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Your Suggestions

800 Replies
Rodeo
25 August, 2016, 11:05 AM UTC

Rodeo said:


Keep - Drop down Option - for Differently-abled community:


It will be good to have a drop down button than having a scroll. Also need to know our total offense and total defense in the keep. This should be displayed irrespective of my units in castle or in catacomb.(if possible units sent for raids,in my sieged castle,in reinforcement castle).




To see your total strength, you need to choose Units. It doesn't work any other way, as all the bonuses are dynamic.

The total Strength features, i have highlighted in yellow is not present in the Keep , i have created this image just to illustrate how it will look like.


currently in the Keep we do not have option to select total units and see the strength.The Drop down option will allow us to select all and see the total strength.


The option is available when i click send button then i can see the strength of units i;m about to send it to Catacomb. but there is a need for an option to see the strength of units inside the catacomb.


One more suggestion: Kindly add the Moderators name when you are replying to our suggestion.This will help us to address you properly.

UTC +5:00
Rodeo
25 August, 2016, 11:07 AM UTC

Rodeo said:


Unable to upload my own Avatar:


It will be nice if you allow us to upload our very own Avatar







Declined. We are not planning to allow players to upload their avatars. Only if you connect via Facebook your avatar will automatically upload.

Can you allow us to link our current game to our facebook account.i tried to open this game via facebook but it is opening a new castle all together.


Declined. These are two completely different servers.
UTC +5:00
Rodeo
25 August, 2016, 11:19 AM UTC

Rodeo said:


Rodeo: (20 August, 2016, 3:47 AM UTC)

Hello,

I could see various shades of colors are maintained for every league to show their influence over the Map.

Actually you need only 5 colors and you already have such color demarcation for league status like

At War - Red

At Peace - Green

At Ally - Blue

No Status - Grey

Home League influence - (Choose one)

Same colors can be used to show the league influence on the global Map.

 

Territories with same colors may look a bit confusing.

Rodeo: (23 August, 2016, 10:00 AM UTC)


Well there are boundaries clearly de-marked in black.

As a player, i need to understand which ones are my allies influential area and which ones are under my enemies influential. Currently too many colors are not helping in any way.

For all my league members there will be only one view of the Map. well for a different league depending on their allies and enemies they will have their own one view among their league players.

Maybe not color, but some marks showing they are allies/enemies, etc?

The current color values assigned to each influential area looks static to all players. what i have suggested is, for every player depending on their League in allies, at peace and enemies with, the influence area color should be highlighted.


players within a league will get the same view. but this color visual experience change for a different player in different League.


Overall this will improve gaming experience


I will pass this suggestion.
UTC +5:00
Rodeo
25 August, 2016, 2:32 PM UTC

Rodeo said:


Capture Hamlet - Drop down option - for Differently-abled community:


It will be good to have a drop down button option...than having a scroll.





With checkboxes? But you still won't be able to choose some Units, not all of the kind (for instance, if you want to exclude strategic Units.) So you will still need to scroll to see them all.

Rodeo: 25th Aug 2016:
My suggestion is if there are lot of units in the castle and catacomb, then it is really hard to use scroll bar, instead if we have a drop down box to select both off & Def ,it will help the players
For Example: if i wanted to use bestiary units, then i will choose the  same in the first drop down 
But you can scroll with the mouse wheel instead of a scroll bar. It's not hard.
UTC +5:00
FAILO
25 August, 2016, 5:06 PM UTC

Currently when an ally is fire balled there is no way to know by herald report only if you have a unit there you get a letter from Grand Marshal. My suggestion is to add an option to notify me when an ally has been fire balled in heralds tab.


I will pass your suggestion.

UTC +0:00
dworka777
25 August, 2016, 9:53 PM UTC

League quest: Train units should renamed to Buy units. It is confusing, since training means resources + time, but the counter is actually set on how many units you buy.


But you need to set the training, right?
UTC -10:00
dworka777
25 August, 2016, 10:18 PM UTC

Is there going to be implemented ingame calendar where would be shown incoming events with reasonable time before they start ?

Reasonable time is anything more then 14 days and less then 1/4 of year I suppose.


No, we are not planning to show the Tournament schedule to players.
UTC -10:00
FAILO
26 August, 2016, 1:57 AM UTC

How about adding another castle protection item


FireBall protection, now never like before enemy players cannot fireball your troops while this new thrilling item is activated.

8h - 400 sapps

24h - 1000 sapps


8h - 100 soulstones


What do you all think?


We're working on Fire Ball protection.

UTC +0:00
Gadheras
26 August, 2016, 2:10 AM UTC

Sketches. We all hate them. They cost to much for what they do. How about.....


a) rename sketches to blueprints.

b) allow the blueprints to upgrade the building another 5 levels.

c) allow storehouses to be upgraded as well.


d) remove level cap on mines, town houses and farms.

- For every 5 levels you need a new set of blueprints. Keep the sapphire cost as it is. But let the resources needed to upgrade to next level scale.

- Need to level up warehouses to store more resources to be able to level up farms and so on.                                                                                     

 All this would still take a whole lot of time to achieve. But you now give further longwinity to the game for older players. You give a bigger incentive to players to get these blueprints, as you meet them more on the half way in terms of what they can achieve with effort and playing the game as well. 


I doubt they will be renamed, but our devs are planning to make some improvements to the new levels of buildings. I'm not sure if they allow players to upgrade more buildings, but it's possible.

 

UTC +2:00
Gadheras
26 August, 2016, 2:18 AM UTC

FAILO said:


How about adding another castle protection item


FireBall protection, now never like before enemy players cannot fireball your troops while this new thrilling item is activated.

8h - 400 sapps

24h - 1000 sapps


8h - 100 soulstones


What do you all think?

I think. you get a nice meal worth for 1k sapphires.


also, you already got that protection spell. Its called "weors protection"  8 hours for 750 sapphires, and 24h for 2000 sapphires. Now go get them tiger!


UTC +2:00
djmoody
26 August, 2016, 2:54 AM UTC

djmoody said:


Ability to reset BG bank to zero.

You will probably be aware that a number of players have significant negative bank.

This means they can't do BG's again. They cant take part in quests. They cant farm for items. They can't help their leagues in quests. In short a lot of recently added gameplay isn't available to them.

It would be great if those players could rejoin the game and take part in content. Every little thing to help them stay in the game before they get bored and quit would be great.

Once again - would be great if we could have a BG bank amnisty where people who ask could have their BG bank reset to zero.


Why doo you think they can't do BGs? They can. Giving such an amnisty would mean giving an unfair advantage to some players.

I have negative 500m bank, with tax on the payouts probably more like 550m. I would have to feed all of that back into the BG's before getting any of my troops back - 800m+ res of loading before a 150 would payout.

Not sure I even have that much in troops left in my armies as I use them quite regularly to help the league. So quite literally I can't do BG's (would run out of troops before getting anywhere near payouts).

I won that payout from knowledge, skill and experience. Plarium made the mechanics and I used them. Came from being very very good, not really deserving of being punished.

This was over a year ago. Since then hero armour has been introduced and quests dramatically changed. I would love to farm through BG's to earn and improve hero items - great daily content. But I can't. All I can do daily is raid which is a horrible grind and after 2yrs one I don't put myself through much any more.

In a way its actually unfair against me as newer players can still scheme BG's but they can choose to earn items and rewards first and then run the scheme. I never got that choice.

It would be nice to have something to do again.

I am far from the only one in this position. 

Everyone has a right to an opinion. No one has a right to their opinion being respected by other if it can't be backed up with rational and logic explanation
UTC +0:00
Rodeo
26 August, 2016, 5:50 PM UTC

Rodeo said:


Rodeo said:


Capture Hamlet - Drop down option - for Differently-abled community:


It will be good to have a drop down button option...than having a scroll.





With checkboxes? But you still won't be able to choose some Units, not all of the kind (for instance, if you want to exclude strategic Units.) So you will still need to scroll to see them all.

Rodeo: 25th Aug 2016:
My suggestion is if there are lot of units in the castle and catacomb, then it is really hard to use scroll bar, instead if we have a drop down box to select both off & Def ,it will help the players
For Example: if i wanted to use bestiary units, then i will choose the  same in the first drop down 
But you can scroll with the mouse wheel instead of a scroll bar. It's not hard.

You may have noticed Mouse wheel will move the entire page up and down not the scroll bar with in the keep.

To move the scroll bar, hold the scroll bar with a mouse click and then move the scroll bar up and down.


P.S:

we are having players at all age level. My suggestion is also for those people who find difficult in using the Scroll and Mouse. Please read my suggestions Heading once again. it might help you to understand my perspective.

For me it works with a scroll bar. Are you playing in a full screen mode?


Ok. the Mouse scroll works in full-screen mode.

If the suggestion is not welcome by many players, time consuming to build, and not in the best interest of game Developer then i'm ok not to drag this suggestion anymore.



UTC +5:00
Rodeo
26 August, 2016, 5:54 PM UTC

Rodeo said:


Rodeo said:


Another Suggestion:


It will be good to have an option to send units from Catacomb to my own castle.


But you already have this option.

We could send units only from castle to catacomb not the other way around.


Unable to paste the screenshot just like before.Please refer below screenshot: Yellow arrow is possible, not the red Arrow.


http://image.prntscr.com/image/373a48fec28843dc95a4d06254921848.jpg


Send - Sends them to Catacombs.

Recall - Sends them to Castle.

So everytime i wanted to send some defense or a number of spy units to my own caste , your suggestion is to send first to some other castle and then recall it to my castle. I feel it is not the right way of doing it...

Not from the other Castle, from Catacombs.
UTC +5:00
Rodeo
26 August, 2016, 5:59 PM UTC

Suggestion:


Moderators , please add your name when you are responding to our suggestion.I feel i'm not getting this inputs from the moderator but some other player is making fun at my suggestion. Make us believe that the response is actually coming form Moderators . (A separate entry should get created if moderators add a response). Also bring back the option of linking an Image to explain our suggestion better.


Please note  current way of doing things is discouraging me from sharing further suggestion.


Other players can't edit your comments. Only Moderators and Community Managers can. In this topic you receive a reply only from a Community Manager. Moderators can share their own opinion, but they don't give any resolutions to players.

Alyona.


UTC +5:00
Lady Nerium KT-S2
26 August, 2016, 6:10 PM UTC

Rodeo said:


Rodeo said:


Rodeo: (20 August, 2016, 3:47 AM UTC)

Hello,

I could see various shades of colors are maintained for every league to show their influence over the Map.

Actually you need only 5 colors and you already have such color demarcation for league status like

At War - Red

At Peace - Green

At Ally - Blue

No Status - Grey

Home League influence - (Choose one)

Same colors can be used to show the league influence on the global Map.

 

Territories with same colors may look a bit confusing.

Rodeo: (23 August, 2016, 10:00 AM UTC)


Well there are boundaries clearly de-marked in black.

As a player, i need to understand which ones are my allies influential area and which ones are under my enemies influential. Currently too many colors are not helping in any way.

For all my league members there will be only one view of the Map. well for a different league depending on their allies and enemies they will have their own one view among their league players.

Maybe not color, but some marks showing they are allies/enemies, etc?

The current color values assigned to each influential area looks static to all players. what i have suggested is, for every player depending on their League in allies, at peace and enemies with, the influence area color should be highlighted.


players within a league will get the same view. but this color visual experience change for a different player in different League.


Overall this will improve gaming experience


I will pass this suggestion.

Possibly put the league badge designating a captured beacon on top of a circle/square etc of color matching the diplomatic status in the embassy?

Could be a solution.
I think, therefore I game.
UTC +5:00
Rodeo
26 August, 2016, 8:13 PM UTC

Lady Nerium KT-S2 said:


Rodeo said:


Rodeo said:


Rodeo: (20 August, 2016, 3:47 AM UTC)

Hello,

I could see various shades of colors are maintained for every league to show their influence over the Map.

Actually you need only 5 colors and you already have such color demarcation for league status like

At War - Red

At Peace - Green

At Ally - Blue

No Status - Grey

Home League influence - (Choose one)

Same colors can be used to show the league influence on the global Map.

 

Territories with same colors may look a bit confusing.

Rodeo: (23 August, 2016, 10:00 AM UTC)


Well there are boundaries clearly de-marked in black.

As a player, i need to understand which ones are my allies influential area and which ones are under my enemies influential. Currently too many colors are not helping in any way.

For all my league members there will be only one view of the Map. well for a different league depending on their allies and enemies they will have their own one view among their league players.

Maybe not color, but some marks showing they are allies/enemies, etc?

The current color values assigned to each influential area looks static to all players. what i have suggested is, for every player depending on their League in allies, at peace and enemies with, the influence area color should be highlighted.


players within a league will get the same view. but this color visual experience change for a different player in different League.


Overall this will improve gaming experience


I will pass this suggestion.
Possibly put the league badge designating a captured beacon on top of a circle/square etc of color matching the diplomatic status in the embassy?

Or May be like a bubble indicator on top of beacon (both in Spy glass view & in Global View) similar to the one made available for Obelisk of Power. 


Read bubble - Enemy League

Green Bubble - Peace

Blue Bubble  - Ally

Grey Bubble - No status



UTC +5:00
glasherz
Moderator
26 August, 2016, 9:45 PM UTC
Rodeo said:

Rodeo said:

Rodeo said:


Another Suggestion:


It will be good to have an option to send units from Catacomb to my own castle.


But you already have this option.

We could send units only from castle to catacomb not the other way around.


Unable to paste the screenshot just like before.Please refer below screenshot: Yellow arrow is possible, not the red Arrow.


http://image.prntscr.com/image/373a48fec28843dc95a4d06254921848.jpg


Send - Sends them to Catacombs.

Recall - Sends them to Castle.

So everytime i wanted to send some defense or a number of spy units to my own caste , your suggestion is to send first to some other castle and then recall it to my castle. I feel it is not the right way of doing it...
Rodeo..... the recall button in your keep does send the troops from YOUR catacombs into YOUR castle, not somewhere else. 
UTC -4:00
db dbomb
27 August, 2016, 10:20 PM UTC

Increase the amount of available raids during pvp


Why for? You can do PvP without raiding Resources.
UTC +5:00
brunsonthomas
28 August, 2016, 4:20 PM UTC
db dbomb said:

Increase the amount of available raids during pvp
Any idea how many? With only 10 you have to plan your raids well. I would like to see 20 during PVP and the same with Sorcery Spells. This would make it much easier to retaliate against leagues that like bullying.
UTC +5:00
FAILO
28 August, 2016, 6:20 PM UTC
brunsonthomas said:

db dbomb said:

Increase the amount of available raids during pvp
Any idea how many? With only 10 you have to plan your raids well. I would like to see 20 during PVP and the same with Sorcery Spells. This would make it much easier to retaliate against leagues that like bullying.
Guys you have unlimited raids but only 10 that you can gain resources from
UTC +0:00
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