The ultimate guide for Social Intelligence

6 Replies
User
31 December, 2017, 6:22 PM UTC

Hello everybody,

In this guide, we will look at the social mechanisms involved in the game, as it plays an important role in winning battles. Note that this guide is relatively personal, and is not unanimous within the scientific community.





We will first look at the mechanisms to have fast and effective gameplay. Then, we will focus on interactions between different members of the same league, and interactions between members of different leagues. Many leagues choose not to link alliance with any other league, we will see that it is rather a bad idea.

To understand this guide, I advise you to read first:

 - the battlegrounds guide ;

 - the pvp guide.



Before starting the first part, we have to define precisely what a human brain is. From a social point of view, a human brain is a sculpture on which are hung garlands.

What does the sculpture represent ? The sculpture represents the base of the brain. The sculpture represents everything that does not change in the brain. We can remove a little on one side, and add a little on the other side. But globally, the sculpture changes very little during a lifetime.

Then, there are the garlands. What do they represent ? The garlands represent different intelligences, which can be added or removed regularly.

I know that what I am saying is rather vague at the moment, but the details will come later. We can now start the first part.










I. Fast and efficient gameplay.


In this part, we will see that there are different elements that will bother us to have a fast and effective gameplay. Each time, we'll see which element is annoying, and how to best deal with it.





A. God.

The first element we will be interested in is God. Yes, in my opinion, God is an element that prevents us from being as efficient and fast as possible. In what way is God embarrassing ? God is embarrassing because no one is able to prove that (s)he exists or not, and no one knows for sure who he is or what he wants. Thus, there is a stress inherent in the possibility of God's existence.


How to deal with it ?

We can not do much. The best thing to do in my humble opinion, is to be aware that this stress exists, and to see that despite this, life is something beautiful and pleasant.

W. Churchill said: "One ought never to turn one's back on a threatened danger and try to run away from it. If you do that, you will double the danger. But if you meet it promptly and without flinching, you will reduce the danger by half".





B. The sculpture.

This element is connected to the first element, and concerns the structure of the brain. The question is the following: how should one carve one's brain ? There are many ways to sculpt a brain. Which one is the best ? How to sculpt my brain so that I am a good person (that's very important), and at the same time, so that I am fast and efficient ?


It seems to me that things work as follows. It seems to me that there are only three different ways for somebody to sculpt his/her brain:

 - a performance sculpture: that's what the vast majority of boys do ;

 - a sculpture of adequation: that's what the vast majority of girls do ;

 - neither one neither the other: sculpting your brain is the best way to resist the stress inherent in the possibility of God's existence. Not sculpting your brain (neither in adequacy nor in performance) is potentially problematic, because there is a need for progress to successfully resist the stress inherent in the possibility of God's existence (we somehow need to "try to find God").



To understand what exactly are the performance sculptures, and the adequation sculptures, we must first understand what the physical world is, and what the psychic world is:


The physical world is a place where people are "stuck in the present moment". This is something very negative. In the physical world, people are interested only in their happiness, personal and immediate. People are therefore likely to harm others.

The psychic world is a place where nothing is problematic. In the psychic world, pollution is not a problem, and global warming is not a problem either. The psychic world is at a distance from the real world. It is a world both wonderful and scary. The only important thing in the psychic world is that everyone is friends, and there are no quarrels.


The physical and psychic worlds are two worlds that coexist, and both have their utility. The goal of a healthy society should be to alternate between these two worlds.


So, what is the difference between a sculpture of adequacy, and a sculpture of performance ?

Sculpting your brain as a sculpture of adequacy will allow the person to have a particular intelligence. The person will be able to conciliate these two worlds that exist. It is this work that a mother does when she asks her child to apologize after (s)he has made a foolishness.

Sculpting your brain as a performance sculpture will allow the person to have a different intelligence. The person will be able to do very impressive things, because (s)he will not have to waste time conciliating the physical and psychic worlds. That's what a chess player does, for example, when he memorizes huge amounts of information.

There is a real complementarity between these two sculpture.


How to deal with it ?

Tthere is not one choice that is better than the other. This choice is something serious, which must take into account your surroundings, and the society in which you are.





C. The garlands.

To be fast and efficient, we must carefully choose the garlands we will hang on our sculpture. We will therefore be interested in garlands, more precisely.

As we have seen, the garlands represent the different intelligences. It seems to me that there are two different types of intelligences: the intelligences of progress (it's something rather occidental), and the intelligences of well-being (it's something rather oriental).


I believe there are 4 different intelligences of progress:

 - understanding ;

 - love ;

 - overinterpretation ;

 - knowledge.


I believe there are 4 different intelligences of well-being:

 - harmony ;

 - savor ;

 - softness ;

 - curiosity.


That makes a total of 8 different intelligences.



How to deal with it ?

Choose the garlands that interest you, and arrange them carefully on your sculpture. Now it should be good: you should succeed in being a good person, and you should also be able to have fast and effective gameplay.

So, we can move on to the second part.










II. The interactions between the players.


There are two kinds of interactions: the interactions between the players of the same league, and the interactions between players belonging to different leagues.





A. The interactions between the players of the same league.

This part is pretty simple. We have seen in the pvp guide that there are two different types of attacks: superiority attacks in terms of power, and inferiority attacks in terms of value. If you carefully choose the battles you are waging, then both types of attacks can bring you a considerable advantage.


I advise you to divide your league into four:

 - 25% of players specialize in offensive units of low value ;

 - 25% of players specialize in offensive units of high value ;

 - 25% of players specialize in defensive units of low value ;

 - 25% of players specialize in defensive units of high value.


Thus, your league will be versatile.

You will be able to weaken your opponent by attacks with low value units, then finish destroying him with an attack by units of high value. It's a team work.

Meanwhile, other players in the league will defend the league fortress.


It seems to me that for a league to be strong, it must be versatile.





B. The interactions between members of different leagues.

In this part we will imagine that we are the provost of a league. A choice is offered to us:

- either we choose to declare war on everyone, and conduct a succession of battles independent of each other ;

- either we choose to try to bring peace to the server, and we only confront those who prevent the peace from reigning.


Note that for the units to be improved, there is need for fighting, even on the side of "pacifists".


If you choose to be a pacifist, then you will be interested in forming alliances with other leagues, and you will also be interested in doing arranged fights sometimes.

If you want to prevent peace from reigning, you can also form alliances with other leagues.

That's all for this part.










If you are looking for a league that works to make peace reign, you can join The Sephardic League on server 2, the Untamed Lands. The league fortress is located in x: 297; y: -1602.



I hope you enjoyed this guide. If you have a question, feel free to contact me via PM.

Your comments are welcome,

Good bye.

I need your help to spread my revolutionary works in social sciences: https://forums.d2jsp.org/topic.php?t=78322083&f=276
UTC +1:00
2
User
3 January, 2018, 1:28 AM UTC

Leaving garlands, sculptures and god out it.


I advise you to divide your league into four: - 25% of players specialize in offensive units of low value ; - 25% of players specialize in offensive units of high value ; - 25% of players specialize in defensive units of low value ; - 25% of players specialize in defensive units of high value

Given the power of troops you can produce per day is limited by troop queues, how can leaving some of them empty be an optimum way to run your league?

 
A choice is offered to us: - either we choose to declare war on everyone, and conduct a succession of battles independent of each other ; - either we choose to try to bring peace to the server, and we only confront those who prevent the peace from reigning.

There are so many other ways to play than that black and white dichotomy. A tiny minority of leagues have declared war on everyone. I don't think anyone has played to bring peace to the server (it's a war game after all, it would kind of defeat the point, be robbing people of their fun, the right thing to do would be to play another game if you had that mindset).

What you will actually find is that leagues generally play in their own self interest (and like it or not people largely follow their own self interest). 

Playing good diplomacy and creating alliances is about understanding what other people's objectives are and finding common ground with your own. You can align behind shared goals i.e. common enemy, mutual defence, same playing style. As times and leaders change so can the goals and objectives of leagues so once great allies can fall out with each other.

Interestingly the ones who have shouted the loudest about being altruistic and "doing things for the server" have been the ones with the most hidden agenda's, hoping to manipulate people the most.

Everyone has a right to an opinion. No one has a right to their opinion being respected by other if it can't be backed up with rational and logic explanation
UTC +0:00
1
User
3 January, 2018, 7:21 AM UTC

djmoody said:


Given the power of troops you can produce per day is limited by troop queues, how can leaving some of them empty be an optimum way to run your league?

Hello,

I advise you to specialize in a type of units. As I say in the guide, battlegrounds allow you to convert high value units to low value units, and vice versa.

As I said in the BattleGrounds guide, I advise you to train:

 - pathfinders, reavers, warlocks and chimeras if you want to build an offensive army ;

 - huntresses, nomads, golems and griffins if you want to build a defensive army.


If you follow my advice, then all your queues will be busy.

I need your help to spread my revolutionary works in social sciences: https://forums.d2jsp.org/topic.php?t=78322083&f=276
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0
User
3 January, 2018, 2:16 PM UTC

I see, you specialise in a troop type by using BGs to convert to that troop type. It's an interesting idea if you have kept your BG's to a low level. Nice idea.

Personally I can't use BG's any more as I tricked them and have a BG bank at approx -500m resource :(

You have done well to correctly identify what we used to call the uber loading troops - pathfinders, reavers but you should do chimera not wyverns to maximise your resource loading to BG's.

With regards to building defence the best thing to do is still to build pathfinders, reavers, chimera but try and manipulate your payouts to be defence i.e. you load offence until you are appropriately loaded for a payout and then. Not so easily done these days but if you have kept your BG level low as it appears you have, then a lot easier.


Everyone has a right to an opinion. No one has a right to their opinion being respected by other if it can't be backed up with rational and logic explanation
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1
User
3 January, 2018, 6:22 PM UTC

I see, you specialise in a troop type by using BGs to convert to that troop type.

Hello,

This sentence is so vague that I can not consider it to be exact. What does "troop type" mean for you ?




Personally I can't use BG's any more as I tricked them and have a BG bank at approx -500m resource :(

I did not know it was even possible, how did you do it ?



you should do chimera not wyverns to maximise your resource loading to BG's


Yes, it was a typing error.

I also talked about necromancers, but it seems to me that warlocks are better because they cost less iron, and they allow the completion of daily mareth quests.

So, to constitute an offensive army, I advise the training of: pathfinders, reavers, warlocks and chimeras.




With regards to building defence the best thing to do is still to build pathfinders, reavers, chimera but try and manipulate your payouts to be defence i.e. you load offence until you are appropriately loaded for a payout and then.

This seems to me a bad idea, because a whole part of the game would be wasted. It would be difficult to get hero equipment with this strategy. I have a castle specialized in defense, and I prefer to take advantage of the training facility of the defensive units. So, I only need few raids, because the buildings of production of resources are almost sufficient.

Moreover, this would force you to reinvest the units you have already earned. For exemple, you have 5000 barbarians and 200 chimeras (and you want more defensive units of low value. You send the chimeras to the low-level BGs. Then, you need to send your barbarians to the BGs to finish the BG. If you get some griffins, you should re-invest them again (which would be a waste). Plus, you risk exceeding the maximum limit of the wallet.

And you miss a lot of experience and wisdom. I like to see Stormfall like a corn field: the important thing is to harvest well.


With a level of wisdom at 25, a full hero equipment and level 32 chimeras, maybe your strategy would be better. But for the vast majority of players, I do not recommend it.

I need your help to spread my revolutionary works in social sciences: https://forums.d2jsp.org/topic.php?t=78322083&f=276
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1
User
4 January, 2018, 7:00 AM UTC

I assumed from your BG guide and the conclusion that you should make pathfinders, reavers and chimera that you had a good understanding of why they were the best troops to make. Let's recap just to make sure.

They increase the value of your troop production queues by about 50%. Any other points pale into insignificance against that benefit.

One of the first things a new player should really be doing is the maths on power per hour of producing different types of troops. If you do that maths you will find that the production time of the troops is tweaked so that they yield the same power per hour. So there is no "better" type of troops to produce, sure if you start specialising in particular bonuses this can change but the base position is equal.

So there there is a limit to the power of troops you can produce each day and it's inherent to your troop production queues. Once your troop production queues are maxed and in production 24/7 you have reached the max limit.

But the resources required to produce different types of troops is highly variable. Our pathfinders, reavers and chimera are hugely inefficient and take significantly more resource to produce the same power as normal troops. On the face of it you would never produce them.

But BG's allow you to swap resource into troops, so you can take advantage of inefficient troops, the game totally changes. You feed resource into BG's from your incredible inefficient troops allowing you to max the resource loaded. When you use that resource and convert it into normal troops, which are far more efficient, the payouts come out in troop power that is significantly greater than the troops power you fed in.

Effectively you have boosted the army power that your troop production queues can create per day. If you do the maths on that you will find the power boost is around 50%. You just can't throw that benefit away, especially if you are playing as you are to "harvest" efficiently.

Everyone has a right to an opinion. No one has a right to their opinion being respected by other if it can't be backed up with rational and logic explanation
UTC +0:00
1
User
4 January, 2018, 8:44 AM UTC

the production time of the troops is tweaked so that they yield the same power per hour

That is not exactly correct.

Pikemen have 40 basic attack points, and a production time of 4 minutes. (240/40 = 6)

Paladins have 60 basic attack points, and a production time of 6 minutes 24 seconds. (384/60 = 6,4)



You just can't throw that benefit away, especially if you are playing as you are to "harvest" efficiently.

If you think as a league provost, then you can think differently. The purpose of this guide is to give advice, even to players who play little in this game. My raids are not super optimized : I am looking for a balance between what's good and what's fun.

I need your help to spread my revolutionary works in social sciences: https://forums.d2jsp.org/topic.php?t=78322083&f=276
UTC +1:00
1
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