Alyona Kolomiitseva said:
The reason is Game balance.
However, let's imagine a situation: we have reduced building time. And performed other necessary changes in order to save the balance and keep Units from inflation (like raising the power of BGs proportionally, lowering the price on the Back Market, etc).
That would mean that everyone would get bigger armies, not only you.
It may seen so cool and awesome to get all those Units faster and throw them into the Battle. But your rivals would also get more Units. So what would be the difference with the current balance? You would still hardly compete with big players, because they would also get all those HUGE armies with the same speed as you do. Please don't forget that balance changes affect all players, not only you.
The balance of forces would be the same, you would need more Units for each fight, and you would still spend the same amount of time for building a competitive army.
By the way, you already have in-game features that allow you to build Units faster
As I said over and over and over.... Its not about get HUGE armies, its about recovery. You would be more daring in attacking other players, create content, you know that losing units wouldnt mean weeks and months rebuilding deppending on loss. As it is now, I seen so many times "Thats it guys, game over for me, im out"... after a total wipe. How is that for customer retention? Make players hang around and play your game for a long time means they more prone to spend on things.
This should be a war game for christ sake, not "bot and farm raiding online". I trive on wipe other players, If I score a good kill and wipe someones entire offence. That is a good day. but I know that the times I manage to do something like that. That player is prone to quit your game. There is no that long ago some guy posted a thread on the forums here rage quit over lose his offence and he supposedly was Marshall of his own league. The consequence of lose is to high Vs Recovery time. If someone else got a bigger army? BIG DEAL they already does. Everyone keep hide in their catas when they not on anyways.
And please. the ability that already exist ingame to make units build faster, is a joke.Lets shave a couple days of a month. EXCITING! With the level of coining going on. I wouldn't even dared mention game ballance to be honest. There is a thread on your forum where some guys want you to PRAISE some guy that spent.... INCREDIBLE amounts on cash on your game, to get into a certain rank and position. How is that for game ballance?
Games supposed to be fun. Losing all your stuff is not fun, when the recovery so slow. I could take my meagre units left and go raid for resources, it wouldn't change anything. I would just keep stock resoruce and my unit queues would extend from weeks to months. I thought in Plariums best interest was for players to actually PLAY your games, not play other games while wait for units to build in your games, because that time spent away from your games playing others of similar types. Players make friends and bonds with other players, and end of the days its because of these other players we end up play these games over time. If my reason to log into Stormfall would be to add a few more untis to building queue every day, then in the end I had no more reason to login because the people in my league and such, Im not spending time with them playing.
Plarium really need to start employ actual gamers or someone that grasp the psychology of gaming, because as it is now, It feels like the company so out of touch with reality of gaming its not even funny. And I'm not saying this to be mean, but its my honest opinion.