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Your Suggestions

800 Replies
bjohn.abs
4 January, 2017, 5:43 PM UTC
Jezebel said:

Rosconz said:

Eugenia Misura said:

I know it can sound surprising, but many players actually like this event. 
Any chance of linking quotes of more than 1 person stating this?
**crickets** 
**crickets**
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bjohn.abs
4 January, 2017, 5:44 PM UTC
Jezebel said:

ajohn.abs said:


Suggestion for Fortresses


You need a certain criteria to upgrade the Fortress. At level 15+ I understand this involves Beacons. At level 20 I believe this to involve 5 x level 5 Beacons to be able to upgrade.

My suggestion is that you should not only need this criteria to be able to upgrade the Fortress but to keep it at the required level too. You should NOT be able to get to a level 20 Fortress and then dump the 5 level 5 Beacons.

If you lose a Beacon then you should lose the benefit of the Fortress at that level. 

Atm a level 20 Fortress is IMPOSSIBLE to take down (obviously defended). No1 in their right minds would even try especially with the Force Cap.

This would make it extremely hard for leagues to be able to hold 5 beacons and a well defended Fortress

This in turn would bring back the Beacon Wars and you could scrap the much HATED BEACON MASSACRE EVENT!!

It may even bring a little balance back to the map

Before you guys DISMISS the idea, tell Plarium there is MONEY in the idea. Beacons = WAR and WAR = MONEY!!


YES DO THIS!!!


or reduce the requirements to level the fortresses up - having to be top 10 and hold 5 beacons is very difficult and basically makes it impossible for a mid sized league to achieve this - with the beacon massacre events its near impossible for most leagues
Not gonna happen as this would actually be an improvement lol
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bjohn.abs
4 January, 2017, 5:46 PM UTC

In fact I got a really bad suggestion. 


do a FORTRESS MASSACRE EVENT!!!


This will be implemented lol
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roadstar Pitbull
4 January, 2017, 10:19 PM UTC
roadstar Pitbull said:

Eugenia Misura said:


jumy said:


Eugenia Misura said:


24Clayton said:


Rosconz said:


24Clayton said:


can we see in a side screen who else is on line when we are playing??

So you can know the guy you just spied on isn't on-line so can't boost his defenses up?

Also there are pontentially hundreds (if not thousands) of players on-line at any one time. Do you really want half your screen taken up with the list?

I sure hope this one never happens.

I meant for just my league, so that I know who in my league is on--messages can get a quicker reply if I know someone will look at them in the next minute and not the next day
There was suac a suggestion, to add the oppoortunity to see if your League mated are online. It's approved, we're planning to add it in future.

I had read negative feedback about it honestly

Can you please specify the details about it, Jumi?

Here, I did your work for you, Eugenia

http://plarium.com/forum/en/stormfall-age-of-war/archive/29900_when-can-we-see-who-is-on-line-


You might be new to this game,, but not all of us.....
Bump,, I'd really like to hear a reply to this......
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Alina Bright
Community Manager
5 January, 2017, 4:34 PM UTC

Lords and Ladies, last several comments did not contain any constructive suggestions or ideas.


Please follow the Forum rules and discuss such topics in the appropriate threads, otherwise it's hard to track new players' suggestions.

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Jezebel
6 January, 2017, 12:57 AM UTC
Eugenia Misura said:

Lords and Ladies, last several comments did not contain any constructive suggestions or ideas.


Please follow the Forum rules and discuss such topics in the appropriate threads, otherwise it's hard to track new players' suggestions.

You responded to a post and we sought clarification I will bring this topic to the game discussion so you can do this for us.
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roadstar Pitbull
6 January, 2017, 1:13 AM UTC

Eugenia Misura said:


Lords and Ladies, last several comments did not contain any constructive suggestions or ideas.


Please follow the Forum rules and discuss such topics in the appropriate threads, otherwise it's hard to track new players' suggestions.

The post above this one quoted, is clarification to a question you asked of Jumy. Which is an earlier suggestion you brought forth to our attention.

We await your pondering for an answer.

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djmoody
9 January, 2017, 2:29 AM UTC

Might we worth another try with another CM....


Suggestion: Reopen the Suggestions section to posting


There would be no reddit or twitter if one thread was the answer to communication right - doh!!! 

It is highly inconvenient to have all suggestions squashed in one thread. Makes it impossible to see the progression of an idea. Therefore kills improvement of ideas by other players. Also minimises comment by other players on suggestions (probably your best chance of working out whether a suggestion is a good one or not)

Individual suggestions in individual threads allows customers to:

- Quickly scan suggestions they are interested in and get involved with them

- Encourages a format of reply and interaction with the suggestion provider

- Player feedback on suggestions will greatly inform the CM's as to suggestions merits (or sometimes lack of)

- Will lead to fine tuning of suggestions as players discuss them

The forum has a function that visually shows you threads that have new comments since your last forum visit. I don't see what a great time saver it is to CM's to have just one thread. But we lose SOOOOOOOO much discussion and improvement of suggestions this one thread way (I for one stopped reviewing all the comments in the thread after about page 11/12 due to the inconvenience).

Harness the knowledge and experience of your players. They know so much more about the playing the games than any of your staff ever will (cause they are the ones playing them 24/7).



The main aim of suggestion thread is to work with ideas from players, i.e. read them, forward them and give an answer if they're going to be implemented. This format of work with suggestions was introduced so that players could easily find suggestions which were already discussed, those ones which we'll add to the game, and suggestions which are declined for some reasons.


If you want to discuss any particular suggestion, you can create a topic in Game Discussions, give a link to suggestion from this thread and discuss it there.

Everyone has a right to an opinion. No one has a right to their opinion being respected by other if it can't be backed up with rational and logic explanation
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Gabrosso
10 January, 2017, 10:26 AM UTC

Hello,


I come with some simple practical suggestions regarding contacts that i think will be useful (at least for me).


I would find it useful if contact info (text included) would appear when I hover over the contact icon in the map view, thus sparing me the time needed to go to my castle and search for it.


Also it would be great if there was an option for editing the contact info instead of completly deleting the text.


Thanks!


Hi!


Can you please show me on the screenshot where it should be located?

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Thera
10 January, 2017, 2:34 PM UTC

It is my suggestion, that under   leagues > warriors, you should add extra options to the blue arrow beside names.    Add a friend, send reinforcements etc.    The only time you can do that is by literally visiting their castle on the map, or if they ever pop into chat.     It is a VERY long process for people joining leagues to go ONE by ONE to every castle on the map, to add friend or send archers.     Right now you can only add to contacts or send letter through the league menu.   I have to go to everyone's indvidual coords to do what i need to do most of the time unless they are already on my friends list at the bottom of the screen.    Thanks for the consideration. 


You can do some of these actions thanks to League Help feature and that was the idea when we created it. In all other cases you can send troops as reinforcement.


As for the "Add a Friend" button, we're working on such opportunity for leaguemates.

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RandomDrop
11 January, 2017, 12:26 AM UTC

Lets pretend this an RTS platform just for a moment and consider theses options.



1. Remove maranian amulet troops from the sentry house and move them to the Altar Of Mara and allow them to be built separately.



2. Remove cavalry from the sentry house and move it to the Order of Knights and allow them to be built separately.


3. Remove occult from sentry house and move it to the Council of Mages and allow them to be built separately.


4. Remove bestiary from sentry house and move it to the Hall of Shadows and "what ever building would produce a dragon/griffin (eagles nest and dragon stone perhaps?)" and allow them to be built separately.


5. Create a separate queue for offensive and defensive units in all military production buildings.


 6. Add upkeep for standing armys to reduce abuse of increased production.


Declined. The current way of the building of Units won't be changed.


7. Fix all the raid tricks and hard cap it at 10 per day with 50k per castle unless the target castle has raided you previously during the week to help prevent abusing the increased production.


All resource limits are set for a reason. But the number of Raid attempts can vary.

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Gadheras
11 January, 2017, 11:03 AM UTC

RandomDrop said:


Lets pretend this an RTS platform just for a moment and consider theses options.


1. Remove maranian amulet troops from the sentry house and move them to the Altar Of Mara and allow them to be built separately.


2. Remove cavalry from the sentry house and move it to the Order of Knights and allow them to be built separately.


3. Remove occult from sentry house and move it to the Council of Mages and allow them to be built separately.


4. Remove bestiary from sentry house and move it to the Hall of Shadows and "what ever building would produce a dragon/griffin (eagles nest and dragon stone perhaps?)" and allow them to be built separately.


5. Create a separate queue for offensive and defensive units in all military production buildings.


 6. Add upkeep for standing armys to reduce abuse of increased production.


7. Fix all the raid tricks and hard cap it at 10 per day with 50k per castle unless the target castle has raided you previously during the week to help prevent abusing the increased production.


That would make you able to build more units faster and that is a big no no, because of BALANCE...... It make completely sense from a gamers perspective, but you know, balance, sapphires and all that.


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Gabrosso
11 January, 2017, 2:54 PM UTC

RandomDrop said:


2. Remove cavalry from the sentry house and move it to the Order of Knights and allow them to be built separately.

3. Remove occult from sentry house and move it to the Council of Mages and allow them to be built separately.


4. Remove bestiary from sentry house and move it to the Hall of Shadows and "what ever building would produce a dragon/griffin (eagles nest and dragon stone perhaps?)" and allow them to be built separately.

As far as i know infantry, cavalry, occult and bestiary units already have separate training queues even though all training tabs are available from every unit specific buiding (which i consider to be ok).


It would be good for maranian amulet consuming units to have their own queue for each unit category.
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Thera
11 January, 2017, 5:06 PM UTC

I would also like to suggest a few more things.    

1)  add a search for warrior option under leagues.   You can search for leagues, but when you are in a league menu, you cant search for a person.   It would be handier than running through a whole league list of names.   I often have to do that.  You would still have to know what league they are in just for a bit of security of course.  

2) In the market, when posting trades for resource or scrolls, it would be nice to choose the run time for caravans.   Gets really annoying when someone accepts a trade, and sends your caravans on a 16 hour round trip.   Maybe add an option to scale down the time you are willing to travel for.

3) Maybe having a "list" of friends option, rather than have to scroll through them at the bottom of the screen would be faster.   There is a contact list in the keep, but maybe adding the friends list could be helpful as well.   and again, with the name search option, makes life easier. 

  

Our developers have accepted this idea - to create a searchbar for friends, or League mates. However, it's almost impossible to implement at the moment. They are working on some improvements for the game which would allow us to include more dynamic features like a searchbar. So, we'll be waiting.


As for the Market, this suggestion is being discussed now.
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Thera
11 January, 2017, 5:13 PM UTC

I am so sorry.   One more thing.    PLEASE reduce the seven day purgatory of joining a league.     Seven days is a very long time to not partake in events.   It is almost like being punished for joining a league.  

I understand WHY they do it. But they dont need seven days for it. I know it prevents people just jumping from league to league to help ...and to stop alts and what not from cheating.   However, most events only run for three days, and there is no way of us knowing what events are upcoming until the day of.  Whichever events are currently running would be bypassed in those three days, and it would allow new members to take part in upcoming events ....    If this is a concern for beacon tourney announcements, do not announce those until the day before they are scheduled.


Declined. The probation period was added to prevent some tricks.

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Thera
11 January, 2017, 5:45 PM UTC

djmoody said:


Might we worth another try with another CM....


Suggestion: Reopen the Suggestions section to posting


There would be no reddit or twitter if one thread was the answer to communication right - doh!!! 

It is highly inconvenient to have all suggestions squashed in one thread. Makes it impossible to see the progression of an idea. Therefore kills improvement of ideas by other players. Also minimises comment by other players on suggestions (probably your best chance of working out whether a suggestion is a good one or not)

Individual suggestions in individual threads allows customers to:

- Quickly scan suggestions they are interested in and get involved with them

- Encourages a format of reply and interaction with the suggestion provider

- Player feedback on suggestions will greatly inform the CM's as to suggestions merits (or sometimes lack of)

- Will lead to fine tuning of suggestions as players discuss them

The forum has a function that visually shows you threads that have new comments since your last forum visit. I don't see what a great time saver it is to CM's to have just one thread. But we lose SOOOOOOOO much discussion and improvement of suggestions this one thread way (I for one stopped reviewing all the comments in the thread after about page 11/12 due to the inconvenience).

Harness the knowledge and experience of your players. They know so much more about the playing the games than any of your staff ever will (cause they are the ones playing them 24/7).


I love this suggestion, and I was thinking the same thing myself. Everytime I post a suggestion, i fear it will get lost and never seen with how much other people post.  Well done.  I suggested a few things just under you. I just happened to look up and see it, otherwise I never would have seen your post.     I don't have time to scroll through 35 Pages just to see if maybe my suggestion was already made by someone else, and not responded to yet.    D'oh!!!  

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RandomDrop
11 January, 2017, 10:40 PM UTC

Gabrosso said:


RandomDrop said:


2. Remove cavalry from the sentry house and move it to the Order of Knights and allow them to be built separately.

3. Remove occult from sentry house and move it to the Council of Mages and allow them to be built separately.


4. Remove bestiary from sentry house and move it to the Hall of Shadows and "what ever building would produce a dragon/griffin (eagles nest and dragon stone perhaps?)" and allow them to be built separately.

As far as i know infantry, cavalry, occult and bestiary units already have separate training queues even though all training tabs are available from every unit specific buiding (which i consider to be ok).


It would be good for maranian amulet consuming units to have their own queue for each unit category.

I know, what I put down just didn't come out right. producing all units from same building or from any building is just a case of lazy programming. Its 1 code with 5 skins and 5 names that add 0 value and can otherwise be removed, just add the cost and time of the building to the lost art discovery. The interface in this game is awkward enough already.



On another note not related to my poor explanation of sugestion i have another


Moderators please don't try and explain why peoples suggestions that are soooo basic and valid are not going to work, you are embarrassing yourself even if you don't know it.


My suggestions mean nothing to plarium or most other players but it really shouldn't be required. Anyone at Plarium or Kabam can go on steam or to the electronics store and pay upfront for an RTS or even a TBS and see they "ALL" share basic principles that when combined make them "strategy" games. Having moderators who found this game via facebook as an alternative to farmville and have never played an RTS argue with customers about such basic concepts is embarrassing to read and comes across like sandpaper.


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roadstar Pitbull
12 January, 2017, 2:22 AM UTC

Since Eugenia is AWOL, or has atleast gotten tired of the same old replies and has turned to ignoring posts.

We need to assign a number to each post here, and a bingo ball machine with corresponding numbers, Then we can just pick a number for the accept suggestion. It does not need to make sense or even a just cause suggestion. It will have the same effect, and a promise for it to take 2 years to implement.
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db dbomb
13 January, 2017, 12:55 AM UTC
It is decidedly so.
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Alina Bright
Community Manager
13 January, 2017, 4:06 PM UTC
roadstar Pitbull said:

Since Eugenia is AWOL, or has atleast gotten tired of the same old replies and has turned to ignoring posts.

We need to assign a number to each post here, and a bingo ball machine with corresponding numbers, Then we can just pick a number for the accept suggestion. It does not need to make sense or even a just cause suggestion. It will have the same effect, and a promise for it to take 2 years to implement.
I am here and not going to leave anywhere
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