Good news or will things go from bad to worse?

39 Replies
Stiletto
16 August, 2017, 10:05 AM UTC

Jezebel said:


http://nocamels.com/2017/08/aristocrat-buys-israeli-gaming-plarium/

http://www.jpost.com/Business-and-Innovation/Aristocrat-buys-Israeli-social-gaming-company-Plarium-for-500-million-502053



Hardly worth 5 Bucs without flashplayer

UTC +8:00
1
BiohazarD
Moderator
17 August, 2017, 9:29 AM UTC
Razzer said:

djmoody said:

It could be very positive.

The old management of Plarium were no doubt looking for this exit strategy. Huge pressure on short term profits, boost immediate earning anyway possible, boost the sale price of the company.

The new management have invested half a billion dollars. They clearly aren't in for the short term, they have to be in it for the long term. This may well align their objectives far more closely to those of the customers than we ever got from Plarium.
Expect some customer surveys in the near future... I know most of us will have to dig deep, but get ready with your comments on how to improve the game :)
That could be a good thing or a bad thing, I've seen some pretty awful player suggestions.  Hopefully they'll actually play the game a bit, and not just implement whatever suggestions get the most likes or something like that.  
Any opinions expressed by me are my own and do not necessarily represent the opinions of or constitute official statements by Plarium.
UTC +0:00
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Gadheras
17 August, 2017, 10:53 AM UTC
BiohazarD said:

Razzer said:

djmoody said:

It could be very positive.

The old management of Plarium were no doubt looking for this exit strategy. Huge pressure on short term profits, boost immediate earning anyway possible, boost the sale price of the company.

The new management have invested half a billion dollars. They clearly aren't in for the short term, they have to be in it for the long term. This may well align their objectives far more closely to those of the customers than we ever got from Plarium.
Expect some customer surveys in the near future... I know most of us will have to dig deep, but get ready with your comments on how to improve the game :)
That could be a good thing or a bad thing, I've seen some pretty awful player suggestions.  Hopefully they'll actually play the game a bit, and not just implement whatever suggestions get the most likes or something like that.  
Seeing where the new owners come from, only suggestions they would be interested in, is new ways to put more straws into your pockets. Or more "gambling/lottery" features to the game that will get people addicted in new ways.
UTC +2:00
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Alina Phoenix
Community Manager
18 August, 2017, 8:11 AM UTC

Gadheras said:


BiohazarD said:


Razzer said:


djmoody said:


It could be very positive.

The old management of Plarium were no doubt looking for this exit strategy. Huge pressure on short term profits, boost immediate earning anyway possible, boost the sale price of the company.

The new management have invested half a billion dollars. They clearly aren't in for the short term, they have to be in it for the long term. This may well align their objectives far more closely to those of the customers than we ever got from Plarium.
Expect some customer surveys in the near future... I know most of us will have to dig deep, but get ready with your comments on how to improve the game :)
That could be a good thing or a bad thing, I've seen some pretty awful player suggestions.  Hopefully they'll actually play the game a bit, and not just implement whatever suggestions get the most likes or something like that.  
Seeing where the new owners come from, only suggestions they would be interested in, is new ways to put more straws into your pockets. Or more "gambling/lottery" features to the game that will get people addicted in new ways.

Hello.

Actually, the flow of work with the suggestions from players won't be changed. It still will go according to this scenario:

1. You make a suggestion in this topic.

2. I check this suggestion and reply whether it can be forwarded to devs.

3. I forward the suggestion to devs.

4. When we gather enough suggestions, we organize a meeting with devs to discuss the suggestions. They say whether these suggestions can be implemented or not.

5. After the meeting, I update the topic with the suggestions forwarded to devs.

5. Once the suggestion is implemented, I update this topic.

So, this workflow will remain the same.
Community Manager
UTC +2:00
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Gadheras
18 August, 2017, 8:36 AM UTC
Alina Phoenix said:

Gadheras said:

something like that.  Seeing where the new owners come from, only suggestions they would be interested in, is new ways to put more straws into your pockets. Or more "gambling/lottery" features to the game that will get people addicted in new ways.

Hello.

Actually, the flow of work with the suggestions from players won't be changed. It still will go according to this scenario:

1. You make a suggestion in this topic.

2. I check this suggestion and reply whether it can be forwarded to devs.

3. I forward the suggestion to devs.

4. When we gather enough suggestions, we organize a meeting with devs to discuss the suggestions. They say whether these suggestions can be implemented or not.

5. After the meeting, I update the topic with the suggestions forwarded to devs.

5. Once the suggestion is implemented, I update this topic.

So, this workflow will remain the same.
Well, the added features and such with the games, is not soly deppending on the players suggestions, because if they was, the game would looked quite different today than it does. When the owners ask the question "What can we do to increase/maximize revenues", wahtever effect that got on the game, the players got no influence over what so ever.
UTC +2:00
1
IronApex Turok
18 August, 2017, 9:00 AM UTC
Alina Phoenix said:


Hello.

Actually, the flow of work with the suggestions from players won't be changed. It still will go according to this scenario:

1. You make a suggestion in this topic.

2. I check this suggestion and reply whether it can be forwarded to devs.

3. I forward the suggestion to devs.

4. When we gather enough suggestions, we organize a meeting with devs to discuss the suggestions. They say whether these suggestions can be implemented or not.

5. After the meeting, I update the topic with the suggestions forwarded to devs.

5. Once the suggestion is implemented, I update this topic.

So, this workflow will remain the same.
so then it wont improve?
UTC +0:00
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Alina Phoenix
Community Manager
21 August, 2017, 8:00 AM UTC

Gadheras said:


Alina Phoenix said:


Gadheras said:

something like that.  Seeing where the new owners come from, only suggestions they would be interested in, is new ways to put more straws into your pockets. Or more "gambling/lottery" features to the game that will get people addicted in new ways.

Hello.

Actually, the flow of work with the suggestions from players won't be changed. It still will go according to this scenario:

1. You make a suggestion in this topic.

2. I check this suggestion and reply whether it can be forwarded to devs.

3. I forward the suggestion to devs.

4. When we gather enough suggestions, we organize a meeting with devs to discuss the suggestions. They say whether these suggestions can be implemented or not.

5. After the meeting, I update the topic with the suggestions forwarded to devs.

5. Once the suggestion is implemented, I update this topic.

So, this workflow will remain the same.
Well, the added features and such with the games, is not soly deppending on the players suggestions, because if they was, the game would looked quite different today than it does. When the owners ask the question "What can we do to increase/maximize revenues", wahtever effect that got on the game, the players got no influence over what so ever.

Hello.

You're right. Suggestions of the players are not the only changes made in the game. Devs are working on some absolutely new features as well. 

But they are taking into account these suggestions, and gradually implement them in the game.
Community Manager
UTC +2:00
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Alina Phoenix
Community Manager
21 August, 2017, 8:00 AM UTC

 IronApex Turok said:


Alina Phoenix said:



Hello.

Actually, the flow of work with the suggestions from players won't be changed. It still will go according to this scenario:

1. You make a suggestion in this topic.

2. I check this suggestion and reply whether it can be forwarded to devs.

3. I forward the suggestion to devs.

4. When we gather enough suggestions, we organize a meeting with devs to discuss the suggestions. They say whether these suggestions can be implemented or not.

5. After the meeting, I update the topic with the suggestions forwarded to devs.

5. Once the suggestion is implemented, I update this topic.

So, this workflow will remain the same.
so then it wont improve?

How exactly would you like to improve this process? :)

Community Manager
UTC +2:00
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IronApex Turok
21 August, 2017, 9:09 AM UTC

id rather see a locked forum that we can read and follow, where the community managers and the devs talk about the suggestions. 


we have no idea what you are moving to the table or why the devs are rejecting. 


in the end... its all airplane noise from the community manager.  theres no accountability for the customer to follow up on. 



UTC +0:00
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Oracle
21 August, 2017, 1:33 PM UTC

IronApex Turok said:


id rather see a locked forum that we can read and follow, where the community managers and the devs talk about the suggestions. 


we have no idea what you are moving to the table or why the devs are rejecting. 


in the end... its all airplane noise from the community manager.  theres no accountability for the customer to follow up on. 



Actually players do and contact with developers is easy to establish, especially when you're a VIP or a moderator, Although getting in contact with the executive is a hassle, you can meet them when you launch a sue case.

And you are right its it a tradition in MMORPG for player to have constant Q&A sessions, Discussion times with developers, especially those in mechanics and graphical aspect of the game. 

But with Plarium business model, I don't think that will ever be possible, they fire and hire developers like they're selling hot cookies, so relationships with those people will results in harm on their part
Biohazard has killed the forum.
UTC +2:00
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Gadheras
21 August, 2017, 5:41 PM UTC
Oracle said:

IronApex Turok said:


id rather see a locked forum that we can read and follow, where the community managers and the devs talk about the suggestions. 


we have no idea what you are moving to the table or why the devs are rejecting. 


in the end... its all airplane noise from the community manager.  theres no accountability for the customer to follow up on. 



Actually players do and contact with developers is easy to establish, especially when you're a VIP or a moderator, Although getting in contact with the executive is a hassle, you can meet them when you launch a sue case.

And you are right its it a tradition in MMORPG for player to have constant Q&A sessions, Discussion times with developers, especially those in mechanics and graphical aspect of the game. 

But with Plarium business model, I don't think that will ever be possible, they fire and hire developers like they're selling hot cookies, so relationships with those people will results in harm on their part
To a great lenght why other mmos get my money. There is no connection between the players and Plarium. except the straw they try push into our wallets.
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IronApex Turok
21 August, 2017, 8:39 PM UTC

Oracle said:

 

But with Plarium business model, I don't think that will ever be possible, they fire and hire developers like they're selling hot cookies, so relationships with those people will results in harm on their part

and this is why we have the problem with Master and the clone software


former employees looking to get revenge on plarium
UTC +0:00
1
dliard55
22 August, 2017, 3:44 AM UTC
Alina Phoenix said:

Hello.

Actually, this news will not have any impact on the games themselves as well as on the features that will be implemented in the game.

Really?  I already see some changes that are very obviously done to push people to spend more money.  Like putting league quest numbers required to get even basic reward package up in a range that only the big leagues can do.  Not a happy camper, seen it on the facebook game for a week or so, and now on the Plarium server game.  I predict that this will backfire, and more people will lose interest.
UTC +7:00
2
Gadheras
22 August, 2017, 4:53 AM UTC
IronApex Turok said:

Oracle said:

 

But with Plarium business model, I don't think that will ever be possible, they fire and hire developers like they're selling hot cookies, so relationships with those people will results in harm on their part

and this is why we have the problem with Master and the clone software


former employees looking to get revenge on plarium
 In that case I think its more about the aspect of make money, not revenge on Plarium in that case.  
UTC +2:00
1
BiohazarD
Moderator
22 August, 2017, 7:00 AM UTC
Gadheras said:

IronApex Turok said:

Oracle said:

 

But with Plarium business model, I don't think that will ever be possible, they fire and hire developers like they're selling hot cookies, so relationships with those people will results in harm on their part

and this is why we have the problem with Master and the clone software


former employees looking to get revenge on plarium
 In that case I think its more about the aspect of make money, not revenge on Plarium in that case.  
Yeah that was the feeling I got from how the botmaster is running his (business?  scam?  whatever you want to call it).  It seems to be set up entirely to make money.  If all he wanted was to mess with plarium he'd just have the bots go out and attack all the active players.  
Any opinions expressed by me are my own and do not necessarily represent the opinions of or constitute official statements by Plarium.
UTC +0:00
0
Alina Phoenix
Community Manager
22 August, 2017, 9:17 AM UTC

IronApex Turok said:


id rather see a locked forum that we can read and follow, where the community managers and the devs talk about the suggestions. 


we have no idea what you are moving to the table or why the devs are rejecting. 


in the end... its all airplane noise from the community manager.  theres no accountability for the customer to follow up on. 



Hello.

In the topic with the Suggestions from players I always say what suggestion I'll forward to devs, what suggestions won't be forwarded and why.

Also, we are preparing a set of Q&A videos where devs will reply to the most frequently asked questions from devs.

You'll be able to watch these videos on our Youtube channel.

In this topic you can check the suggestions which were forwarded to devs. The list of suggestions is updated after every meeting with devs.

Community Manager
UTC +2:00
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Alina Phoenix
Community Manager
22 August, 2017, 9:19 AM UTC

dliard55 said:


Alina Phoenix said:


Hello.

Actually, this news will not have any impact on the games themselves as well as on the features that will be implemented in the game.

Really?  I already see some changes that are very obviously done to push people to spend more money.  Like putting league quest numbers required to get even basic reward package up in a range that only the big leagues can do.  Not a happy camper, seen it on the facebook game for a week or so, and now on the Plarium server game.  I predict that this will backfire, and more people will lose interest.

Hello.

> Like putting league quest numbers required to get even basic reward package up in a range that only the big leagues can do. 

These changes on Facebook were removed. The League Quests are working as they do before now.

Community Manager
UTC +2:00
0
Juglar del Viento
Moderator
22 August, 2017, 9:45 AM UTC

Alina Phoenix said:


These changes on Facebook were removed. The League Quests are working as they do before now.

Yep, i can confirm that. since yesterday league quest works as before. thanks for it to devs

Regards
Resistance Is Futile
UTC +1:00
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Snowgoon
22 August, 2017, 12:42 PM UTC

Juglar del Viento said:


Alina Phoenix said:


These changes on Facebook were removed. The League Quests are working as they do before now.

Yep, i can confirm that. since yesterday league quest works as before. thanks for it to devs

Regards

It is not thanks to the devs, it is thanks to the many facebook communities who complained, and complained, and complained lol

The new owners are not interested in browser based versions of these games
They have only stated their desire to profit from iOS and Android versions of the new games like Throne, Vikings etc to add to their growing portfolio of mobile games and casinos




Hanging on in quiet desperation is the English way - Pink Floyd - http://prnt.sc/dv923b
UTC +0:00
1
BiohazarD
Moderator
23 August, 2017, 7:54 AM UTC
Snowgoon said:

Juglar del Viento said:


Alina Phoenix said:


These changes on Facebook were removed. The League Quests are working as they do before now.

Yep, i can confirm that. since yesterday league quest works as before. thanks for it to devs

Regards

It is not thanks to the devs, it is thanks to the many facebook communities who complained, and complained, and complained lol

The new owners are not interested in browser based versions of these games
They have only stated their desire to profit from iOS and Android versions of the new games like Throne, Vikings etc to add to their growing portfolio of mobile games and casinos




Like most companies, they care about something in direct proportion to how much money it makes them.  The browser games still bring in decent revenue, so I'm sure the company has some interest in keeping them running properly.  
Any opinions expressed by me are my own and do not necessarily represent the opinions of or constitute official statements by Plarium.
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