This topic is closed

Your Suggestions

800 Replies
brunsonthomas
Moderator
28 August, 2016, 6:39 PM UTC
Could the maximum number of sorcery spells be increased especially during Beacon Quests. It is difficult to pick only 10 targets when you are being attacked by a league of over 100 members.
UTC +5:00
davedee2015
28 August, 2016, 7:45 PM UTC

HI EVERYBODY does anyone know how to raise or remove trade limits and direct send limits as they realy stiffle the game and am fed uup with being in limbo coz plarium insist on stopping you from playingi have no troop to go look for res as plarium wiped them out and need res to help train more troops to go an look for res but end up doing nothing all day becaus eof sactions imposed by plarium anyone help out here pls?

Failo is right. Please post your questions in a right place. This topic is for Suggestions only.


UTC +1:00
FAILO
28 August, 2016, 8:14 PM UTC

davedee2015 said:


HI EVERYBODY does anyone know how to raise or remove trade limits and direct send limits as they realy stiffle the game and am fed uup with being in limbo coz plarium insist on stopping you from playingi have no troop to go look for res as plarium wiped them out and need res to help train more troops to go an look for res but end up doing nothing all day becaus eof sactions imposed by plarium anyone help out here pls?


lesson number 1

learn where to post what on forums.. this should be in off topic or game discussion not suggestions
UTC +0:00
db dbomb
29 August, 2016, 9:27 AM UTC
thx failo for raid info...i was not aware of that.
UTC +5:00
Paul
30 August, 2016, 12:26 AM UTC

We have two chat boards - The Regional chat which doesn't appear to get used much and for those in a league - the League Chat.


Council comments come in green, blue and red fonts to indicate a certain information area and these comments appear in the League Chat comments area.



I would like to put forward a suggestion of retaining the red fonted Council comments on the league chat board which indicate beacon raids, downgrading etc and the blue and green fonted Council comments be relocated to the Regional Chat board. 


My only exception to this is that some blue font comments are important and maybe they could appear on the league chat if the information applies directly to that specific league?




My reasoning for the suggestion is that our league chat board is very active as probably like many other leagues and every now and again, the Council comments interrupt information which is passed on to fellow league members and as people cannot review old comments once gone, the longer it remains in the open, the less chance of people missing it. 



Regards,


Manxy


I will pass your suggestion.

Wise men speak because they have something to say; Fools because they have to say something
UTC +0:00
FAILO
30 August, 2016, 3:07 AM UTC
paulwiom said:

We have two chat boards - The Regional chat which doesn't appear to get used much and for those in a league - the League Chat.


Council comments come in green, blue and red fonts to indicate a certain information area and these comments appear in the League Chat comments area.



I would like to put forward a suggestion of retaining the red fonted Council comments on the league chat board which indicate beacon raids, downgrading etc and the blue and green fonted Council comments be relocated to the Regional Chat board. 


My only exception to this is that some blue font comments are important and maybe they could appear on the league chat if the information applies directly to that specific league?




My reasoning for the suggestion is that our league chat board is very active as probably like many other leagues and every now and again, the Council comments interrupt information which is passed on to fellow league members and as people cannot review old comments once gone, the longer it remains in the open, the less chance of people missing it. 



Regards,


Manxy

M'lord you can already change this when your chat box is open all the way to the left next to the box to type in click on that button for chat settings.
UTC +0:00
chopmeister98
30 August, 2016, 4:48 AM UTC

Hello,


  Just started recently. I've noticed it's seven minutes to sell mundane/ common items in your chest. The items are terribly repetitive and if you're engaging in a lot of battles, you fill up a lot of space. I'm aware that extra space can be purchased, etc. I'm aware that with rank new space will open, etc. My question is: Can you possibly lower the "sell time" from that 7 minutes? Maybe even just 1 or 2 minutes would help get rid of the deluge of reoccurring items in lower levels. Thanks for reading this. And I'm expecting that big red "DECLINED" to be in the reply. :)


Chop98


Declined. There shouldn't be such issue on higher levels when you can't hit many BGs each day. Moreover, you can boost sell time, or delete the Chests when you're out of space.
UTC +4:00
Rodeo
30 August, 2016, 5:08 AM UTC

glasherz said:


Rodeo said:


Rodeo said:


Rodeo said:


Another Suggestion:


It will be good to have an option to send units from Catacomb to my own castle.


But you already have this option.

We could send units only from castle to catacomb not the other way around.


Unable to paste the screenshot just like before.Please refer below screenshot: Yellow arrow is possible, not the red Arrow.


http://image.prntscr.com/image/373a48fec28843dc95a4d06254921848.jpg


Send - Sends them to Catacombs.

Recall - Sends them to Castle.

So everytime i wanted to send some defense or a number of spy units to my own caste , your suggestion is to send first to some other castle and then recall it to my castle. I feel it is not the right way of doing it...
Rodeo..... the recall button in your keep does send the troops from YOUR catacombs into YOUR castle, not somewhere else. 

Got it Thank u


My suggestion is:


Instead of "Send" Button - Rename it to " Send To Catacombs"

Instead of "Recall Button - Rename it to "Send To Castle"
UTC +5:00
Rodeo
30 August, 2016, 12:42 PM UTC

Rodeo said:


Rodeo said:


Fair Fight over holding Hamlet:


I have been observing the Hamlet and its level over a period of time now.


A Particular hamlet is visible only to a a Particular range of  Castles. Currently that range is too broad.

This does not allow players to have a fair challenge at the Hamlets.

For Example:

Lets say a particular Hamlet is visible to the following range of Levels ( Level 54 to  Level 69). This does not allow  a Level 54 player to challenge and compete with the players at level 69.There will not be a fair Fight.


My suggestion is Narrow down the range of visibility to a difference of 5 Levels. 


Declined. We can't create so many groups of Hamlets. Server needs to track and keep information about all groups, and making more of them would raise the load.





My suggestion is only to narrow down the range of visibility not to increase the number of hamlets


You wouldn't be able to see many of them in that case. It's not efficient.

Rodeo said:


The Idea here is to create a competition between the player of equal strength or Level. The efficiency of the game will only increase if we avoid unfair rules from the game.
UTC +5:00
Rodeo
30 August, 2016, 2:07 PM UTC

Rodeo said:


Rodeo said:


Keep - Drop down Option - for Differently-abled community:


It will be good to have a drop down button than having a scroll. Also need to know our total offense and total defense in the keep. This should be displayed irrespective of my units in castle or in catacomb.(if possible units sent for raids,in my sieged castle,in reinforcement castle).




To see your total strength, you need to choose Units. It doesn't work any other way, as all the bonuses are dynamic.

The total Strength features, i have highlighted in yellow is not present in the Keep , i have created this image just to illustrate how it will look like.


currently in the Keep we do not have option to select total units and see the strength.The Drop down option will allow us to select all and see the total strength.


The option is available when i click send button then i can see the strength of units i;m about to send it to Catacomb. but there is a need for an option to see the strength of units inside the catacomb.



Rodeo Said



I guess you have missed to review this Suggestion.


Currently you can select sending to Catacombs and see the total number if you need to.

UTC +5:00
Lady Nerium KT-S2
1 September, 2016, 6:33 PM UTC

Suggestion:


Allow players to say which server is their primary/default account?  

When someone wins one of the contests or Plarium gives sapphires to everyone, the sapphires are applied to their account. Unfortunately, they go to whichever server they first signed up with, for example  I have castles on both Dark and Untamed, and prefer the sapphires to go to Untamed since I am more active there, but they are always sent to Dark.  It is possible to get the sapphires switched over, but it is a hassle to all involved to do so. 


Possibly add a list of the servers people are playing on to their profile, with the ability to pick a primary for situations such as this? 


All rewards for contests are added manually. Usually they are sent to server 1. If you want to receive Sapphires or Units on a specific server, please specify it in your post or contact Lord Oberon and ask him to transfer your reward to another server. 

I think, therefore I game.
UTC +5:00
Rodeo
1 September, 2016, 6:44 PM UTC

Suggestion:


Sentry House - should allow us to train only Infantry.(in this, different units should be allowed to get trained independent of each other)

Order of Nights - should allow us to train only cavalry.(in this, different units should be allowed to get trained independent of each other)

Council of Mages - should allow us to train only Occult.(in this, different units should be allowed to get trained independent of each other)

Hall of Shadows - should allow us to train only shadows.

A new building for Beasts (suggestion)


Thieves Guild - should allow us to train thieves and also manage him only via thieves guild.(like sending him for any raid activity)

A thief should not even be allowed to manages from our Keep . He does not have the respect of a Knight.


Our developers have declined a suggestion to add extra training queues. Here is the main reason:

You will build Units faster, but your rivals will also build them faster. You won't feel any improvements.
UTC +5:00
Rodeo
1 September, 2016, 6:50 PM UTC

Rodeo said:


Rodeo said:


Rodeo said:


Rodeo said:


Keep - Drop down Option - for Differently-abled community:


It will be good to have a drop down button than having a scroll. Also need to know our total offense and total defense in the keep. This should be displayed irrespective of my units in castle or in catacomb.(if possible units sent for raids,in my sieged castle,in reinforcement castle).




To see your total strength, you need to choose Units. It doesn't work any other way, as all the bonuses are dynamic.

The total Strength features, i have highlighted in yellow is not present in the Keep , i have created this image just to illustrate how it will look like.


currently in the Keep we do not have option to select total units and see the strength.The Drop down option will allow us to select all and see the total strength.


The option is available when i click send button then i can see the strength of units i;m about to send it to Catacomb. but there is a need for an option to see the strength of units inside the catacomb.



Rodeo Said



I guess you have missed to review this Suggestion.


Currently you can select sending to Catacombs and see the total number if you need to.


Send Button - On clicking this, i can see the total strength in castle after selecting the respective category .

Recall Button - On clicking this, i can see the total strength in catacomb after selecting the respective category .


I learned it the hard way. Thank you

UTC +5:00
Tarkin
1 September, 2016, 9:22 PM UTC

Is it possible to make it so we can either sell our eir's wands or upgrade them to a weors wand? I have too many and it's a complete waste.


Our devs are aware of this issue. They will find a way to resolve it.
"In the absense of orders find something and kill it" - Rommel
UTC +4:00
dworka777
2 September, 2016, 10:03 AM UTC

dworka777 said:


League quest: Train units should renamed to Buy units. It is confusing, since training means resources + time, but the counter is actually set on how many units you buy.


But you need to set the training, right?

What are you even talking about ? Current quest DEFINITION means units that had undergone and finished training. If it would meant units which are currently in train, then it would need to count all my rows of creating/training of new units, which is nonsense. But the counter applies on units which you purchase and you put in training, hence you gather the resources and buy their training, so that you essentially buy them and not train them. Indeed you are right they are TRAINING, but there are more of them which are TRAINING as I said before this leads nowhere.

So either rename the quest to "Buy units", but to be more exact you should rename it to "Begin the training of new units".
UTC -10:00
Rodeo
2 September, 2016, 5:12 PM UTC

Rodeo said:


Suggestion:


Sentry House - should allow us to train only Infantry.(in this, different units should be allowed to get trained independent of each other)

Order of Nights - should allow us to train only cavalry.(in this, different units should be allowed to get trained independent of each other)

Council of Mages - should allow us to train only Occult.(in this, different units should be allowed to get trained independent of each other)

Hall of Shadows - should allow us to train only shadows.

A new building for Beasts (suggestion)


Thieves Guild - should allow us to train thieves and also manage him only via thieves guild.(like sending him for any raid activity)

A thief should not even be allowed to manages from our Keep . He does not have the respect of a Knight.


Our developers have declined a suggestion to add extra training queues. Here is the main reason:

You will build Units faster, but your rivals will also build them faster. You won't feel any improvements.

I 'll try to put this in a different perspective.

What is the reason in having different building but allowing us to train all the units from Sentry house itself.

What does a Thief doing in a Keep with other units.

My suggestion is to have option to train units from their respective building .


If parallel queues are not possible then, discard that point alone .


UTC +5:00
Rodeo
2 September, 2016, 5:33 PM UTC

This suggestion is transferred from Game Discussion Forum in to Suggestion Forum:


My Suggestion is to increase the number of Allies count in the House of Unity.



we are now allowed to have 6 Allies as a Maximum Limit.


Instead,  if this count can be increased similar to total number of allowed Contacts limit (100 Contacts) and allow us to Purchase more slots for allies using soulstone it will be good.


Accepted. It's already in development.




UTC +5:00
Gadheras
2 September, 2016, 5:45 PM UTC
Rodeo said:

Rodeo said:


Suggestion:


Sentry House - should allow us to train only Infantry.(in this, different units should be allowed to get trained independent of each other)

Order of Nights - should allow us to train only cavalry.(in this, different units should be allowed to get trained independent of each other)

Council of Mages - should allow us to train only Occult.(in this, different units should be allowed to get trained independent of each other)

Hall of Shadows - should allow us to train only shadows.

A new building for Beasts (suggestion)


Thieves Guild - should allow us to train thieves and also manage him only via thieves guild.(like sending him for any raid activity)

A thief should not even be allowed to manages from our Keep . He does not have the respect of a Knight.


Our developers have declined a suggestion to add extra training queues. Here is the main reason:

You will build Units faster, but your rivals will also build them faster. You won't feel any improvements.

I 'll try to put this in a different perspective.

What is the reason in having different building but allowing us to train all the units from Sentry house itself.

What does a Thief doing in a Keep with other units.

My suggestion is to have option to train units from their respective building .


If parallel queues are not possible then, discard that point alone .


Thief's units, should have an own queue. Doesnt matter if it built in sentry house or wherever. Imho. a lot of units deserves to have own queues rather than be grouped with other units. That way we could speed up army building faster as well.
UTC +2:00
Rodeo
2 September, 2016, 7:08 PM UTC
Gadheras said:

Rodeo said:

Rodeo said:


Suggestion:


Sentry House - should allow us to train only Infantry.(in this, different units should be allowed to get trained independent of each other)

Order of Nights - should allow us to train only cavalry.(in this, different units should be allowed to get trained independent of each other)

Council of Mages - should allow us to train only Occult.(in this, different units should be allowed to get trained independent of each other)

Hall of Shadows - should allow us to train only shadows.

A new building for Beasts (suggestion)


Thieves Guild - should allow us to train thieves and also manage him only via thieves guild.(like sending him for any raid activity)

A thief should not even be allowed to manages from our Keep . He does not have the respect of a Knight.


Our developers have declined a suggestion to add extra training queues. Here is the main reason:

You will build Units faster, but your rivals will also build them faster. You won't feel any improvements.

I 'll try to put this in a different perspective.

What is the reason in having different building but allowing us to train all the units from Sentry house itself.

What does a Thief doing in a Keep with other units.

My suggestion is to have option to train units from their respective building .


If parallel queues are not possible then, discard that point alone .


Thief's units, should have an own queue. Doesnt matter if it built in sentry house or wherever. Imho. a lot of units deserves to have own queues rather than be grouped with other units. That way we could speed up army building faster as well.
It does matter......otherwise we do not need so many building...
UTC +5:00
ThatGuy
3 September, 2016, 11:21 PM UTC

I would like to see the game give us the option to trade relics and hero gear on the market.  Its luck based what you get and it would be really nice if we could trade our extras for the stuff we need.  

To reduce the risk of alt abuse, they could have quality requirements (eg:  divine rune can only trade for divine rune, blue quality gear can only trade for blue quality gear, etc).  People might still farm alts, but it would make it harder for people to trade garbage to their alts in exchange for the good stuff their alts luck into. 


Declined. Please check the list of declined suggestions before posting in this thread.
UTC +6:00
1663659 users registered; 33981 topic; 252973 posts; our newest member:djachkov.vladimir