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Your Suggestions - 2

492 Replies
jcord8810
18 April, 2017, 2:01 AM UTC
I have a simple suggestion for the U.I.   .    whenever I hover my cursor over an area and a info/pop up comes up , it only stays up for 1 or 2 seconds , which in many cases isn't enough time to read the whole body of text. Maybe you could make it so when we hover  over an area , pop ups could just stay up for the time that we hover over them  instead  of disappearing after too short a time .   Very frustrating and a big waste of time to keep having to move the cursor back and forth to keep bringing the window up  again and again in order to see what it says  .  Maybe  long time experienced players  don't need to read so much anymore but new players need this info  provided by these  windows . Just makes sense  to be able to read what's given by the game .
UTC +7:00
hockeyleb
18 April, 2017, 7:53 AM UTC
I would like for some big purple dildos to be added as weapons Xddbpq it was real fun with that dildo on gta san andreas and I think it would do well as an addition to the game xDdddXddD :-----)
LEB
UTC +7:00
Snowgoon
18 April, 2017, 1:17 PM UTC

Eugenia Misura said:


Snowgoon said:


Add Curses to the game


Sometimes a revenge raid or fireball just isn't enough, we need something more .....


Add limited duration Curses

10% off everything for 24 hours, or 20% off for 12 hours

This would slow all production, reduce offense/defense and troop production etc for 1 day
Additional Curses would add to the duration but not the effect
Mini curses should be bought using Soulstones etc

Click LIKE if you love this idea

I agree with commens below your idea, I don't think that players will like the idea of decreasing all of the game parameters. 

How typical and hypocritical of the forum moguls to dismiss this idea

yet they are perfectly happy to apply debuffs from flag tournaments


Debuffs affect an entire league for 7 days - Curses would only affect one player for a few hours

Curses and mini curses could be designed to target selected parameters - I only suggested all parameters for the biggest curses, but did not expect those to be approved

There are none so blind as those who will not see

Hanging on in quiet desperation is the English way - Pink Floyd - http://prnt.sc/dv923b
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brunsonthomas
18 April, 2017, 7:42 PM UTC
Snowgoon said:

Eugenia Misura said:


Snowgoon said:


Add Curses to the game


Sometimes a revenge raid or fireball just isn't enough, we need something more .....


Add limited duration Curses

10% off everything for 24 hours, or 20% off for 12 hours

This would slow all production, reduce offense/defense and troop production etc for 1 day
Additional Curses would add to the duration but not the effect
Mini curses should be bought using Soulstones etc

Click LIKE if you love this idea

I agree with commens below your idea, I don't think that players will like the idea of decreasing all of the game parameters. 

How typical and hypocritical of the forum moguls to dismiss this idea

yet they are perfectly happy to apply debuffs from flag tournaments


Debuffs affect an entire league for 7 days - Curses would only affect one player for a few hours

Curses and mini curses could be designed to target selected parameters - I only suggested all parameters for the biggest curses, but did not expect those to be approved

There are none so blind as those who will not see

Maybe you could come up with a better name than curse to cause this. How about something like a revolution fomenter that causes civil unrest for 3 days and reduces resources production. Or a strike that causes all transportation within the castle to cease and resources cannot be moved to storage buildings. Changing the connotations of what you are causing but getting similar results.
UTC +5:00
Just some guy
19 April, 2017, 1:48 AM UTC

GoGo Knightmare said:

Top leagues can take your flag... but you can not debuff them, only people within your own sub-sub group.

If any league can take another leagues flag, then that league should able to be debuffed by that league. If a top tier team can captures our flag. Then by all means I should be able to debuff them if the opportunity arises...



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Lord Mark
19 April, 2017, 9:25 AM UTC

Lord Mark said:


I agree!

This game looks like an ATM ...

There is no Player respect !


If u are loaded VISA...in few weeks u do evrithing . In my opinion it is an abuse of the human greed for money.

The old players should get a bonus...and a heavy coiner should have limits.



Make at Black Market a way to exchange the Hero's Equipment !

Delete this from my screen! I dont play your lottery!



Can i get a reply from CM ? Dont stand there and watch...u know me !


BTW: Did u see that Ocult and Bestiary can be order now ? :)

Nice job !

Edited by Community Manager. 





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kat
19 April, 2017, 5:35 PM UTC

Suggestion:  New Castle Skins


Perhaps a Lego one?  or Hello Kitty :D
A Jedi uses the force for knowledge and defense never for attack
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kat
19 April, 2017, 5:42 PM UTC
Suggestion:  Could we perhaps have a plus and minus or a way to prioritise the troop building list?
A Jedi uses the force for knowledge and defense never for attack
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constantincerna
20 April, 2017, 1:15 PM UTC
Suggestion;a little prize/bonus at certain time for top 3 players in contests each 24h.. it can be at 12PM PST,it does nt matter.By giving some rewards each 24h for top 3 or why not top 5 players, contests would be more exciting in my opinion.
UTC +1:00
Jezebel
20 April, 2017, 2:25 PM UTC
constantincerna said:

Suggestion;a little prize/bonus at certain time for top 3 players in contests each 24h.. it can be at 12PM PST,it does nt matter.By giving some rewards each 24h for top 3 or why not top 5 players, contests would be more exciting in my opinion.
I would rather see the rewards extended to the top 20 in tiers rather than the top 10 why give a select few players even more rewards and leave out the rest?
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Crow
20 April, 2017, 7:37 PM UTC

Jezebel said:


constantincerna said:


Suggestion;a little prize/bonus at certain time for top 3 players in contests each 24h.. it can be at 12PM PST,it does nt matter.By giving some rewards each 24h for top 3 or why not top 5 players, contests would be more exciting in my opinion.
I would rather see the rewards extended to the top 20 in tiers rather than the top 10 why give a select few players even more rewards and leave out the rest?

contests/tournaments already have a large variety of tiers and ranking depth that are "random" or just determined by some hidden algorithm (duration of tournament seems to be a major factor).  but i agree, it is always disheartening to see the same players consume 90% of the rewards.  the tiers, tier exclusions, ranking depth needs some ongoing attention so that a wider population get some rewards (i'm looking at you weekly top 10!...soo outdated...it's just about an automatic 5k-20k sapps a week for some players).  as a new player 2 1/2 years ago it was uplifting to earn those rewards and kept me going till the next time.


speaking of weekly top10 rewards... why not top 50/100 with more evenly distributed rewards. currently 4-10 are so so so meager.  you could argue that the massive amount of points, xp, pvp,bg, etc etc generated to get in the weekly top 10 surely came with some of its own benefits (tourney rewards).  any more the top spots are so far out of reach except for the few who simply expect to get the rewards.
UTC +5:00
nobody
20 April, 2017, 7:58 PM UTC

this is my suggestion:  that the head of development personally read the forums and gather feedback personally.  so that when players say that the update that money, time and effort was spent on, is not to their liking and that they want you to fix the spacing problems created by the update resulting in scroll bar issues and that the information display is cluttered ugly and distracting and we want that display removed,  the man in charge can decide the best way to do his job, (that he gets money to do).  then players with feedback on the update won't be told to make suggestions that will be denied on the account that it does not fit the vision and direction of the company spending time, money and effort putting out the product.

maybe have a secondary development crew to put out fires created by the main development crew.

you could call them ninjas.



EDIT:  

UTC +0:00
Skycooldude
21 April, 2017, 3:25 AM UTC

so in the members list. we have a drop down arrow where we can send a letter or add to contacts. Can we have a "send reinforcements" added to this.


Most leagues like for everyone to send 1 archer to everyone in the league, and this would help to speed up the process and make this smooth.

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Alina Bright
Community Manager
21 April, 2017, 2:46 PM UTC
brunsonthomas said:

I know that some leagues cannot fill their ranks but some of the leagues could desparately use more people. Could we get the maximum number of league members raised to 200?


I can see your point, however, I have a question. If we do that, do you think after a while this number won't need to be increased further? To 250 and so one? Maybe there is another suggestion, which could help in this case? 
UTC +2:00
Alina Bright
Community Manager
21 April, 2017, 2:48 PM UTC

brunsonthomas said:


Eugenia Misura said:


brunsonthomas said:


I know we have asked several times to allow the Marshal to force troops out of a Beacon and the Fortress. Since you don't want to let the Marshal do it alone. Then make it so that the Marshal and two designated officers must agree as well. This will allow better control of the members when Fortress downgrades and Beacon exchanges could be accomplished more easily. The other possibility is to allow two co Marshals in a league so that a Marshal and both co Marshals must agree before action can be accomplished.

Edit: Thomas, as far as I understand you still want us to give Marshalls and/or Captains (in this case) to be able to move defensive troops from Beacons and Fortresses. I can see the reason why it might be helpful, but it's still too risky. Maybe we could discuss some details such as possible limitations?


P.S. Sorry for confusion with previous response.

How about a limit of say 10 per Beacon or Fortress per week. Limit the number of people that you can kick out of any building would be a reasonable compromise.

Lord Brunsonthomas, I can see many negative comments from players regarding this matter. There is a chance that adding this feature would harm more than help.

UTC +2:00
Alina Bright
Community Manager
21 April, 2017, 2:49 PM UTC
Skycooldude said:

brunsonthomas said:


Eugenia Misura said:


brunsonthomas said:


I know we have asked several times to allow the Marshal to force troops out of a Beacon and the Fortress. Since you don't want to let the Marshal do it alone. Then make it so that the Marshal and two designated officers must agree as well. This will allow better control of the members when Fortress downgrades and Beacon exchanges could be accomplished more easily. The other possibility is to allow two co Marshals in a league so that a Marshal and both co Marshals must agree before action can be accomplished.

Edit: Thomas, as far as I understand you still want us to give Marshalls and/or Captains (in this case) to be able to move defensive troops from Beacons and Fortresses. I can see the reason why it might be helpful, but it's still too risky. Maybe we could discuss some details such as possible limitations?


P.S. Sorry for confusion with previous response.

How about a limit of say 10 per Beacon or Fortress per week. Limit the number of people that you can kick out of any building would be a reasonable compromise.

I don't like this suggestion, because it takes away the freedom of the players. If a player is inactive... they should get kicked anyway for a beacon transfer.. no need to have dead weight.


also.. it could be used maliciously by the marshal/captain... ie they take a lvl 1 beacon.. move a player they plan on kicking defence to that level 1 and then have another league hit it, wiping our all of the players defence.


While its annoying at times to have people move D, its their choice to move the defence.

Well, that is the reason why we have serious doubts when players ask us to add this option. 
UTC +2:00
Alina Bright
Community Manager
21 April, 2017, 2:50 PM UTC
GoGo Knightmare said:

example



http://prntscr.com/ex73xb





as shown..... I can tell right now with a trigger troop what this person has as far as power and what their main focus is on troops. those ranks I see on the guy on the right should only be able to be seen by the person who owns those troops, which is him. sure I can use this to my advantage, but it is more of a liability than a gain. and if yall are not going to change it....




then I just gave those that follow the forums a advantage :) I will accept small payments of tribute to a follow up email address... lol with unmarked 1 and 5 $ bills. Euros and AUD accepted.

Oh, I can see that now, thank you. This feature was designed this way, we're not going to change this. 
UTC +2:00
Alina Bright
Community Manager
21 April, 2017, 2:58 PM UTC
Lord Mark said:

I agree!

This game looks like an ATM ...

There is no Player respect !


If u are loaded VISA...in few weeks u do evrithing . In my opinion it is an abuse of the human greed for money.

The old players should get a bonus...and a heavy coiner should have limits.



Make at Black Market a way to exchange the Hero's Equipment !

Delete this from my screen! I dont play your lottery!



You can ignore it if you don't want to participate. 
UTC +2:00
Jezebel
21 April, 2017, 3:04 PM UTC
Eugenia Misura said:

brunsonthomas said:

Eugenia Misura said:

brunsonthomas said:


I know we have asked several times to allow the Marshal to force troops out of a Beacon and the Fortress. Since you don't want to let the Marshal do it alone. Then make it so that the Marshal and two designated officers must agree as well. This will allow better control of the members when Fortress downgrades and Beacon exchanges could be accomplished more easily. The other possibility is to allow two co Marshals in a league so that a Marshal and both co Marshals must agree before action can be accomplished.

Edit: Thomas, as far as I understand you still want us to give Marshalls and/or Captains (in this case) to be able to move defensive troops from Beacons and Fortresses. I can see the reason why it might be helpful, but it's still too risky. Maybe we could discuss some details such as possible limitations?


P.S. Sorry for confusion with previous response.

How about a limit of say 10 per Beacon or Fortress per week. Limit the number of people that you can kick out of any building would be a reasonable compromise.
Maybe there should be some limits for the number of Units? 
that makes no sense you remove troops to save them when you are handing off a beacon or under attack just the ability to return them to the castle is what is needed
UTC +0:00
Alina Bright
Community Manager
21 April, 2017, 3:22 PM UTC
jcord8810 said:

I have a simple suggestion for the U.I.   .    whenever I hover my cursor over an area and a info/pop up comes up , it only stays up for 1 or 2 seconds , which in many cases isn't enough time to read the whole body of text. Maybe you could make it so when we hover  over an area , pop ups could just stay up for the time that we hover over them  instead  of disappearing after too short a time .   Very frustrating and a big waste of time to keep having to move the cursor back and forth to keep bringing the window up  again and again in order to see what it says  .  Maybe  long time experienced players  don't need to read so much anymore but new players need this info  provided by these  windows . Just makes sense  to be able to read what's given by the game .
Hi! Can you please which exctly pop ups you're talking about? Screenshot would be useful.
UTC +2:00
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