lord Mark. 


This site has no relation to Plarium. It's not allowed to post such information on our Forum. 
UTC +2:00
brunsonthomas
21 April, 2017, 5:28 PM UTC
Eugenia Misura said:

brunsonthomas said:

I know that some leagues cannot fill their ranks but some of the leagues could desparately use more people. Could we get the maximum number of league members raised to 200?


I can see your point, however, I have a question. If we do that, do you think after a while this number won't need to be increased further? To 250 and so one? Maybe there is another suggestion, which could help in this case? 
I have seen where the Suggestion to add members to leagues has been contemplated. I think that as leagues grow and more people play it should become obvious to Marshals and players alike that more players in a league would be advantageous and encourage more people to grow and join leagues. I was simply suggesting the first step, not the final one.
UTC +5:00
brunsonthomas
21 April, 2017, 5:37 PM UTC

Eugenia Misura said:


brunsonthomas said:


Eugenia Misura said:


brunsonthomas said:


I know we have asked several times to allow the Marshal to force troops out of a Beacon and the Fortress. Since you don't want to let the Marshal do it alone. Then make it so that the Marshal and two designated officers must agree as well. This will allow better control of the members when Fortress downgrades and Beacon exchanges could be accomplished more easily. The other possibility is to allow two co Marshals in a league so that a Marshal and both co Marshals must agree before action can be accomplished.

Edit: Thomas, as far as I understand you still want us to give Marshalls and/or Captains (in this case) to be able to move defensive troops from Beacons and Fortresses. I can see the reason why it might be helpful, but it's still too risky. Maybe we could discuss some details such as possible limitations?


P.S. Sorry for confusion with previous response.

How about a limit of say 10 per Beacon or Fortress per week. Limit the number of people that you can kick out of any building would be a reasonable compromise.

Lord Brunsonthomas, I can see many negative comments from players regarding this matter. There is a chance that adding this feature would harm more than help.

There are negative comments but if you evaluate them they thought I was Suggesting moving troops to another Beacon. 

No,  I am simply requesting what has been suggested several times. This would be to give the Marshal or designated Captains the ability to send members troops from the Beacon or Fortress to their catacombs in time of need. Our only option now is to expel them from the league which makes them an instant PVP and raid target. They not only are out of the league but lose at least 1 week of league benefits from league membership including all Beacon and Fortress benefits. This is totally unfair to people who have real life limitations that the game does not allow a workaround.

Not too long ago a similar Suggestion was denied because it gave a Marshal too much power. No it is back and most Beacon leagues would be all for it if voting were allowed. Please reconsider this suggestion.



UTC +5:00
Jrackor
21 April, 2017, 11:06 PM UTC
Building Upgrades for Infantry, Cavalry, Occult, and Bestiary. Have a % decrease in unit training time say .5% up each level up to a max of 15% or whatever you can come up with that way We can train troops a little faster not by much. Thank You.
UTC -6:00
Skycooldude
22 April, 2017, 4:35 AM UTC
Eugenia Misura said:

Skycooldude said:

so in the members list. we have a drop down arrow where we can send a letter or add to contacts. Can we have a "send reinforcements" added to this.


Most leagues like for everyone to send 1 archer to everyone in the league, and this would help to speed up the process and make this smooth.

Hi! Can you please show this on a screenshot to me? Thanks! 
I sent screenshot as a PM
UTC +0:00
Stewart
22 April, 2017, 6:07 AM UTC
Skycooldude said:

Eugenia Misura said:

Skycooldude said:

so in the members list. we have a drop down arrow where we can send a letter or add to contacts. Can we have a "send reinforcements" added to this.


Most leagues like for everyone to send 1 archer to everyone in the league, and this would help to speed up the process and make this smooth.

Hi! Can you please show this on a screenshot to me? Thanks! 
I sent screenshot as a PM
Add me as a +1 for this idea as well.
Noodle maker extreme
UTC +0:00
Lord Mark
22 April, 2017, 2:53 PM UTC

Eugenia Misura said:


Lord Mark said:


Lord Mark said:


I agree!

This game looks like an ATM ...

There is no Player respect !


If u are loaded VISA...in few weeks u do evrithing . In my opinion it is an abuse of the human greed for money.

The old players should get a bonus...and a heavy coiner should have limits.



Make at Black Market a way to exchange the Hero's Equipment !

Delete this from my screen! I dont play your lottery!



Can i get a reply from CM ? Dont stand there and watch...u know me !


BTW: Did u see that Ocult and Bestiary can be order now ? :)

Nice job !

Edited by Community Manager. 





I've asnwered you a bit earlier, Lord Mark. 


This site has no relation to Plarium. It's not allowed to post such information on our Forum. 
Hy Eugenia , 

About that site ...there is no secret ...all the player recived that PM.

Do you have an answer about the Hero Exchange Market( like scrool exchange) or u need to make a $$$ amount from us before u implement this.
I understand it is ok for plarium that every player spend a lot of money and get the same items, over and over again.
UTC +0:00
plsu24aaa
22 April, 2017, 10:16 PM UTC
Now wouldn't it be more fair to have a pay per month game vs , Who has the biggest credit card can just buy there way to the top ??? . where everyone can build , make troups and figure the best ways to get to the top not just buy your way to the top ????
UTC +7:00
Trentos
23 April, 2017, 11:20 AM UTC
brunsonthomas said:

There are negative comments but if you evaluate them they thought I was Suggesting moving troops to another Beacon. 

No,  I am simply requesting what has been suggested several times. This would be to give the Marshal or designated Captains the ability to send members troops from the Beacon or Fortress to their catacombs in time of need. Our only option now is to expel them from the league which makes them an instant PVP and raid target. They not only are out of the league but lose at least 1 week of league benefits from league membership including all Beacon and Fortress benefits. This is totally unfair to people who have real life limitations that the game does not allow a workaround.

Not too long ago a similar Suggestion was denied because it gave a Marshal too much power. No it is back and most Beacon leagues would be all for it if voting were allowed. Please reconsider this suggestion.



I'm all for this Brunson as would many leagues
UTC +11:00
brunsonthomas
23 April, 2017, 7:08 PM UTC
Master and his bots are at it again. There is no way a person could have started over 20 castles together like that, it had to be computer generated. Why not add a robot blocker when people are joining for the first time. This would stop Master and others from creating bots and siphoning your money. Surely someone sells these bot prevention programs. I have seen them on many sites where you have to check a box that say I am not a robot and have to select one or more boxes out of six. This prevents robots from entering information.
UTC +5:00
RareOne
23 April, 2017, 8:48 PM UTC

my suggestion is that the settlement/hamlet feature of the game should be restored as it was.....

resource settlements were quite fun....and also fair for both the attacking and defending players...

hamlets favors only the attacking player....

i think less then 1% of the total players on plarium has ever kept a hamlet for more then an hour....

only way to get resources from a hamlet is to load it with as much defense as a beacon......

UTC +0:00
Knightmare
24 April, 2017, 3:59 PM UTC

RareOne said:


my suggestion is that the settlement/hamlet feature of the game should be restored as it was.....

resource settlements were quite fun....and also fair for both the attacking and defending players...

hamlets favors only the attacking player....

i think less then 1% of the total players on plarium has ever kept a hamlet for more then an hour....

only way to get resources from a hamlet is to load it with as much defense as a beacon......

Actually, Hamlets are death traps when PvP is on and both Defenders and Attackers use them to boost their points. All is in approach. Hamlets when no tourny is on are still profitable, I harvest the hell out of Amulets in them still so I can make my Dead but sort of Undead, but still not quite dead Dragons.




The trick to half of these things is to be smarter than how Plarium wants you to play. The other half... yeah, you're screwed.

(Hint: Don't try to hold a hamlet for a hour)
Nug Life !
UTC +7:00
RareOne
24 April, 2017, 7:59 PM UTC

then it will take a heck of a lot time to get anything substantial......LOL

we all know this game has always favored offense when we go one on one outside castle......i.e. no castle defense, no support from team and no revivals.....so there is always someone with bigger offense....unless you are a very high level player...and he can take you out with almost no losses...and then there are those free drags for attacking a hamlet which encourages others to attack.....

i'm not saying hamlets are totally useless....they are very good in pvp.....

it's just that all uses of hamlets are already there in settlements + they are a lot more fun.... 
UTC +0:00
Knightmare
24 April, 2017, 8:06 PM UTC

RareOne said:


then it will take a heck of a lot time to get anything substantial......LOL

4 sieges for 250 amulets each...takes about 20 minutes. Still faster than using the Altar to turn them over.

4xs as fast even with a couple losses. But if its for food or metals... yeah you are wasting time.


Nug Life !
UTC +7:00
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