Semi-Active Leagues Dismissed

45 Replies
toggit
5 November, 2017, 3:36 PM UTC

Sergio has warned us that Stormfall Leagues will be dismissed soon on plarium servers
I am not talking about inactive leagues, I am talking about semi active leagues


Why?

Haven't you destroyed enough leagues by nerfing our league quest milestones? Just to give 3 extra Wyverns to the big coiner leagues every day?


Now needing to collect 2 million resources to get 10 archers instead of 75k resources

http://prntscr.com/h6j7gd
http://prntscr.com/h6j8gq

Engage 2000 battlegrounds instead of 40

http://prntscr.com/h6kc7d
https://prnt.sc/h6kblh

Destroy 8000 enemy units instead of 300

https://prnt.sc/h6kem0
https://prnt.sc/h6kevm

Train 20,000 units instead of 500

https://prnt.sc/h6kh5m
https://prnt.sc/h6khn2

Complete 700 quests instead of 100

https://prnt.sc/h6kixg
https://prnt.sc/h6kj7j




You have already gone too far

[01:16] Oberon: Your League has been dismissed due to low Activity.






UTC +0:00
2
Futrikelv
5 November, 2017, 11:03 PM UTC
Did this happend here on Plarium or Facebook?
UTC +2:00
0
BiohazarD
Moderator
6 November, 2017, 12:59 AM UTC
toggit said:

Sergio has warned us that Stormfall Leagues will be dismissed soon on plarium servers
I am not talking about inactive leagues, I am talking about semi active leagues


Why?

Haven't you destroyed enough leagues by nerfing our league quest milestones? Just to give 3 extra Wyverns to the big coiner leagues every day?


Now needing to collect 2 million resources to get 10 archers instead of 75k resources

http://prntscr.com/h6j7gd
http://prntscr.com/h6j8gq

Engage 2000 battlegrounds instead of 40

http://prntscr.com/h6kc7d
https://prnt.sc/h6kblh

Destroy 8000 enemy units instead of 300

https://prnt.sc/h6kem0
https://prnt.sc/h6kevm

Train 20,000 units instead of 500

https://prnt.sc/h6kh5m
https://prnt.sc/h6khn2

Complete 700 quests instead of 100

https://prnt.sc/h6kixg
https://prnt.sc/h6kj7j




You have already gone too far

[01:16] Oberon: Your League has been dismissed due to low Activity.






Why shouldn't they delete nearly inactive leagues?  Those members will then combine into more active leagues, which will help increase the activity level in the game.  
Any opinions expressed by me are my own and do not necessarily represent the opinions of or constitute official statements by Plarium.
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Gadheras
6 November, 2017, 3:02 AM UTC

BiohazarD said:


toggit said:


Sergio has warned us that Stormfall Leagues will be dismissed soon on plarium servers
I am not talking about inactive leagues, I am talking about semi active leagues


Why?

Haven't you destroyed enough leagues by nerfing our league quest milestones? Just to give 3 extra Wyverns to the big coiner leagues every day?


Now needing to collect 2 million resources to get 10 archers instead of 75k resources

http://prntscr.com/h6j7gd
http://prntscr.com/h6j8gq

Engage 2000 battlegrounds instead of 40

http://prntscr.com/h6kc7d
https://prnt.sc/h6kblh

Destroy 8000 enemy units instead of 300

https://prnt.sc/h6kem0
https://prnt.sc/h6kevm

Train 20,000 units instead of 500

https://prnt.sc/h6kh5m
https://prnt.sc/h6khn2

Complete 700 quests instead of 100

https://prnt.sc/h6kixg
https://prnt.sc/h6kj7j




You have already gone too far

[01:16] Oberon: Your League has been dismissed due to low Activity.






Why shouldn't they delete nearly inactive leagues?  Those members will then combine into more active leagues, which will help increase the activity level in the game.  

No comment on the other stuff? As far as forcing smaller leagues with higher inactivity to close down, doesn't mean you will create successfull mergers or have bigger leagues standing ready with open arms to absorb them all. 


Fact is, players stuck in a place they feel not suitable for them will move on from said place. You could very well destroy small cliques that got a good synergy going. Or leagues that rate themself as casuals that doesn't have all the requirements as the more top tiers does. 
UTC +2:00
4
ThatGuy
6 November, 2017, 9:07 AM UTC

BiohazarD said:




Why shouldn't they delete nearly inactive leagues?  Those members will then combine into more active leagues, which will help increase the activity level in the game.  

That isn't necessarily what will happen though.

Its fairly safe to assume that most players in smaller, less active leagues are there because they want to be there or because they're not active enough to keep a spot in the bigger leauges.  All its accomplishing is arbitrarily destroying what players have spent months or even years building.  Its just disrespectful to players, trying to force us to play the way Plarium wants us to play.  (Don't forget the 7 day curse:  not only are they destroying what players have built, but they're then excluding you from league rewards for 7 days after they are the ones who forced you to move)


UTC +6:00
2
Alina Phoenix
Community Manager
6 November, 2017, 11:45 AM UTC

Hello.

Let's talk about these two features separately.

1. Changes in the requirements for League Quests. Nothing has been changed for small Leagues. 

Big Leagues with active players still can complete these Quests. Yes, in some cases you need to put more effort to get the Reward, but it's a challenge. Cooperate with your League, work better and you'll get the Reward.

The requirements were set according to the League size and according to the feedback from the players, they still can be completed successfully.

2. League Activity Feature.

This feature was added to decrease the number of inactive Leagues and avoid situations when defensive Units of inactive players are present on Beacons and Fortresses.

The conditions of this feature are well thought out. Before dismissal Marshal has a month to prevent it (14 days for a member become inactive plus 14 days before the League will be dismissed if the activity is below 60%).

If a player becomes inactive, but it doesn't make the activity below 60%, Marshal can do not delete this player as it doesn't influence the activity.
Community Manager
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0
Gadheras
6 November, 2017, 12:12 PM UTC

Alina Phoenix said:


Hello.

Let's talk about these two features separately.

1. Changes in the requirements for League Quests. Nothing has been changed for small Leagues. 

Big Leagues with active players still can complete these Quests. Yes, in some cases you need to put more effort to get the Reward, but it's a challenge. Cooperate with your League, work better and you'll get the Reward.

The requirements were set according to the League size and according to the feedback from the players, they still can be completed successfully.

2. League Activity Feature.

This feature was added to decrease the number of inactive Leagues and avoid situations when defensive Units of inactive players are present on Beacons and Fortresses.

The conditions of this feature are well thought out. Before dismissal Marshal has a month to prevent it (14 days for a member become inactive plus 14 days before the League will be dismissed if the activity is below 60%).

If a player becomes inactive, but it doesn't make the activity below 60%, Marshal can do not delete this player as it doesn't influence the activity.

Where can we see that feedback? Got any link for us?, was there any post on the forums here? I would like to know what player(s) is speaking on the behalf of all of us?


You would want to start AUTO KICK people that been away from ANY league for a certain amount of time then, because a lot of bigger leagues, got members that not around anylonger, still sitting around because they got a solid chunk of defence sitting at fortress and beacons. 
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3
Almericus
6 November, 2017, 6:43 PM UTC

I have seen this happening on the FB servers, is this now happening across all Plarium servers?


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0
Snowgoon
6 November, 2017, 9:57 PM UTC

Alina Phoenix said:


Hello.

Let's talk about these two features separately.

1. Changes in the requirements for League Quests. Nothing has been changed for small Leagues

Big Leagues with active players still can complete these Quests. Yes, in some cases you need to put more effort to get the Reward, but it's a challenge. Cooperate with your League, work better and you'll get the Reward.

The requirements were set according to the League size and according to the feedback from the players, they still can be completed successfully.

2. League Activity Feature.

This feature was added to decrease the number of inactive Leagues and avoid situations when defensive Units of inactive players are present on Beacons and Fortresses.

The conditions of this feature are well thought out. Before dismissal Marshal has a month to prevent it (14 days for a member become inactive plus 14 days before the League will be dismissed if the activity is below 60%).

If a player becomes inactive, but it doesn't make the activity below 60%, Marshal can do not delete this player as it doesn't influence the activity.

You need to understand that these 'features' are not separate - they are linked


1. You talk about small leagues but you actually mean tiny leagues with fewer than 10 members
then you try to compare with big leagues with 90% activity and over 100 active members
and it is not 'in some cases' - it is in EVERY example that league reward packs have been drastically nerfed

Collect 2 million resources instead of 75k
Engage 2000 battlegrounds instead of 40
Destroy 8000 enemy units instead of 300
Train 20,000 units instead of 500
Complete 700 quests instead of 100

More effort for the same (or smaller) rewards would seem to be the dictionary definition of 'Nerf'

So what about the effect on normal size leagues - most normal leagues have seen a massive reduction in League Quest Reward Packs, and recruitment is near impossible for these leagues who cannot offer dozens of League Chests every day, 6 Wyverns every day, nor huge amounts of Dark Essence or 20% bonuses from level 20 forts

There has been no discussion on this and no feedback from players


2. This was not added to decrease the number of Inactive Leagues ( there are many ways you could do this without affecting normal leagues), nor does it have anything to do with inactive defense at Beacons and Forts - this was wiped out long ago with far too frequent Massacres, Flag tournament, Beacon Conquests, Fort tournaments and normal pvp
Inactive leagues are nothing more than spam on the map and are 100% harmless, they do not hold any beacons and most dont even have level 5 forts - We asked you to remove level zero forts but you refused. There are many tiny leagues with level zero forts who could remain 100% active, leagues with only one member lol


Toggit is only concerned with Semi-Active Leagues, not Inactive .... All Semi-Active Leagues are already affected by this, and are quickly losing active players who are moving to the biggest leagues, hoping for better rewards


Plarium just want big coiner leagues to completely dominate this game, which is the exact opposite of Game Balance
Epic Battles causing Epic Casualties giving Epic Profit for plarium


Hanging on in quiet desperation is the English way - Pink Floyd - http://prnt.sc/dv923b
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2
Jezebel
7 November, 2017, 4:33 AM UTC
Alina Phoenix said:

Hello.

Let's talk about these two features separately.

1. Changes in the requirements for League Quests. Nothing has been changed for small Leagues. 

Big Leagues with active players still can complete these Quests. Yes, in some cases you need to put more effort to get the Reward, but it's a challenge. Cooperate with your League, work better and you'll get the Reward.

The requirements were set according to the League size and according to the feedback from the players, they still can be completed successfully.

2. League Activity Feature.

This feature was added to decrease the number of inactive Leagues and avoid situations when defensive Units of inactive players are present on Beacons and Fortresses.

The conditions of this feature are well thought out. Before dismissal Marshal has a month to prevent it (14 days for a member become inactive plus 14 days before the League will be dismissed if the activity is below 60%).

If a player becomes inactive, but it doesn't make the activity below 60%, Marshal can do not delete this player as it doesn't influence the activity.
So to clarify the members that I currently have (2) one is self employed and too busy to log but I will not remove him he has been a good member and the other is on a 3 week vacation - I don't want to remove him either because he wants to have some real life fun - these players will not affect our league's activity?
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Jezebel
7 November, 2017, 4:40 AM UTC
also +1 for DJ's posts
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Wolf
7 November, 2017, 6:28 AM UTC

Alina Phoenix said:


Hello.

Let's talk about these two features separately.

1. Changes in the requirements for League Quests. Nothing has been changed for small Leagues. 

Big Leagues with active players still can complete these Quests. Yes, in some cases you need to put more effort to get the Reward, but it's a challenge. Cooperate with your League, work better and you'll get the Reward.

The requirements were set according to the League size and according to the feedback from the players, they still can be completed successfully.

2. League Activity Feature.

This feature was added to decrease the number of inactive Leagues and avoid situations when defensive Units of inactive players are present on Beacons and Fortresses.

The conditions of this feature are well thought out. Before dismissal Marshal has a month to prevent it (14 days for a member become inactive plus 14 days before the League will be dismissed if the activity is below 60%).

If a player becomes inactive, but it doesn't make the activity below 60%, Marshal can do not delete this player as it doesn't influence the activity.

I mean.. you have seen the landscape in server 1 havnt you? Almost nobody holds beacons anymore so your point is moot.


Lets not touch base on the fact that a league is bought with saphires to start it. So are you going to reimburse those that create them when dismissed? It seems that if you do not that you are essentially stealing from the player. Since it costs saphs and saphs can be won.. but also cost real money. So how do you get around that issue of theft?
UTC +7:00
1
Alina Phoenix
Community Manager
7 November, 2017, 11:54 AM UTC

Gadheras said:


Alina Phoenix said:


Hello.

Let's talk about these two features separately.

1. Changes in the requirements for League Quests. Nothing has been changed for small Leagues. 

Big Leagues with active players still can complete these Quests. Yes, in some cases you need to put more effort to get the Reward, but it's a challenge. Cooperate with your League, work better and you'll get the Reward.

The requirements were set according to the League size and according to the feedback from the players, they still can be completed successfully.

2. League Activity Feature.

This feature was added to decrease the number of inactive Leagues and avoid situations when defensive Units of inactive players are present on Beacons and Fortresses.

The conditions of this feature are well thought out. Before dismissal Marshal has a month to prevent it (14 days for a member become inactive plus 14 days before the League will be dismissed if the activity is below 60%).

If a player becomes inactive, but it doesn't make the activity below 60%, Marshal can do not delete this player as it doesn't influence the activity.

Where can we see that feedback? Got any link for us?, was there any post on the forums here? I would like to know what player(s) is speaking on the behalf of all of us?


You would want to start AUTO KICK people that been away from ANY league for a certain amount of time then, because a lot of bigger leagues, got members that not around anylonger, still sitting around because they got a solid chunk of defence sitting at fortress and beacons. 

Hello.

The players are speaking on behalf of themselves and not all of the players. The feedback is gathered from both plarium.com and FB servers as this change was added to both platforms.

Yes, there was both positive and negative feedback and all of it was forwarded to devs.

Community Manager
UTC +2:00
0
Alina Phoenix
Community Manager
7 November, 2017, 11:55 AM UTC

Almericus said:


I have seen this happening on the FB servers, is this now happening across all Plarium servers?


Hello.

No, it's not :) People here just want to discuss the feature itself.
Community Manager
UTC +2:00
0
Alina Phoenix
Community Manager
7 November, 2017, 1:08 PM UTC

Snowgoon said:


Alina Phoenix said:


Hello.

Let's talk about these two features separately.

1. Changes in the requirements for League Quests. Nothing has been changed for small Leagues

Big Leagues with active players still can complete these Quests. Yes, in some cases you need to put more effort to get the Reward, but it's a challenge. Cooperate with your League, work better and you'll get the Reward.

The requirements were set according to the League size and according to the feedback from the players, they still can be completed successfully.

2. League Activity Feature.

This feature was added to decrease the number of inactive Leagues and avoid situations when defensive Units of inactive players are present on Beacons and Fortresses.

The conditions of this feature are well thought out. Before dismissal Marshal has a month to prevent it (14 days for a member become inactive plus 14 days before the League will be dismissed if the activity is below 60%).

If a player becomes inactive, but it doesn't make the activity below 60%, Marshal can do not delete this player as it doesn't influence the activity.

You need to understand that these 'features' are not separate - they are linked


1. You talk about small leagues but you actually mean tiny leagues with fewer than 10 members
then you try to compare with big leagues with 90% activity and over 100 active members
and it is not 'in some cases' - it is in EVERY example that league reward packs have been drastically nerfed

Collect 2 million resources instead of 75k
Engage 2000 battlegrounds instead of 40
Destroy 8000 enemy units instead of 300
Train 20,000 units instead of 500
Complete 700 quests instead of 100

More effort for the same (or smaller) rewards would seem to be the dictionary definition of 'Nerf'

So what about the effect on normal size leagues - most normal leagues have seen a massive reduction in League Quest Reward Packs, and recruitment is near impossible for these leagues who cannot offer dozens of League Chests every day, 6 Wyverns every day, nor huge amounts of Dark Essence or 20% bonuses from level 20 forts

There has been no discussion on this and no feedback from players


2. This was not added to decrease the number of Inactive Leagues ( there are many ways you could do this without affecting normal leagues), nor does it have anything to do with inactive defense at Beacons and Forts - this was wiped out long ago with far too frequent Massacres, Flag tournament, Beacon Conquests, Fort tournaments and normal pvp
Inactive leagues are nothing more than spam on the map and are 100% harmless, they do not hold any beacons and most dont even have level 5 forts - We asked you to remove level zero forts but you refused. There are many tiny leagues with level zero forts who could remain 100% active, leagues with only one member lol


Toggit is only concerned with Semi-Active Leagues, not Inactive .... All Semi-Active Leagues are already affected by this, and are quickly losing active players who are moving to the biggest leagues, hoping for better rewards


Plarium just want big coiner leagues to completely dominate this game, which is the exact opposite of Game Balance
Epic Battles causing Epic Casualties giving Epic Profit for plarium


Hello.

1. >You talk about small leagues but you actually mean tiny leagues with fewer than 10 members

then you try to compare with big leagues with 90% activity and over 100 active members 

No, it's not what I meant. I meant that for small Leagues which contain less than 20 players, nothing has been changed.

For middle size Leagues (21-50 players), requirements for each step increased, but they still can be completed if the League is active.

For big Leagues (50+ players), 5th step was added and requirements for each step increased. The situation is the same, these requirements were calculated in such a way that big, active League can complete the Quest successfully.

2. > Plarium just want big coiner leagues to completely dominate this game, which is the exact opposite of Game Balance

No, it's not what we want. In this feature, players who use the in-game purchases are under the same rules that anyone else. 

If their League become inactive, it still will be dismissed.

As for the semi-active Leagues, what prevents Marshals make them fully active before active players start moving to other Leagues?

If Marshal knows that this player is inactive, he's inactive for the long period of time, and there are no any notice of him in the League chat or messenger where you communicate with your League member, then you can remove this player from the League.

If Marshal knows that a player is usually an active player, but now he has some real-life issue and can't login to the game for more than 14 days, the first thing to check is where it influences the League activity a lot.

If yes, he can move this player to Neophyte for some time, if no, he can leave it as it is.

This feature has many ways to keep your League and don't worry about its dismissal. 

Community Manager
UTC +2:00
0
Alina Phoenix
Community Manager
7 November, 2017, 1:13 PM UTC

Jezebel said:


Alina Phoenix said:


Hello.

Let's talk about these two features separately.

1. Changes in the requirements for League Quests. Nothing has been changed for small Leagues. 

Big Leagues with active players still can complete these Quests. Yes, in some cases you need to put more effort to get the Reward, but it's a challenge. Cooperate with your League, work better and you'll get the Reward.

The requirements were set according to the League size and according to the feedback from the players, they still can be completed successfully.

2. League Activity Feature.

This feature was added to decrease the number of inactive Leagues and avoid situations when defensive Units of inactive players are present on Beacons and Fortresses.

The conditions of this feature are well thought out. Before dismissal Marshal has a month to prevent it (14 days for a member become inactive plus 14 days before the League will be dismissed if the activity is below 60%).

If a player becomes inactive, but it doesn't make the activity below 60%, Marshal can do not delete this player as it doesn't influence the activity.
So to clarify the members that I currently have (2) one is self employed and too busy to log but I will not remove him he has been a good member and the other is on a 3 week vacation - I don't want to remove him either because he wants to have some real life fun - these players will not affect our league's activity?

Hello.

> one is self employed and too busy to log

It depends on how long he can't login. If for more than 14 days, he will become inactive and can decrease your League activity (how much it will be decreased depends on the size of your League).

> the other is on a 3 week vacation 

Nothing to worry about. He will become inactive in 2 weeks, and even if it decreases the activity of your League below 60%, it won't be dismissed for 2 weeks more. And this player will come back in 1 week that will make him active again.

Community Manager
UTC +2:00
0
Alina Phoenix
Community Manager
7 November, 2017, 1:18 PM UTC

Wolf said:


Alina Phoenix said:


Hello.

Let's talk about these two features separately.

1. Changes in the requirements for League Quests. Nothing has been changed for small Leagues. 

Big Leagues with active players still can complete these Quests. Yes, in some cases you need to put more effort to get the Reward, but it's a challenge. Cooperate with your League, work better and you'll get the Reward.

The requirements were set according to the League size and according to the feedback from the players, they still can be completed successfully.

2. League Activity Feature.

This feature was added to decrease the number of inactive Leagues and avoid situations when defensive Units of inactive players are present on Beacons and Fortresses.

The conditions of this feature are well thought out. Before dismissal Marshal has a month to prevent it (14 days for a member become inactive plus 14 days before the League will be dismissed if the activity is below 60%).

If a player becomes inactive, but it doesn't make the activity below 60%, Marshal can do not delete this player as it doesn't influence the activity.

I mean.. you have seen the landscape in server 1 havnt you? Almost nobody holds beacons anymore so your point is moot.




Lets not touch base on the fact that a league is bought with saphires to start it. So are you going to reimburse those that create them when dismissed? It seems that if you do not that you are essentially stealing from the player. Since it costs saphs and saphs can be won.. but also cost real money. So how do you get around that issue of theft?

Hello. 

When the League is dismissed, Marshal receives a quest on entering a new League. 

Once it's done, he receives 2k of Sapphires spent on League creation.
Community Manager
UTC +2:00
0
roadstar Pitbull
7 November, 2017, 2:13 PM UTC

What will change with the inactive marshall, who comes back after being inactive, and demands thier league back (assuming it is still active)?

Plarium's policy has always been to give the marshall status back to whom spent the sapphires.

I have seen this happen twice on another plariums game. inactive leader for over a year and retakes the league due to his cost starting it...
UTC +0:00
0
Alina Phoenix
Community Manager
8 November, 2017, 8:39 AM UTC

roadstar Pitbull said:


What will change with the inactive marshall, who comes back after being inactive, and demands thier league back (assuming it is still active)?

Plarium's policy has always been to give the marshall status back to whom spent the sapphires.

I have seen this happen twice on another plariums game. inactive leader for over a year and retakes the league due to his cost starting it...

Hello.

If inactive League Marshal comes back to the game and asks to give him his League back, it will be done per his request.
Community Manager
UTC +2:00
0
Jezebel
8 November, 2017, 11:39 AM UTC
Alina Phoenix said:

Jezebel said:


Alina Phoenix said:


Hello.

Let's talk about these two features separately.

1. Changes in the requirements for League Quests. Nothing has been changed for small Leagues. 

Big Leagues with active players still can complete these Quests. Yes, in some cases you need to put more effort to get the Reward, but it's a challenge. Cooperate with your League, work better and you'll get the Reward.

The requirements were set according to the League size and according to the feedback from the players, they still can be completed successfully.

2. League Activity Feature.

This feature was added to decrease the number of inactive Leagues and avoid situations when defensive Units of inactive players are present on Beacons and Fortresses.

The conditions of this feature are well thought out. Before dismissal Marshal has a month to prevent it (14 days for a member become inactive plus 14 days before the League will be dismissed if the activity is below 60%).

If a player becomes inactive, but it doesn't make the activity below 60%, Marshal can do not delete this player as it doesn't influence the activity.
So to clarify the members that I currently have (2) one is self employed and too busy to log but I will not remove him he has been a good member and the other is on a 3 week vacation - I don't want to remove him either because he wants to have some real life fun - these players will not affect our league's activity?

Hello.

> one is self employed and too busy to log

It depends on how long he can't login. If for more than 14 days, he will become inactive and can decrease your League activity (how much it will be decreased depends on the size of your League).

> the other is on a 3 week vacation 

Nothing to worry about. He will become inactive in 2 weeks, and even if it decreases the activity of your League below 60%, it won't be dismissed for 2 weeks more. And this player will come back in 1 week that will make him active again.

So my choices are keep them and let my league activity % decrease and save their units that they have in the fortress & risk losing my league (this being the decent thing to do) or remove them leaving them without a league with defense out in their castles for someone to kill for PVP (I would feel like a jerk)  - lose / lose for me then I suppose
UTC +0:00
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